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Wallace

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Posts posted by Wallace

  1. Headshots need to be a thing even in combat. Shooting a guard in the face should result in immediate death no matter how alerted he is. Allowing non-combat headshots, only for them to be impossible if the same guard is alerted is forcing the games no-combat design philosophy rather than implying it.

    • Like 2
  2. 10 minutes ago, Araneidae said:

    Am afraid there are missions where I start it and think "nope, not for me"; it'd be nice to mark this in the mission list (with a red cross maybe).  So many missions now, and some I haven't played for so many years, it's hard to keep track.

    There is a simple hack you can do to filter missions, just go into the fms folder and create a new folder called "great missions" or "missions to try later" and just drop missions into it. This will prevent them from appearing on the mission select list.

     

  3. More suggestions:

    1) Make the mission completed marker more visible. The little green tick that's currently used is barely visible.

    2) An option to disable or lower the volume of the mission complete jingle. It's blaring and loud and and a poor way to end what may have been an hour of gameplay in near silence.

  4. Never had so much fun climbing a giant swing in a game. What a great level, and a great reminder that games can be without any kind of story, lore or deep mechanics providing they are fun. I got to the highest point of the swing with the 3 rope arrows but couldn't get any further, so just jumped to my death a bunch of times. 10/10 mission.

    swing1_2_2022-05-28_16.01.15.jpg

    • Like 1
  5. More suggestions -

    Option to prevent the lower right loot icon from appearing whenever you pick up loot. Maybe the option to disable pickup messages should also include this?

    Player voice volume does not seem to have any effect in game. With 0 volume, you still making grunting sounds when mantling, and the player voice over still speaks during missions. Possible to have an option to disable the latter?

    In the HUD size configuration option, setting any of the sliders to furthest left should mean 0% - i.e. complete removal / invisibility of that particular setting, rather than it simply being very small.

    Ability to quit game from a mission, rather than having to quit to the main menu first.

     

  6. Suggestion: clearing the inventory (ie removing the bottom right icons from the screen) should also cancel/put away whatever item you were currently using. This helps when a guard is coming and you're fumbling through the inventory trying to switch your lantern off, having the clear current inventory item key do that for you (as well as maps + spyglass) would be helpful.

  7. Nice, so if I darkened it, where would I put the edited asset? Would I need to repack it into a pk4 and just overwrite the original?

    parchment_ingame

    parchment_untitled

    Which one would be the objectives texture?

  8. Would it be possible to darken the objective texture? Pulling this up repeatedly in a game where 90% of it is spent in darkness causes eye strain after a while. It's like flashing a bright torch in your face.

    Maybe something similar to Oblivion's Dark UI

    stlucia_2022-05-09_16.53.02.jpg

    • Like 1
  9. Not sure if it's been mentioned... but S.T.A.L.K.E.R.: Anomaly is always free and it is excellent. #1 game on ModDB.com, but it's actually standalone, ie. you don't need any of the original games to play it. It merges all 3 stalker games maps and throws in a bunch of community-made mods and quests. Very heavy on the imsim and survival aspects, and blows many AAA games out the water. I can't recommend it enough.

    https://www.moddb.com/mods/stalker-anomaly

     

    • Like 4
  10. The latest version of TDM forces full screen when playing at 4x3 resolutions, it seems to force your native desktop display. Problem is not only does this cause severe lag on my laptop, but tbh I actually much prefer having borders at the left/right side of the screen. I was pretty dissapointed when this was removed.  

    Any plans to reimplement/patch the menu config actually responding to your desired resolution settings? I'm sure I'm not alone in disliking this strange design decision.

  11. Is there a console command to complete a mission, so that the green tick appears alongside it in the mission menu? Im usually very patient with TDM fan missions and appreciate the work put into them, but Im playing one now and have pretty much lost my patience with it. The mission in question is Thiefs Remorse, and the lack of light sources, and general lack of purpose or reason for what Im doing has made me lose all interest. Is there a console code to beat it? Really not a fan of these supernatural / undead missions.

     

    Thanks and otherwise enjoying the other missions.

     

     

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