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the_deep

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Posts posted by the_deep

  1. I read somewhere on a gtkradiant forum that a linux lib. used to compile gtkradiant, produces the same segfault bug and missing assets bug was the root of the problems and probably whats causing the problems in darkradiant with the window widgets, but since then the faulty library had been updated and to fix the problems all that is needed to be done is to re-compile gtkradiant or darkradiant with the fixed library. so you would need to recompile the linux source code. or use an older version of the editor that doesn't use the wxwidgets and is known to not cause any problems like missing assets or missing editing options.

    I tried re-compiling, but can't because of some unresolvable dependency. I don't know where to get hold of an older version.

  2. Tried launching DR from the terminal and tried to add a func_emitter and this is what it spit out:

     

    (darkradiant:13327): Gtk-CRITICAL **: IA__gtk_tree_view_set_fixed_height_mode: assertion 'gtk_tree_view_column_get_sizing © == GTK_TREE_VIEW_COLUMN_FIXED' failed

    (darkradiant:13327): Gtk-CRITICAL **: IA__gtk_tree_view_set_fixed_height_mode: assertion 'gtk_tree_view_column_get_sizing © == GTK_TREE_VIEW_COLUMN_FIXED' failed
    Terminated

    Don't know if it helps to pinpoint the problem.

  3. Don't know if this is related at all, but maybe there's an issue with wxwidgets and certain window managers or something of that sort. Wouldn't know the first thing about solving it though...

     

    https://bugs.launchpad.net/kicad/+bug/1401092

     

    https://bugs.launchpad.net/kicad/+bug/1339539

     

    It's a shame because it does make DR pretty much unusable as certain important functions cannot be accessed.

  4. For a candle flame on its own you need a func_emitter.

     

    Thank you. I'll try it out. :)

    It doesn't, since the geometry is processed the same way by the engine. Just keep in mind you may find it harder to divide the area later than if you pre-plan everything. It is good practice to think of your level as a collection of small spaces. You should also plan it with visportals in mind - complex, convoluted architecture is best..

    Thank you. That's good to know. :)

  5. Ok. This is solved. I used the command line when I first installed Dark Radiant. Decided to try and un-install and re-install it through the Synaptic Package Manager to see if it would solve some issues I've had and discovered there's a plug-in package that also needs to be installed (darkradiant-plugins-darkmod 2.0.2).

     

    Now I have Stim/ Response and the Readable Editor in the Entity menu. :)

  6. I guess you're all tired of the same old questions, and believe me I understand. So, forgive my total ignorance on countless subjects, but sometimes (or rather most times) I need to ask.

     

    Firstly, does it make a difference performance wise if I make one large area and later divide it up into smaller sections vs. starting out with the smaller sections?

     

    I need a candle flame without any light sources attached. Preferably it should still glow. I have no idea what properties to delete, or how to otherwise create one. Perhaps there is one hidden in the hierarchy somewhere?

     

    That's it for now.

     

    Thank you! :)

  7. Realistically, there's no reason you can't smother a torch flame with a vase or put out a campfire by stamping it out. But the more flames you let players put out with other means, the more useless water arrows become.

    Agreed. The best solution is often the most elegant one. A thief stays out of the light and puts out the flames from a distance. Extensive object manipulation can swiftly become a mess, which is why I think I'll avoid the mechanic as much as possible in any missions I might make, even if many players expect to able to stack crates and pick up candles and carry them around.

  8. So, my entity list comes up empty in all instances (just arrows), didn't think much of it as I haven't used it yet. But when I scrolled to the top of the list DR crashed and I got a whole bunch of information I can't decipher. Thought it might be of use, but unfortunately I can't copy and paste this text for some reason, so I took a screenshot of some of it.

     

    EDIT: Oh, it's Ubuntu 14.04 64bit.

    post-33343-0-61253500-1440638006_thumb.jpg

  9. I ran into a little problem while following a tutorial on the wiki page, where I needed to use the Readable editor which should have been located in the 'entity' menu. But there's none there, and there's also another one missing as well I hear. Maybe there's a problem with the desktop environment I'm using, which is Mate?

     

    First of all I need to know if anyone else is experiencing this problem and have a workaround/ solution.

    And secondly if there's a recommended desktop environment to use which won't cut off the menus if that's what is happening.

     

    Thank you. :)

     

     

    DR. 2.0.2 (X64)

    Ubuntu Mate 14.04 64bit.

     

     

    post-33343-0-16081800-1440410953.jpg

    post-33343-0-99810300-1440410960_thumb.jpg

  10. Mirrors in TDM are not cube maps. The scene gets rendered a second time from a camera behind the mirror, and the mirror surface is painted with that (2d) image.

     

    So you could have a camera set up in an unreachable room somewhere on the map and have that textured onto a surface, like a window? Would that be able to move relative to the player somehow? I assume it would require a lot more horsepower certainly, but that could be quite useful in some instances.

  11. I like it. It reminds me a bit of the shop from Thief - The Dark Project. Just put it in a cellar or some wrecked building with nice decals on the stone walls and a hideous person selling you weapons and it will all be fine ;)

    Hehe. (Assassins?) Thanks. Well, I could but it wouldn't fit the story at this point. And I believe I have a good one. :)

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