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wesp5

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Posts posted by wesp5

  1. 22 minutes ago, datiswous said:

    In general I don't see the point of the holy water running out (shortly) making it very difficult to use effectively.

    I  completely agree and always found the timer illogical and killing the atmosphere. Thus throwable holy water bottles have been in my Unofficial Patch for a long time, created by the great Obsttorte. They do not work on pools though...

    • Like 1
  2. 2 hours ago, OrbWeaver said:

    But I think getting it onto a platform like GoG is going to face the same problem that Steam did: they want a legal entity who can sign off on the license status and take legal responsibility for the distribution (in other words, an entity who can get sued instead of GoG themselves if there is a copyright dispute).

    I'm not really sure about that. The version of Bloodlines GOG sells includes my patch already for a long time without me offering any kind of legal assistance or exact info about who helped me with it or whether it includes content from other creators. I believe they are willing to take the responsibility themselves in that case...

  3. I noticed this myself and raised the interval to 10 min. If you want to remove it completely, find tdmup.pk4 in the TDM folder, open it with WinRAR or another zip tool, open the script folder and delete the autosave.script file.

    • Like 1
  4. I have never played T2X, in fact after playing TDM it's hard to go back to the original Thief graphics for me ;). And you are right about the player voices. I never thought about that, as e.g. in Bloodlines female and male player sounds do exist...

  5. Yeah, let's come back to Thief. I don't really care if I play a male or female character especially when from a first person perspective, in many games you can select your gender anyway! But speaking of this, are there any TDM missions were you don't play the typical male "Garret-typ" character?

  6. 37 minutes ago, Wellingtoncrab said:

    Yeah I can’t imagine playing as anyone but the iconic Frank Witcher.

    Ha ha ha. Yes, there are more witchers, but to everybody "The Witcher" is Gerald. And I never said Half-Life was connected to Gordon's name! I'm just annoyed that this is still the common approach nowadays, also see "John Wick: Ballerina"...

  7. 1 hour ago, I.C.H.I. said:

    I didn't care about HL: Alyx but I'm sure other people also felt betrayed when it was released.

    I felt betrayed indeed as a huge HL1 and HL2 fan, but when I watched the non-VR version gameplay, I noticed that if it wouldn't have been VR, it wouldn't have been better than many fan-made HL2 mods. So they probably made it VR only to a) promote Steam VR, but also b) because fans would have been disappointed by a normal version anyway. And of course they also had you play a female side character instead of the "old white guy " who made the series famous. I wonder how this will work out with Witcher 4 where again you will not play as the guy after which the series is named.

  8. 8 minutes ago, datiswous said:

    Why is this relevant?

    I think it's just a matter of effort vs gain. If there are only a few hundred players using TDM under Windows, I doubt it would be worth the trouble to create a libre version for even fewer additional players. Which is probably the reason why none of the core developers are interested in this AFAIK...

  9. 19 minutes ago, Fiver said:

    A TDM libre will cater to a different audience than TDM regular.

    And what would this be? Some hardcore Linux gamers that don't have a backup Windows machine? How many of those would play the game compared to all the normal gamers who had access to TDM for decades? Does anybody even know how many people regularily play TDM missions?

    • Sad 1
  10. May I ask why a libre version is necessary in the first place? Right now TDM already is a free standalone game. According to the first post the advantage would only be to add it to some repositories that I never even heard before. Would this be worth the effort?

  11. 3 hours ago, Wellingtoncrab said:

    So why advertise it as a gameplay focused patch or pretend you are acting on behalf any users besides yourself when you are making these kinds of changes? I get that your "patch" is effectively any change to that *you* prefer - and that now includes story elements you don’t like.

    "Story elements"? A stock picture with one single English location photoshopped in because nobody yet found time to do a better one? Yeah, I will remove the alternative in my next patch just to get this over with. But I hope that the core team will find a more professional solution in the future.

    P.S.: And it's done!

