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wesp5

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Posts posted by wesp5

  1. If something highlights when you don't have lockpicks, then it will highlight when they're out too. But you have to get closer to highlight things when you have your lockpicks out.

     

    Hm, I usually do that. What is the reason anyway that a key can be used from a larger distance than a lockpick? Doesn't look consistent to me and might be worth tweaking.

     

    There's only one training mission, and you're right, it cannot be completed. You probably could add it manually to the completed list if it bothers you that much.

     

    Thanks for the tip but why can't this be added to the mission itself? Also there is some other kind of training mission with different floors with the same problem.

  2. It has already established as some sort of standard, not only in TDM but in Thief FM's as well IMHO, that doors and windows that can not be entered through are unfrobable to avoid frustration.

     

    BTW, I have found jewel boxes that do light up when in focus, but stay dark when using lockpicks. I guess they need a special key, but shouldn't they show the red auras with the lockpicks like everything else that can't be picked? This is either a bug or inconsistent in my opinion!

     

    I also have a suggestion that concerns both training missions included with The Dark Mod. It annoys me that there is no way to complete them so they are shown as unfinished in the mission list. I play on and off over a long time and the ticks on that list are most of time the only thing that shows me whether I have already played a mission or not. Just add an exit or something that finishes those missions in the correct way, please!

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