1.To Springheel: Want to experiment with shadow mesh tonight. I'm doing all UV with morph maps )). Problem, like I wondered, in size of polys, when I decrease number of polygons at arcs by 2, strange thing happend - half of them become normal, and another still crap ((( And in normal part 1 triple poly still undrawed If you have some time, where I can upload this model. Maybe It's only my problem, I'm working on middle perfomance notebook with low graphic card... 2.To SteveL: Every (I don't know and can't find right word %)) ) "door" is separated object in the furniture, I thought about this option when modelling them 3.To Skaruts: Polygons are tris I want to made full set of bedroom items in such style. Try to make chair, and polygon count become 500, but chair still look bad ((( Have sense to make it about 1000 and shadowmech by 200?