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Aosys

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Posts posted by Aosys

  1. So, I was looking at review online and the Razor Blade 14 seems to be very poorly received. By contrast, the MSI GV62 looks like a good amount of bang for a very reasonable amount of buck.

     

    https://www.amazon.com/MSI-GV62-8RD-200-Performance-Steelseries/dp/B07D4ZML7M/ref=sr_1_acs_bss_3_3?s=pc&ie=UTF8&qid=1534697804&sr=1-3-acs&keywords=gaming+laptop#customerReviews

     

    The Acer Predator Helios 300 looks really nice as well, but seems a little on the heavy side (6 lbs). Unless anyone here thinks that's manageable? My current machine is around 4 lbs.

     

    https://www.amazon.com/Acer-Predator-i7-7700HQ-1060-6GB-G3-571-77QK/dp/B06Y4GZS9C/ref=sr_1_acs_bss_3_1?s=pc&ie=UTF8&qid=1534697804&sr=1-3-acs&keywords=gaming+laptop

     

     

    This particular machine I definitely need Windows on. I plan at some point to get an old Thinkpad specifically for Linux (or maybe repurpose my current laptop, will have to see).

    • Like 1
  2. Howdy all,

     

    It's time for me to do another hardware upgrade, and this time I'm looking to replace my old Dell Latitude E6410, which is getting a bit long in the tooth now. Considering how you TDM folks are responsible for the awesome gaming desktop I have now (thanks guys!), I thought I might ask for recommendations/advice here again.

     

    I'm looking for something that can run TDM, Darkradiant, and especially Unity (the engine I have to use for my graduate degree). Optionally Unreal, but I'm not sure I'll be using that or not. Being able to do some next-gen gaming could potentially be nice too, but I anticipate most of that will be done on my desktop. I'd also appreciate something I can install Windows 7 on without too much fuss, since I do have an extra copy ready to go, but I might bite the bullet and bear with 10 if I absolutely have to... A machine under 4 lbs would also be ideal, since I'll have to commute with the thing a lot.

     

    MSI looks like it makes halfway decent laptops, but I've also considered Asus ROG, and had someone at work recommend the Razorblade 14 2017, 1080p. I think I may want to stay away from Alienware, since they seem pretty overpriced. Top budget is probably $1500-ish, but cheaper would be better.

     

    Thoughts?

  3. I found this awhile ago, and thought it was a really interesting look at what can make an effectively terrifying gaming experience:

     

     

     

    One of the things I try to ascribe to when designing spooptacular levels is to try to keep players in the dark (mostly figuratively, sometimes literally...). At times, the scariest thing you can do is let the player's imagination run wild, as mentioned in the above video. The Cradle from TDS, for example, does this perfectly; the opening section has no enemies to speak of, but the creepy ambient sounds, atmosphere, worried commentary, and scripted events give us a taste of what we can expect while leaving us guessing as to what we'll eventually find ourselves up against. First playthrough, most players are likely psyching themselves out, wondering what horrible thing is waiting for them around the corner.

     

    Doing this in TDM, you'd probably have to keep a few things in mind.

     

    1. Fear stems from powerlessness. The more in control you are, the less afraid you'll be. To branch off that, veteran players will likely be harder to scare than newer players, since they're the ones who know how things work (e.g. I can consistently dance rings around the zombies in Thief, since I'm now very familiar with their behavior). This is why the alien in Alien: Isolation works so well; because it adapts to your actions, even seasoned players never quite know what it's going to do, therefore making it completely unpredictable and bringing back that element of tension. I don't know that it's possible to vary TDM AI behavior like that, but I will say that implementing something new or very infrequently seen could be an effective strategy for scaring players.

     

    2. Jumpscares can be effective, but are ultimately cheap. I'd say limit them to maybe one per mission, if even. Any more just gets old.

     

    3. Gradually easing players into it might potentially be effective. My hypothesis is that slowly building up tension (e.g. through notes that get progressively more disturbing as you go) vs dumping it all on at once can cause that uneasy feeling to creep up on them unconsciously, but that could be up for debate.

     

    4. Environmental storytelling will likely play a big part in setting the mood. Just setting up a small scene in a single room (e.g. the fireplace is all charred, the tools have been knocked over, the grate is crooked, the curtains over there are scorched, and there's a trail of ash and burnt charcoal leading to that door over yonder...) can build on the sense of wrongness and get the player asking "what happened here... or do I even want to know?".

