Jump to content
The Dark Mod Forums

Aosys

Member
  • Posts

    277
  • Joined

  • Days Won

    8

Posts posted by Aosys

  1. When I try to dmap a test mission with my custom texture, I get

     

    WARNING: Couldn't load image: textures/darkmod/custom/aosys_carpet1_large

     

    I can see the texture in DarkRadiant. In-game, it's behaving like a carpet texture, but with no image, just blackness. I have my .mtr file set up, as well as the diffuse map, the normal map, and the editor image (since it's a carpet texture I don't have a specular map). I feel like I'm missing something obvious here, but I can't for the life of me put my finger on it...

  2. Hi all,

     

    I recently tried dabbling a bit in custom textures, and I've been attempting to get the Nvidia Photoshop plugin for normal maps. However, after downloading and installing, it's still not appearing under the Filter menu, though I can see the 8BF file in the Plug-Ins folder. I am using Photoshop CS3 Extended on a 64-bit Windows 7 computer. Any ideas on how I might get this to work?

  3. Thanks a bunch for the advice, guys! I tinkered a bit with it, and as it is now the frame rate still drops a bit when I look at the lattice, but it's not nearly as bad as before (I found keeping CSG Subtract to a minimum has helped dramatically). Setting it to noshadows may also have made a difference.

     

    Dragofer, I tried what you suggested with brush thickness and found that some of the lattice ended up disappearing in-game. Dunno what's up with that.

  4. Hi all,

     

    I'm having a bit of an issue with performance right now. I'm attempting to make what I hope will eventually become an elevator cab, and one of the things I'm trying to do is include some diagonal latticework. I'm fairly happy with what I've managed to create, though unfortunately it tanks my frame rate in-game. I've already tried caulking all hidden faces and converting the lattice brushes to func_static, which seems to have helped slightly (?), but I still get a fair amount of lag. Is there any way I could improve the performance without taking it out completely?

    post-33046-0-93740200-1430761694_thumb.jpg

  5. Hi all,

    Just upgraded to TDM 2.03, and now the texture "blocks_sepia_grey" no longer displays correctly in my WIP (it just appears black in-game). When trying to dmap, I get "WARNING: Couldn't load image: textures/darkmod/stone/brick/blocks_sepia_grey_d". Any ideas on what I can do to fix this?

  6. Hi all,

     

    Forum lurker here with a DR question. I'm using DarkRadiant 1.8.0, and I've been recently messing around with it, following the A-Z Beginner's Guide and generally trying to figure out how things work. However, I've hit a bit of a snag with the prefabs. I can insert, say, a kitchen shelf just fine, but when I try to rotate it (I just want to change the direction the shelf is facing), the objects on said shelf end up at strange angles. Toggling "Rotate func_* Entities around origin" on doesn't seem to help. Is there any way to cleanly rotate this type of prefab?

×
×
  • Create New...