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the_deep
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Do the following settings work:
Game : Doom3
Engine path: /home/user/Games
Mod (fs_game) : darkmod
with the mod installed in /home/user/Games/darkmod?
I suspect the issue is related to the handling of "The Dark Mod 2.0 (Standalone)", and does not relate to actual installation path of the mod provided that the installation path matches the settings in DR.
Yes, those settings work. But now, strangely, The Dark Mod 2.0 (Standalone) setting also works with the other fields set as you said. Perhaps I've just been confused as to what to put in those fields and did it wrong as I seem to recall that DR complains about a missing darkmod folder inside the original darkmod folder when it firsts starts. It needs the whole engine path unless Mod (fs_game) is correctly set. The 'bug' might just have been in my head.
EDIT: Correction it does not work properly. The shaders are all there, but when I try to place an entity I get a list of the pk4 files with a very limited selection.
EDIT 2: That was with the full engine path and the others left blank.
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Well, I did some more tinkering with the settings and now it works as it should.
Game : Doom3
Engine path: /home/user/
Mod (fs_game) : Darkmod
And I moved the Darkmod folder to /home/user/ instead of /home/user/Games/.
Means a more unorganized 'home' folder, but hey, it works.
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I am unable to use DR in Ubuntu 14.04. There's absolutely nothing in the media browser and I've set the paths as such:
Game: The Darkmod 2.0 (standalone)
Engine path: /home/user/Games/darkmod (which is correct)
No entries in the other fields, though I've tried 'darkmod' in Mod(fs_game).
I've had these issues before too which is why I stopped mapping cause I couldn't sort it out, but now I'd like to have another go at it.
Some assistance would be nice.
So, what are you working on right now?
in TDM Editors Guild
Posted · Edited by the_deep
Working on an in-game shop. It's totally unfunctional at the moment. Just fleshing out some ideas. Any good tutorials on setting up a shop of this nature around?
Not sure if I want the player to move around to much. Certainly not be able to use their weapons at this point. Just click around on various objects.