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XendroX

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Posts posted by XendroX

  1. Where I can find lit of class functions for objects? For example:

    Want to make that head in gramophone rotating to center of disk, and when arrived to some position stops the gramophone and return to base position. I understand for this event I need to write check position cycle until it reached defined angle or coordinate of rotation and then call stop function...

    Can't find in wiki any list of functions with disclaimer for scrips...

  2. I think, that if something not valuable has stolen, AI must says something like "Possibly left at home" or "Damn,I have forget to take my key" and no alert notice added, but if some bag with gold disappear - civilian should immediately run for guards, guards become alert level. Difficulty level must control minimal time before AI alert: easy - 7 sec, and only then +5sec with random alert (maybe on first maybe on fifth), normal - 5 sec + 5, hard - 3+3...

    Such way can add some adrenalin to game play %)

  3. I become lazy %))) That why decide just ask for some options in DR:

     

    1. Can I just copy texture from one brush to another with all properties?

     

    2. Can I assign texture by poly for different textures by one brush?

     

    3. Is there some magic lock for objects to avoid necessary movement/rotation of them, or only hide\show presents?

     

    4. What for is texture lock if I still can adjusting size?

     

    5. Offseting of texture is working only in poly mode or I'm doing something wrong?

  4. For folded blouses I forget to test them with noselfshadow, I think this should fix problem with Z-fighting..

     

    Ok I'll look for existing coat hanger.. And are there existing cloaks and coats or I should make my own?

     

    I have saved empty clothes hanger, but forget to put it in %)

     

    Good to see, that you like my stuff %)

  5. Else on, I have found such pictures of Stanislav Krupp, in neogothic style, like them very much and wrote to him about including them to game. Today he answered to me that he doesn't mind %)

     

    052.__KOROL_JASHCHERIC._org.m._91kh97._2001.jpg

     

    134._LEDI_DZHEIN____Portret_Evgenii_S._EKB__org_m.100kh70._2000.jpg

     

    068._VALKIRIJA__kh.m._80kh100._2002.jpg

     

    1290359036_09.jpg

     

    90048090_large_3166706_343222.jpg

     

    Maybe with some changes from blue to red they'll be perfectly fit entires

  6. I made a little testroom in fm format. Now you can test all I done, if you want, and say to me what I have done wrong and what is needed to redone.

     

    I add handles to wardrobe and commode, leave table and dresser without. Tell me what you think: add handles to all furniture or this is necessary?

     

    Waiting for your comments, negative are as good as positive %)

     

    https://www.dropbox....n0/TestRoom.rar

  7. What do you think is it possible to add af to this dresses? I want make them able to slide by pipe left-right, but if they left still it will look badly, then if they become ragdoll... This option can make possible to hide some switches on back of wardrobe and this'll be cool, I think..

     

    Have anyone experience about converting lwo to md5mesh with rigged skeleton attached to?

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