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Garion

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  1. Garion

    Keepers?

    I don't see why copyright would be much of an issue. Like Dunedain said, just add in mysterious guys in cloaks and there you go. Or, since this is essentially a fantasy world the idea of magic users or mages is not an uncommon one. We know the keepers use magical glyphs or runes to use magic and reveal prophecy. Why not simply have a class or cult of secretive mages that are similar to the keepers? It could also add more depth to the game if you were able to flesh it out. They could act like keepers and try to influence events by giving the player missions or hints from time to time for various (or mysterious) reasons. Or, if you have the time and ability, go even further and allow the player to actually join the mages as a free agent or even learn spells from them to enhance his arsenal like invisibility spells or 'silent step' spells.
  2. Cool. Thanks for the response. Keep up the good work!
  3. Greetings. I'm an avid Thief fan who found his way here and was immediately impressed by work that's being done. This looks to be an amazing project and I'm very excited about seeing it completed! I've looked through the board and haven't seen a topic on this so I thought I would post it to see what kind of response I would get. I had an idea for a Thief-like game which I'm sure has been thought of by others, but not talked about much, that being the concept of a free form world. As I know nothing of programming, or modding either, I was wondering how difficult it would be to code and create a near complete free form city or world using the concepts and tools you have now? For clarity's sake, by free form I mean a world or city where there are no painted buildings. All, or nearly all, objects can be interacted with and every building is accessible to the character, from individual homes, to shops, to the castles and mansions in the city. Obviously, all the buildings would have multiple access points, including the roof or high window and you could literally have a complete 'thieves highway' of all the rooftops in the city. Virtually all walls would be scalable as well. Naturally this would take a great deal of time and effort to do, but I was wondering if it were possible, and even desireable, at this point. My general idea is a free form, non linear stealth game where you start out as a novice thief in the city. You have a small apartment/safe house, a few simple tools, and a few NPCs on your side like a fence and a few tipsters/informants for potential mission info. As you go through the first initial missions (heists) you gain access to more risky/lucrative missions and you get more and better tools. You would also have access to more fences in different areas (possibly getting better deals for your merchandise), and more informants, possibly even a bit of political clout if you do certain missions for certain people. But none of these missions are literally required. You can just as easily walk down the street and enter a random shop or house and burgle for extra cash if you choose. Assuming you take more and more lucrative jobs, you eventually become a 'master thief' and perhaps even start your own thieves guild with you as the head, if you want to go that far. Creating a random building and/or street generator into the mix would create even more replayability since each new game would have a different city with different buildings. Naturally there isn't much in the way of actual plot, which a good number of people would want, but it would still be an interesting endeavor for those who want a little variety from the more linear style of play. Any thoughts?
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