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Taquito

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Posts posted by Taquito

  1. My issue with the Gold filter in HR is that overpowers all colors making the game monochromatic. These artistic liberties work on short games but in long games once the novelty wears down it could make the game feel monotone. Something similar happens in Thief 4. The art director made the textures almost colorless to add a bleak and sad effect to the game, cool but overtime the player might feel the game is dull and boring. Colors not only give look but also feel.

     

    Bur regardless. Here's my attempt to Replicate the Gold Filter in Deus Ex Art Director's Cut 😝

    OFF

    dx.png

    ON

    dx1.png

     

    The Directors Cut has this Pinkish Copper Tone:

    dx2.png

     

    ON

    dx3.png

    dx4.png

  2. Found a few more tweaks that supposedly improve the game:

    To improve the quality of the game you can modify the BaseEngine.ini file located in \Steam\steamapps\common\Thief\Engine\Config changing the values written below:

    [MemoryPools]
    FLightPrimitiveInteractionInitialBlockSize=1024
    FModShadowPrimitiveInteractionInitialBlockSize=1024
     
    [SystemSettings]
    ...
    DepthOfField=False
    ...
    AllowImageReflections=True
    AllowImageReflectionShadowing=True
    SkeletalMeshLODBias=-1
    ParticleLODBias=-1
    ...
    MaxAnisotropy=16
    ...
    MaxShadowResolution=2048
    ...
    ResX=1920
    ResY=1080
    //or whatever res you will be using in gameplay
    ...
    bEnableBranchingPCFShadows=True
    ...
    bEnableForegroundSelfShadowing=True

     

     

    I also disabled bloom via ini and looks much better.

    • Like 1
  3. Yes this worked chakkman thank you. Much better. 😃

     

    So far I'm enjoying the game in a very Hitman Absolution type of way. The sound effects and sound design overall is simply unpresentable to me. Lack of footstep, nice pick up loot and and satisfying lock pick sound cues makes it hard for me to give the game more than a 6 out of 10. With good sounds this game could have been a 8 or 9.

  4. On 11/22/2023 at 3:59 PM, Amadeus said:

    One thing you could try, apart from taking the time to make new models to fit your intended style, is to make skins to replace the materials of the already-existing oil lamps.

     Any Tutorials about this topic in particular? I'm interested in learning this.

  5.  

    Not sure if this was posted before

    A few pics of the Game The Unluckiest Man, a Free Short Mission created by the same guy in the post above. He's pretty good at creating cozy environments, good exterior atmosphere and lighting.

     

    D.png

     

     

    DADF.png

     

     

    DGFDS.png

     

     

    GFD.png

     

     

    GDG.png

     

    GFDF.png

     

     

     

    GFG.png

     

    YRYTR.png

     

    FDSFDSAG.png

     

    Untitled.png

     

     

     

     

    Here's the Link for the game on Steam: https://store.steampowered.com/app/2140900/The_Unluckiest_Man/

     

    It's free. 🙂

     

     

    • Like 2
    • Thanks 1
  6. What's more important than Localization is to make sure that those who visit the page also endorse it and make sure they vote in their short attention span which probably last less than a minute. TDM goal should be top 25 or even less and it's possible since it has been running in Prestige alone and reached 50. So now's the time to push for the top! How many unique visits translated into votes?

     

    some suggestions:

     

    -Add those flashy testimonials to the description text with logo pics (If the system allows it) To Showcase the Prestige levels. ex. That PC gamer quote, I'm sure TDM have more quotes from other known online magazines or something.

     

    -Respect the clients. Even the trolls. Be objective about the questions and answer the topic at hand without derailing unless you want to cause controversy for exposure and visits at the cost of loosing a bit of high prestige. The trolls want fight and drama.

     

    -Add a pic of the Ship in one of the mission. For variety reasons.

     

    -Don't underestimate markets. Latinos alone could add thousands of visits and fans. Colonize more markets. And don't underestimate Artists or possible mission creators. Offer help and motivation. I work in advertising and I learned my lesson well not to underestimate a creative or artist because or their appearance or crazy antics unorganized methods etc.

     

    -Be ambitious! TDM already made the first step into the scrutiny of Steam Highway. You might as well reclaim victory and show the clients the High Prestige of TDM. What's the worst that could happen? End up behind a Truck Driving Game (MODDBMOTY incident) or a Poker Game? :D

     

    -Fire Bikerdude. He ruined Hillary's campaign and now he's doing the same here. :laugh: Joking! Thanks for the initiative Bikerdude. ^_^

  7.  

    Why? I mean, why do you find that offensive? It wasn't meant offensive, and, it's kind of a fact that the per capita income is lower than, say, in moderately wealthy european countries.

     

     

    In terms of sales? Perhaps. But for the purpose that is in TDM, making Spanish translation to reach millions of people as millions of Spanish speaking people play games either paid or free. Or Pirated.

     

    TDM needs to be at least Top 25. Anything less would be a blow to the Prestige of the game. Behind a Pokemon Clone, that's not the look! TDM needs to be in Victory at all cost.

  8. I use Steam almost exclusively for games now, so I understand that it would increase TDM's visibility a lot. I never used Steam Workshop, but if it means better visibility for FMs, why the hell not? I just hope the folder structure won't be a problem for the engine, as it's something like Steam/something/steamapps/something/common/gamefolder. Oh, and the savegames are backed up in a cloud, so having saves for multiple FMs might be a headache.

     

     

    I think Workshop is a MUST for TDM. Giving Mod/Mission Creators a chance to advertise, interact, get feedback, troubleshooting, likes and feel proud of their work.

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