    • Like 2
    • Thanks 1
  12. Maybe instead of dwelling in sarcasm you could just turn this map into something usable inside the game? At least it has a lot of English names where the one you are so proud of only has Bridgeport photoshopped in! Then I will gladly omitt my current solution from the patch and if we also omitt the Corsica part it would be quite disconnected from our Europe.

  13. 42 minutes ago, datiswous said:

    If it's so minor that nobody notices it, why is it necessary to include it in your patch?

    As I wrote, if I remember correctly somebody complained about this and I fixed it. But indeed I'd rather remove this small detail than split the patch into multiple versions! Maybe somebody with access and knowledge about AI picture creation could make a "real" TDM world map in Middle Earth style where all the locations that are ever mentioned in missions are visible without it looking like somebody just took a free stock picture and slapped Bridgeport on it?

  14. 24 minutes ago, datiswous said:

    Yeah but what if you (only) want any of the other fixes in his "patch"? That is my point. You either make a patch/mod where you can enable/disable individual segments, or you divide them in multiple patches each doing a specific thing.

    I tried this in my Bloodlines patch before and I went back to basic/plus only because it was a nightmare to support when people have different combination of changes and then report an error. I could do that for the TDM patch as well, but I believe this map is a very minor change that nobody would probably have noticed if I hadn't mentioned in the readme! I don't remember any mission where the location of Bridgeport does matter and while I understand that it was easier for the development team, it would have been better if TDM was set in an alternate world like Middle Earth with its own map. Independent of what the history of the TDM world is supposed to be, it's very obvious in the map which Wellingtoncrab posted, that Bridgeport is the only town on that map with an English name which makes it really stick out as modded content added to an original map, which it shouldn't be! I guess somebody else complained about this, so I changed it.

  15. 8 hours ago, datiswous said:

    "Changed western empire maps so the location of Bridgeport is vague."

    This is forced on all missions (I assume).

    I disabled it for a mission where the author didn't want it (what that you?), but honestly: Bridgeport, with that name and English speaking people is in Southern France? That is just stupid, so I left the exact location more kind of a mystery...

  16. 10 hours ago, Wallace said:

    @wesp

    Does your / can your patch remove the asterisk before translated mods in the DL'able missions list? I don't want missions I've done / possess to be visible in the non-DL'ed missions.

    Alternatively, is there another way of simply removing these annoying "translated" missions?

    I can take a look at this and also at the pop up window, if both are defined in the UI code.

  17. This magical ko-immunity was the main reason why I made the Unofficial Patch in the first place :)! Besides the extinguishable oil lamps ;)...

    • Like 2
  18. 1 hour ago, chakkman said:

    5) They are instakill.

    For the rest of the suggestions: I don't think they are good ideas.

    This is not true. Headshots normally only have a damage multiplier which sometimes is not enough, so I increased it in my Unofficial Patch. Points 1-3 would require new models and animations and thus are not worth the effort. I believe 4 and 6 is being worked on and I don't even know what you mean by 7. You don't want to know when new missions are available for download or you don't want to know about new mission objectives?

    • Thanks 1
  19. 28 minutes ago, snatcher said:

    We are essentially doing the same thing. You have the passion and the attitude and I wish you were eager to go beyond minor edits and learn new stuff to be able to bring new, compelling mods, to TDM. There's much to be done!

    But that's your job ;), I only patch a few personal issues away. And I have just reported the gas mine issue because this needs to be fixed anyway...

    • Like 3
  20. Snatcher noticed that the knock out from the new gas mine is not credited to the player, although it uses the same stim as the gas arrow which works. I have the same problem with the electric mine in my patch, any ideas on how to fix that?

    (I just filed a bugtracker for this.)

  21. But I don't want to just copy all your stuff, also I took a look at your script and there must be an easier solution. It works for the gas arrow, why wouldn't it work for other GAS_STIM tools? The core developers need to fix it for the gas mine anyway and I hope they find an different way that I could use...

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