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wesp5

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Posts posted by wesp5

  1. If this is ever considered I would suggest instead of raised arms or red spots which would look out of place in the TDM UI, the mantleable edges should become blue like other frobable stuff. One could then even use frob to mantle to make it easier for newbies, maybe with the option to turn the indicators off for hardcore veterans.

  2. Ah, this would add some more variation then :). Although I already hated them in every other Alien game :(! Still interesting that they started with the big one and not the other way around. At least they did it much better than Aliens: Colonial Marines, where you are killing several big Aliens only minutes into the game and there was hardly any suspension whatsoever, which is what the other Alien movies and games were all about.

  3. Facehuggers have been referred to in computer related voicemail/emails.

     

    Okay, these are some kind of spoilers, but will it be explained how the Aliens came to the station? Will you see some facehuggers? I think one of the coolest moments of the Aliens movie was when they encountered the living one in the tube :)!

  4. I'm not far into the game but I already had two save stations which were placed badly. In one I had to do a boring run all over again to activate a computer which then would trigger the Alien appearing. Placing a save station in that room would have make much more sense! The same goes for the fire inferno in medical. Why not place a save station there which you can access after the cutscene? Right now I needed to watch the cutscene over and over again after I fell down due to the quick time events!

     

    On another note, in the medical area there were several corpses with chestburster holes. Is this explained anywhere because I think there is only one Alien around, no? Also I think they missed the chance to place some dead facehuggers or chestbursters in medical tubes in case there were supposed to have been several of them...

  5. Good God there's just no pleasing some people.

     

    Don't misunderstand me, the game is pretty good in my opinion! But badly placed save points are a problem with many games. And it's one thing to keep the tension up by using save points under the immediate threat of the Alien and another to place them so stupidly that you have to repeat boring stuff over and over until you even met it!

  6. Of course another time when I tried sprinting down a hallway even staying to the left or right of ceiling vents, eek, there he was grabbing me from ceiling vent and murdering me :)

     

    That happened to me in the meantime too and I can't really believe that this was not cheated. Anyway, not running below vents helps and I died more often during the stupid quicktime events when the fire started and the last save point was far away! That's just unfair of the developer, after each main cutscene there should have been an autosave. Not doing this is just artificially prolonging the game and angering the players :(!

  7. Sometimes you will get the similar behavior but not completely similar. Its pretty unpredictable which is nice.

     

    I've seen a bit more now and I would say that the Alien appearing in a section is completely scripted and triggered by another event, like reading a computer log or similar. Although that's a bit of cheating, it is necessary, otherwise you could get lucky by chance and never encounter the Alien at all! After it appears it's free running AI and also pretty blind: I crawled around some furniture once with it in plain sight and it didn't find me! Still I died a lot because of the unpredictable movements, especially compared with most TDM guards.

     

    I'm fine with this, but my complaint would be that often the last save point is not shortly before the Alien appears, but earlier, so you need to do some unspectacular running around each time you die which is just a waste of time. Combine this with the visuals which are very detailed, but also very much copy and paste in that e.g. the crew section of the space ship is copied inside the space station and I can only ever play a section or two before I get bored! But I would really like someone to do a Marines vs Aliens mod with this graphics :)!

  8. I'm playing on hard and I've studied the creature a lot trying to find a pattern to it's behaviour, and as of yet (almost 10 hrs into game) I've yet to find any pattern. The slightest sound you make, or cause indirectly or directly will draw it to you. Sometimes it just seems damn unfair but that's the price you pay for the full experience of this amazing game.

     

    Speaking of unfair and not finding a pattern, maybe the game is cheating? Like the Alien teleports nearby when you make a sound although it could never have heard you where you last lost it? Is there a noclip and notarget mode to check this out? I'm not far into the game yet, but in the second cutscene where you finally see the Alien it's basically blind to your presence although you are only inches away. Then it dissappears and reappears exactly where you need to go as if it knew this! I remember the enemies in Unreal dodging the moment one pressed the fire button and the final boss in Unreal Tournament increasing it's difficutly once you were close to win, so there are precendeces. For me this is the biggest immersion killer possible, if I feel the game is cheating on me, all sense of realism or reality is gone!

  9. I'd leave it a little while first: the ending

    put a seriously sour taste in my mouth.

     

     

     

     

    Is this because of the gameplay or the story? Don't tell me you die in the end which would not be consistent with what Burk tells Ripley in Aliens! Also it makes no sense for him to lie to her there, because if her daughter would have been killed, she would have come much easier with them to take revenge on the Aliens.

