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chakkman

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Posts posted by chakkman

  1. On 12/27/2023 at 9:28 AM, OrbWeaver said:

    That's actually quite hilarious — using your credits to openly list all the unlicensed content you stole from other games. 🤦‍♂️

    It's surprising that some of the guys involved do that, although they actually work in the games industry.

    Anyway, they have to know. Let's hope that they don't get into legal trouble. Would be a shame for the mod.

  2. 14 minutes ago, JackFarmer said:

    Very impressive work, and I can't even imagine the workload to be done (readables, dialogs, monologs, briefings, new idle animations, etc.) apart from the not exactly easy mapping with DromEd (or however that's spelled).

    If someone had told me that they had been working just on Mission 2 for seven years, I would have believed it immediately. You can tell that the convoluted design of the original game was used as a reference, and  I personally find it even more complex. It took me almost three hours to complete mission 2 on Expert.

    It totally is more complex than the original missions. Actually, a bit too complex to my liking... it's manageable, but, if every mission is that gigantic, it kinda defeats the focused gameplay, and breaks the rhythm a bit.

    You also have to remember a hundred things if the missions are that large. I've recently started to use the Steam in-game notes taking function.

  3. 6 minutes ago, sullium said:

    Hi, I tried playing TDM on a 170 hz monitor but there seems to be a big problem with the footstep noise rate and camera sway speed when creeping at high framerates. I tried a few searches in this forum and couldn't find any posts about it so here goes.

    With the Max FPS setting at 150, creeping footstep noise and camera sway seem similar to capped 60 fps behavior, possibly a tiny bit faster.

    I definitely haven't noticed any difference on 144 Hz here...

    You should add your hardware details here though. Operating system, and computer specs. Also, the used The Dark Mod version, and fan mission you noticed the issues.

  4. I tried the beta yesterday in the Training Mission. The new frob system is very nice. It's very easy now to pick up a body (obviously), and, the manipulation of limbs is easy as well (although it will surely take some time for me to get used to it, simply because I'm so used to the old system).

    Not so excited about some other changes. The leaning, for example, while improving the viewing angle of the player, feels a bit unrealistic. I know, the new system is closer to the one in the original game, but, I don't know if any of you tried to lean in real life. No way any human being could lean so wide, unless it's tied to a rubber band. I get it, gameplay isn't always about realism (actually, in most cases, it isn't), but, I think a game shouldn't feel too arcade-y, and, this definitely does feel arcade. And, I always liked Dark Mod for its rather realistic movement.

    Same with the new mantling. I don't know what you felt was wrong with the mantling before, but, this new, faster system just feels arcade. The mantling was already very quick compared to what a human is capable in real life, but, the new system even exaggerates that. Yes, it feels smooth and fast, but, I prefer a bit of realism.

    So, yeah, rather a 1 out of 3 out of the systems I mentioned which I feel like is an improvement. The leaning and mantling, I rather consider setback.

    I think this is, in general, a bit "bleeding edge" in terms of gameplay changes. I really didn't feel like mantling and leaning needed an improvement, for example, and, it might make a change for missions which were designed with the original gameplay.

    • Like 2
  5. I just finished this, and, while it shows its age, and there were a few issues here and there (stove doors opening inwards, and a writing desk whose secret door messed up), it surely was fun. :)

    Spoiler

    The end was a bit of a letdown though. I almost expected another mission after the third, where you finally deal with the corrupt Archbishop. It felt a bit unfinished.

     

  6. 4 hours ago, peter_spy said:

    Nice. FWIW, I saw Black Parade crediting textures.com in their credits.avi. 

    I saw and heard a lot of stuff in The Black Parade which definitely isn't OK for them to use... sounds and textures from Thief 3 and a lot of other games. Seems like they are not very particular with that stuff.

    As you mentioned, probably best to just ask them.

    • Like 1
  7. So, basically, what quickloading already does (and is there for). ;)

    I just took a look. Loading a manually saved game is a matter of one key press (Escape key), clicking on "Load/Save game", and then double clicking on the manually saved game. Not asked too much IMO.

  8. 1 minute ago, Frost_Salamander said:

    Forgive me if I'm stating the obvious, but most players will use the menu to create 'hard saves' throughout the game to mark progress and as a failsafe in case they screw up their quick save (e.g. quick save right before you are about to die).  Then they use the quick save to fill in the gaps because it's convenient.  So they have different uses, which is why they are managed differently.

    Exactly that.

  9. 42 minutes ago, CrisiusXIII said:

    repeating the problem aint a solution

    There is no "problem", you just don't understand what quickload does. As the name suggests, it loads the quicksave. To load a manually saved game, you have to go to the menu, and load that game. Just like in every other game.

    Simple. And, no loot is lost.

    By the way, there is really no reason to manually save at all. The Dark Mod has a system which saves 2 quicksaves, so, if you messed up and accidentally quicksaved the game, you still have the other (older) quicksave available.

    The only real reason I see for saving manually is before a (in your opinion) mission critical action, where you might want to see what the outcome of another action is.

    • Like 1
  10. I just finished this mission. Excellent, I really liked it. :) Especially impressive considering it's your first mission.

    Spoiler

    The architecture of the mansion was great. Classic mansion layout, with some nice twists/secrets. The choice of textures and assets was great too, really looked good, and there were some nice details. I also liked the subtle light coming from the windows, which made for some cozy lighting and shadows. The path to the mansion was also nice/atmospheric. Good choice of ambient sound as well, which is always important for a good atmosphere in the mission.

    The secrets and loot were reasonably fair to find. In the end, I missed 200 loot, which is fine. The attic was logical to find. I expected it to be somewhere above the balcony, and, I wasn't disappointed. ;) I don't know if there also was a way from the closet. I only found the switch coming from the attic.

    Difficulty was good. Maybe 2 or 3 less guards would have been better, as it became a bit crowded upstairs...

    Only thing I would criticize is the lack of voice acting for Astrid. I understand, it's not possible if there is no one avialable to do it, I'm probably spoiled from other missions there. ;)

    So, yeah, I really liked it, hope to see some more missions from you in the future.

    • Thanks 1
  11. Just finished "The Sound Of A Burrick In A Room" by skacky in 5 hours plus... Best fan mission for Thief 1 or 2 I played so far. That one was really near perfect. Nothing boring in the mission, interesting objective, perfect difficulty, nice size (huge without being a maze to navigate), very good level design, great atmosphere etc. Really round and professionally designed mission.

    • Like 1
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