     

    5. Different things will scare different people. Some folks are total arachnophobes. Others really hate creepy dolls, or shadow people, or undead, etc. I don't know if it's worth playing up those fears or not (especially considering you have no idea who's going to play your mission, when, or with what kind of mindset), but possibly worth keeping in mind.

     

    6. Really good sound design can make a huge difference. Definitely a no-brainer, but you don't want something like Yakety Sax playing in the background :P

     

    But at the end of the day, TDM is an immersive sim, which means there's a lot of moving parts to consider, from interest curves to core gameplay loops, that could tie into a good horror experience. Personally, I enjoy more subtle horror that ramps up over time, but there's a lot of wiggle room and many viable ways to design a good scary mission.

    • Like 2
  4. I actually tried something a little like this awhile ago, after Obsttorte kindly brewed up that great turning statue script. My attempt at rejiggering it absolutely doesn't work (I'm totally clueless when it comes to scripting); maybe someone else can get it to?

     

     

     

    //Statue Look script by Obsttorte
    
    object statue_move
    {
    	void init();
    	void loopLook();
    	vector viewDir;
    	vector direction;
    	float cosine;
    	float tolerance;
    };
    void statue_move::init()
    {
    	thread loopLook();
    }
    void statue_move::loopLook()
    {
    	while(1)
    	{
    		if (distanceTo($player1)<1024)
    		{
    			viewDir=sys.angToForward($player1.getViewAngles());
    			direction=getOrigin()-$player1.getOrigin();
    			cosine=viewDir*direction/sys.vecLength(direction);
    			direction_z=0;
    			if (cosine<sys.cos($player1.getFov()/2+30))
    			{
    				setAngles(sys.VecToAngles(-direction)+'0 90 0');
    				//Note: this currently doesn't work
    				setOrigin($player1.getOrigin());
    			}
    		}
    		sys.waitFrame();
    	}
    	
    }
    

     

     

    • Like 1
  5. https://www.codecademy.com/ is not a bad place to start picking up programming skills. Lessons are dished out in fairly bite-sized chunks, and there's a ton of skills on offer.

     

    Java's not a bad first language either (it was basically mine, though I learned in a university classroom setting), and could allow him to do stuff like mod Minecraft, if he's into that sort of thing.

    • Like 2
  6. All permissions are turned on for that folder. In addition, if I manually clone a particle file and change the name, I can see the newly created particle in the editor.

     

    One thing I'm seeing is, whenever I save an edited particle, I get:

    No mod base path found, falling back to user engine path to save particle file: C:\Users\Aosys\Desktop\darkmod\
    

    That's the path I specified in game setup (I haven't set up a specific project, since I bounce back and forth between a few of them pretty frequently).

     

    [Edit] Okay, so it works if I run DR as an administrator? But I don't want to do that all the time, it should be able to save using normal privileges... Also every time I do this, it tries to create a new particles folder on my desktop rather than finding the one already in my darkmod directory.

  7. So, I'm currently unable to clone or create new particles in DR; every time I try to do so I get an unhandled exception error. Does anyone know what's going on? It used to work just fine in DR 2.2.1, I've still got custom particles saved.

     

    [Edit] The console readout I'm getting is:

    Unhandled Exception: create_directories(p): invalid argument: operation not permitted
    

    Is this an issue with the folder hierarchy? I can still see the old custom particles just fine in DR.

  8. I've started up a small collection of candidates for paintings and tapestries (though the latter may need custom models in order to work). If anyone's interested, I can maybe take a crack at turning these into new skins.

     

    Paintings:

     

     


    Portrait of a Woman:
    https://www.metmuseum.org/art/collection/search/436077?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=40&rpp=20&pos=46

    Vaprio d'Adda:
    https://www.metmuseum.org/art/collection/search/435647?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=60&rpp=20&pos=63

    Apples:
    https://www.metmuseum.org/art/collection/search/489545?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=60&rpp=20&pos=77

    Summer Flowers:
    https://www.metmuseum.org/art/collection/search/12802?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=60&rpp=20&pos=80

    Portrait of a Man with Gloves:
    https://www.metmuseum.org/art/collection/search/435944?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=80&rpp=20&pos=98

    Portrait of a Man with Gloves:
    https://www.metmuseum.org/art/collection/search/435955?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=140&rpp=20&pos=143

