Jump to content
The Dark Mod Forums

Cambridge Spy

Member
  • Posts

    602
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Cambridge Spy

  1. Thanks, but... :wacko:

     

    I'm sorry, but I need a female actor. It would be just silly to have the woman suddenly have the voice of a man.

     

    Those would fit just fine for a male character, however.

     

    I said I haven't done any impressions in a while, and I was trying to mimic Caroline John, so no, they wouldn't fit a male character.

  2. Stealth game fans should try out the new Death to Spies 3 Demo. Here's a playthrough video:

     

    http://www.youtube.com/watch?v=JkIvU_PCqFg

     

    Here's the link for those who want to try out the demo:

     

    http://www.haggardga...ad.php?tid=1539

     

    Please spread this video on Facebook, Twitter, Google+ or other social networking sites, as well as gaming forums. The more people who support Death to Spies 3, the easier it will be for Haggard Games to release the final product. Thank you!

    • Like 1
  3. Certain characters in my planned missions are going to be named after characters from various works. Try and guess where the names come from.

     

    The gang leader in my planned first mission is named Percy Pym, and some of his underlings are named Bottomly, Standforth, Greenbottle, and De Pledge.

     

    Some City Watch higher-ups you will encounter in the planned prison mission are named Hollister, Ackerman, Knott, Todhunter, and Thornton.

     

    And finally, I'm thinking of naming the pirate captain "Captain Mildred".

     

    What do you think about having the pop culture references in there?

  4. I find somehow interesting how will you acquit of the concept of female crew.

     

    Yeah, that's going to be a bit of an issue, given that there aren't enough female models and voices. Though we can create new models based around the female rogue and female thief models and remove the boots. ^_^

  5. Some time in the future, I intend to try making a map for TDM. This will be the first of a series of missions I have potential plots for, each one part of an overarching storyline. Right now, I have at least five missions with settings I thought of:

     

    1. A thieves' hideout. A wealthy merchant has arranged to come to this hideout to do a business deal with the gang's leader (First mission, and I'll make the map small).

    2. A mansion. You track the merchant to this place, loot it, and find out who his business partners are.

    3. A prison. You infiltrate this place in order to rescue a fence who knows the whereabouts of a pirate captain.

    4. Docks. You infiltrate a warehouse or other establishment, observe the captain, and follow her back to her ship and end the mission hiding among some yet-to-be-loaded cargo (What do you think about the idea of having an all-female crew in a TDM mission? Also, this will be the largest of the five I have concepts for).

    5. Ship. Loot the place and read the captain's log and/or cargo manifests before heading back to your starting point, while not being seen by the crew and without resorting to violence (including blackjacking). The ambient track used in the "House of Theo" mission (mansion_piano01.ogg) could be used for the ship's interior.

     

    Any future mission I might have a try at making could have the following features:

    • Lots of conversations. It kind of bugs me how there aren't that many scripted conversations in TDM missions.
    • Briefing videos, complete with voiceover. There just aren't that many voiced briefing videos in TDM missions.
    • Sensitive AI. You'll need to think twice every time you open a door, snuff out a torch, or steal even a single valuable.
    • Extra NPCs on higher difficulty levels. Is it possible to do this in TDM?
    • Optional objectives involving stealing every loot in the mission (inspired by Lords & Legacy).

    What do you think about this? I don't have time to start using DarkRadiant, I have enough stuff to do, but sometime during the year, I'll start looking into DarkRadiant and its features. For now, I'm posting these concepts here. What do you think about these concepts?

    • Like 2
  6. I received a PM from XendroX a while ago saying that he can't focus on the current job I asked him to do due to real life matters. So I'm looking for others on this forum to help me with this simple task in the meantime.

     

    http://rapidshare.co...B7549418BFFE8D8

     

    sol300.dds is the one you should edit. Pay attention to both sol310.jpg and sol320.jpg. Notice the lines on the collar (left side of the map)? Now consult this webpage:

     

    http://www.uniformin...d=53&result=593

     

    Consult the third and fourth pictures from the top. Notice the lines on the rightmost image? I want these lines to replace the lines I drew on the jpg images. When you're done, save sol300.dds as sol310.dds and sol320.dds. Don't bother making a NormalMap of these textures, they're unneccessary this time. If someone, or perhaps XendroX if he's not caught up in anything else, can help me with this simple task, I'll be grateful. I hope I have explained this task well enough. Thank you!

  7. The polite way to ask for such thing would have been to intro with something like "Wow, The Dark Mod is so awesome, thanks for doing this guys! But hey, I am working on a mod myself and could use some help". ;)

    Oh... didn't think of that, sorry! But yes, the Dark Mod is awesome.
    • Like 2
  8. Colour of gold should be like buttons? And should insignia be the same colour or like star in picture?

     

    Try and make it the same colour as in "K019368full" (lightning bolt) and "Picture 7932" (star and gold border). Or make the lightning bolt the same colour as breast eagle and make the star and border the same colour as machine part (navalman_body1.dds).

  9. It's not big problem to remake this images, but I can't understand what exactly you want - try to make some sketch in paint to point where should be new insignia with star and with lighting bolt...

     

    Here's a sketch of where the star should be. But like I said, please consult "Picture 7932" for how the star should look on the texture.

    post-33055-0-23050800-1394204510_thumb.jpg

×
×
  • Create New...