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XendroX

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Posts posted by XendroX

  1. Hi, this is me again )) Tries to make gothic bedroom become in ass pain, because I still haven't back my work's notebook, and LightWave shutting down with errors almost every 10 minutes %((( That's why I decide to make final version of nobble bedroom, started yesterday. Add old skin, change main colour of wooden skin, add some noise to black and white skins, and fixing founded issues with models...

     

    eb12ddc47324.jpg

    19d8a16cc526.jpg

    e8daf9302ceb.jpg

    • Like 3
  2. I made same testes, but they doesn't true, while between your models don't runnig 3 to 5 guards and each model has a monster clip, that allow gaurad to avoid it. In this case. even without monster. clips I saw dps down often. I tried to copy/paste geometry without textures(leave them just white) and didn/t see any difference in dps without any moving objects )))) But if U want create models for games - you must see needed detailes and all other small stuff leave for textures. And if it too small cut away. It must be always balance between polycount and quality of model..

    Else one if you will be making next item of interior try to make fillets on close-vsible parts like armrests in your chair, simple 1 edge fillet make it more natural with smooth edges and adding 20-50 polys....

     

    Good luck, I hope my advices are not annoying yet ))

  3. First try and affirmation of my doings %))

    Very very pre-version of bed (Final of polys, and light by textures)

    But today it has monsterously polycount about 6500 tris, shadowmesh I purpose wiil be about 1000-1500. I have resimpled all models ang have 6500 tris %))

    Here it is, not in engine. Without displacement and specular mapsb927c1b62589.jpg

    • Like 3
  4. After all issues, I decided to make endtable in 3 skins in dds textures with alpha channel...

     

    I don't know how it be in full set, but I don't see much difference between black with steel symbol and black with gold at shot

    19360106711d.jpg

    • Like 4
  5. Can someone make test obj, like simple box, or sphere with all needed stuff, like dds textures with alpha channel, wirght source tga with alpha for this dds, skins, material description, glowing, translucency, glowing when selected in game... whatever can be apllied to material and share it... It will be VERY usefull, beacuse I'm going crazy when try to solve some new issue.. I have spent 2-3 hours and still haven't working alpha %(((

     

    Closer to weekend, I try to write some tutorial with example object and all defintions for it correct use ingame

  6. I've tried to apply dds image to texture, but don't understand why it better than simple Jpg.

    I'm thinking that dds has alpha channel and i don't need to write some new strings in texture scrypt, i'm wrong?

     

    http://upload.ethno.ua/8EEN1BR10633/Grill_Dif.tif.html

     

    This is tiff version, can someone please explain me wright method for ctreating textures with alpha channels? Should alpha be different image, and then how I should write it in description of texture?

  7. The middle-end table is by far the best one, IMO. I might add some rivets to the edges of the top (Builders love rivets), both otherwise it's great.

     

    With the desks, I like all of them, but I think the 1st and 3rd are slightly better.

     

    Than It stands in black colour?

     

    Very impressive, have you checked the top work surface height agaisnt existing TDM models..?

     

    No, not yet, I have plans for making lowpoly today for this set, and try bake one object. And tomorrow I want to remade Nobble one

  8. Textured sketch

     

    What do you think about such style of painting? And what is prefered in game. The best look has black one,for me, but it hasn't correct colours... And I can't say what in red is looking better for me.... I like both, just need some more voodoo with shader %))

     

    Becasue I'm rendering on notebook,I have add brightness to image... In my vision yellow wooden stripes are half without sensative...

    Metal has nothing to reflect that's why lloking so poor...

    fa16b9613d28.jpg

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