    Portrait of a Man, Possibly an Architect or Geographer:
    https://www.metmuseum.org/art/collection/search/437530?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=140&rpp=20&pos=151

    Portrait of a Knight of Malta:
    https://www.metmuseum.org/art/collection/search/437255?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=180&rpp=20&pos=200

    Vanitas Still Life: (This one's a particular favorite of mine, the vibe fits TDM perfectly)
    https://www.metmuseum.org/art/collection/search/436485?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=200&rpp=20&pos=204

    Man in Armor:
    https://www.metmuseum.org/art/collection/search/437416?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=240&rpp=20&pos=245

    Portrait of an Old Man:
    https://www.metmuseum.org/art/collection/search/440840?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=280&rpp=20&pos=291

    The Smokers:
    https://www.metmuseum.org/art/collection/search/435807?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=280&rpp=20&pos=295

    The Annunciation:
    https://www.metmuseum.org/art/collection/search/437250?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=300&rpp=20&pos=303

    Portrait of a Man:
    https://www.metmuseum.org/art/collection/search/437400?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=300&rpp=20&pos=318

    A Party of Merrymakers:
    https://www.metmuseum.org/art/collection/search/437352?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=300&rpp=20&pos=320

    View over Hallingdal:
    https://www.metmuseum.org/art/collection/search/441967?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=340&rpp=20&pos=341

    The Studio:
    https://www.metmuseum.org/art/collection/search/11141?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=340&rpp=20&pos=347

    View of Haarlem and the Haarlemmer Meer:
    https://www.metmuseum.org/art/collection/search/436558?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=340&rpp=20&pos=353

    Portrait of a Man:
    https://www.metmuseum.org/art/collection/search/436490?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=360&rpp=20&pos=364

    Sandy Road with a Farmhouse:
    https://www.metmuseum.org/art/collection/search/436555?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=380&rpp=20&pos=400

    Moorish Buildings in Sunlight:
    https://www.metmuseum.org/art/collection/search/12136?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=400&rpp=20&pos=405

    Portrait of a Woman:
    https://www.metmuseum.org/art/collection/search/437917?sortBy=Relevance&what=Paintings&ao=on&ft=*&offset=460&rpp=20&pos=473

     

     

     

    Tapestries:

     

     



    Following the Stag's Trail:
    https://www.metmuseum.org/art/collection/search/468096?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=60&rpp=20&pos=66

    The Falcon's Bath:
    https://www.metmuseum.org/art/collection/search/479495?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=80&rpp=20&pos=91

     

    The Audience of the Emperor:
    https://www.metmuseum.org/art/collection/search/227304?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=100&rpp=20&pos=116

    The Mystic Capture of the Unicorn:
    https://www.metmuseum.org/art/collection/search/467653?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=140&rpp=20&pos=143

    Arabesques from a set of three or more pieces:
    https://www.metmuseum.org/art/collection/search/201448?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=160&rpp=20&pos=170

    Panel with grotesques, from a set of bed hangings:
    https://www.metmuseum.org/art/collection/search/226637?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=160&rpp=20&pos=174

    Rewarding the Hounds:
    https://www.metmuseum.org/art/collection/search/468099?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=160&rpp=20&pos=178

    The Mystic Capture of the Unicorn:
    https://www.metmuseum.org/art/collection/search/467654?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=160&rpp=20&pos=179

    Neptune from the "Doria Grotesques":
    https://www.metmuseum.org/art/collection/search/238529?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=160&rpp=20&pos=180

    The Falcon Hunt:
    https://www.metmuseum.org/art/collection/search/459953?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=180&rpp=20&pos=191

    The Charlatan and the Peep Show:
    https://www.metmuseum.org/art/collection/search/229095?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=200&rpp=20&pos=215

    Hawking Party:
    https://www.metmuseum.org/art/collection/search/467767?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=220&rpp=20&pos=221

    Rebekah, Laban, and Eliezer from the Story of Abraham:
    https://www.metmuseum.org/art/collection/search/226601?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=220&rpp=20&pos=222

    Shepherd and Shepherdess Making Music:
    https://www.metmuseum.org/art/collection/search/468721?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=240&rpp=20&pos=243

    Huntsman Presenting a Captured Heron to a Lady Falconer:
    https://www.metmuseum.org/art/collection/search/468689?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=240&rpp=20&pos=247