     

     

     

    On another issue, I'm a little disappointed on how the ship and the station look from the outside, because it's clearly just the Nostromo and her hanger from the first movie. That's like sending a truck on such a mission and the space station being a procession plant. I know they wanted to copy the look, but it still seems wrong!

  10. If you could save all the time this game would get pretty boring relatively soon.

     

    This doesn't sound too good to me. The game is only working because of the checkpoint game system?

     

    I have a question regarding the AI of the Alien. Reading the comments on Metacritic some people claim it's behaviour is scripted, at least in critical places, although the AI is supposed to be the best feature of the game. So what do you say? I suspect any TDM veteran should have a good feeling whether the Alien AI is genuine or cheating...

  11. Speaking of loot, what really annoyed me when playing Thief 4 was that Garret was clairvoyant: he already knew if a drawer contained loot and used another animation to open it :)!

  12. The problem is that they make those games bigger and bigger. This leads to more and more generic design.

     

    I agree to that! At first the worlds of Skyrim or Fallout 3 look great, but after some hours you recognize the same set pieces over and over. That's why I loved RAGE in comparison, it had a beautiful hand-crafted levels look! Once I upgraded my machine so I didn't get the megatexture loading effect that made it so ugly on slower systems. Now if Bethesda would use that engine to do the next Elder Scrolls or Fallout game, that could look awesome!

  13. As we are talking about well-rated games that were very dissapointing to me, I would add the following to the list (the recent I've just bought a week ago or so, but it is completely terrible):

    • Half Life 2
    • Spec-Ops: The Line

     

    I never played the second game, but I also think HL2 was completely overrated. I have nothing against good linear FPSs and the physics were great, but the story and the gameplay elements? HL1 played out from a normal day where everything went wrong, in HL2 we had a big war in the past we never learn much about and it's the usual resistance setting I can't see anymore. As for the enemies, HL1 had a lot of very creative lifeforms all over, HL2 had three kinds of headcrabs, three kinds of zombies, three kind of combines. Only the striders and gunships were hardly imaginative. What a letdown compared to the expectations I had after playing HL1!

     

    As for the sandbox vs linear game discussion, I think Bloodlines has got it perfectly right. You open up hubs in which you can play main and side quests in whatever order you like, but the quests themselves while offering many options on how to tackle them are more linear to get the atmosphere and story right.

  14. I bought the game quite a while ago and must admit that I don't understand what's so good about it.

     

    For once I agree with you :). While the spooky atmosphere is very good at times and the apocalyptic feeling too, typical Russian ;), the game is getting boring quickly, especially after another fight-off-the-mutants-until-a-door-opens mission. Also there was a big mission which I suppose was to be handled with stealth, but the nightvision goggles I found there didn't work for me and even after I shot all the lights out with a silenced pistol, the enemies seemed to see me anyway and killed me several times, until I just rushed them and forgot all about stealth...

  15. Okay, I'm quite late to the topic, but I voted against it! I completely agree with Lux, this is something already available to every player, why force it on people that don't want it? Also there is really no need to "test" this, just ask people to play some of your missions without saving and see how they react. Last not least I don't really get the comparisons with in-game resources. Saving is an out-of-game action. You could just as easily force me to not revert the mouse-look because you prefer to play that way and also it would make my game more challenging as I can't handle the mouse as well as I'm used to...

  16. I don't know if anyone can help me here, but I heard a beautiful sad song on the radio when I was young and only managed to record the last few seconds of it before it was over. Since then I succeeded in identifying and finding all of my radio recordings except for that one sad song! Just recently I tried to identify it with Google Music Search, Sound Hound and Shazam, but they don't recognize it. Maybe someone here on the board can help me or does know someone who could! I attached the last few seconds in bad radio recoding quality and hope for the best. The only info I have is that it was from before 1984...

    UnknownMusic1984.mp3

  17. Judging by this gameplay

    it looks like a great stealth game.

     

    Possibly, but I guess you will only be able to use stealth to avoid the Alien and not to fight it, like in almost all other games listed here. Also from my remembrance of the AvP games, I don't understand how stealth should work against Aliens, as they don't have eyes and hunt their victims with other more powerful senses.

     

    BTW, I noticed that Vampire: The Masquerade - Bloodlines hasn't been mentioned here yet. You can play that quite stealthily except for bosses or other vampires that again have supernatural disciplines to detect you. In fact stealth was really overpowered in the original game, but is toned down a bit with the Unofficial Patch.

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