    Two Episodes from the Parable of the Prodigal Son:
    https://www.metmuseum.org/art/collection/search/468689?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=240&rpp=20&pos=247

    The Festival of Psyche:
    https://www.metmuseum.org/art/collection/search/201602?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=360&rpp=20&pos=370

    The Repast from the set of Russian Entertainments:
    https://www.metmuseum.org/art/collection/search/227317?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=360&rpp=20&pos=377

    Vanity Sounds the Horn and Ignorance Unleashes the Hounds:
    https://www.metmuseum.org/art/collection/search/468696?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=380&rpp=20&pos=399

    Abraham Entertaining the Angels:
    https://www.metmuseum.org/art/collection/search/226600?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=400&rpp=20&pos=413

    Two Riddles of the Queen of Sheba:
    https://www.metmuseum.org/art/collection/search/465954?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=420&rpp=20&pos=422

    Mercury Changes Aglauros to Stone:
    https://www.metmuseum.org/art/collection/search/226695?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=420&rpp=20&pos=431

    The Arms of William and Mary:
    https://www.metmuseum.org/art/collection/search/197750?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=420&rpp=20&pos=430

    The Crusaders Reach Jerusalem:
    https://www.metmuseum.org/art/collection/search/187476?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=420&rpp=20&pos=433

    August from a set of the Twelve Months:
    https://www.metmuseum.org/art/collection/search/220126?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=460&rpp=20&pos=473

    The Triumph of Fame:
    https://www.metmuseum.org/art/collection/search/230011?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=520&rpp=20&pos=532

    Seated Woman:
    https://www.metmuseum.org/art/collection/search/227730?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=600&rpp=20&pos=602

    Carpet: (Could be used as either a tapestry or a carpet texture)
    https://www.metmuseum.org/art/collection/search/448586?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=620&rpp=20&pos=623

    Hunting for Wild Boar:
    https://www.metmuseum.org/art/collection/search/467943?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=660&rpp=20&pos=664

    December from a set of The Months of Lucas:
    https://www.metmuseum.org/art/collection/search/227027?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=660&rpp=20&pos=666

    Preparing to Undo the Stag in the Field:
    https://www.metmuseum.org/art/collection/search/468098?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=680&rpp=20&pos=689

    The Hunteres Enter the Woods:
    https://www.metmuseum.org/art/collection/search/467637?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=680&rpp=20&pos=695

    The Camel from a set of five Grotesques:
    https://www.metmuseum.org/art/collection/search/206706?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=700&rpp=20&pos=701

    The Garden of Love:
    https://www.metmuseum.org/art/collection/search/468064?sortBy=Relevance&what=Tapestries&ao=on&ft=*&offset=700&rpp=20&pos=717

     

     

  9. I haven't really been in the know with what the team's doing in terms of model fixes, but I did find a few issues while mapping in 2.05. If no one else has addressed them I'd be happy to add notes to the bugtracker or try and solve some of the simpler texture issues. What I've found is as follows:

     

    1. Painting skins dead1 and dead2 are missing materials. I'd have to poke around in the files more to find out precisely what's wrong.

     

    2. There are missing textures for the majority of the candle_set02 models, mainly bump maps and an additive texture for when the candles are supposed to be lit. This one could be problematic if no one has the original files, or the original models with which to bake new textures from.

     

    I also submitted a tracker for the diamond_pattern_andbars01 textures way back when that never seems to have been addressed, they're still missing a bump map if I'm not mistaken. If no one knows where the original files went to (or if they never existed) I'd be happy to try creating a new bump map in Photoshop, but the results could be hit or miss.

  10. So apparently the Metropolitan Museum of Art released over 400,000 images for free use just last year:

     

    https://www.metmuseum.org/art/collection/search#!?showOnly=withImage%7Copenaccess&offset=0&pageSize=0&sortBy=Relevance&sortOrder=asc&perPage=20

     

    https://www.metmuseum.org/about-the-met/policies-and-documents/open-access

     

    https://www.metmuseum.org/information/terms-and-conditions

     

    In particular, some of the paintings look like they could make great skins to add to our roster.

     

     

    [Edit] Builder on a bicycle, there's not just paintings, but tapestries, carpets, woodwork, and a whole heap of references for mappers and modelers! Color me astounded at this collection...

    • Like 3
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