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Tarhiel

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Posts posted by Tarhiel

  1. Hi Goldwell,

     

    fantastic mission overall, level design is top notch, as always and I absolutely enjoyed the little details and touches, like flies and incense in the toilet.

     

    Overall, the mission was performing well, but there were several passages which were lagging + the small room in the hotel with the bear skin and tea garden had abysmal performance (probably less than 10 FPS on my system). Maybe it has something to do with 2.07 update in general, I noticed that all missions performance dropped heavily after that update, regardless of my settings of the soft shadows.

     

    I also enjoyed the new icons for various items (arrows, food), and I noticed while they´re being picked up, they will not just disappear, like in the previous versions of the Darkmod, but rather fly in your direction through the air – interesting little touch.

     

    I was able to find only 3 secrets out of 6, I, like the others, have also been wondering whether it´s because maybe some secrets weren´t registered by the game, although I have found them.

    Maybe I have missed also different Keeper paths, since there was only one I found, but the objective menitons plural, so I assumed there might be more than one.

     

    Is there anybody who was able to find all the secrets?

    Really would wish to know their locations :)

     

    Thanks for the mission,

  2. Not just buggy. It's a complete disaster, man. None of the promises made to the backers were fulfilled--just take a look around.

     

    Classic bait and switch. This is not Looking Glass 2.0, this is... I don't know what it is. Something must have gone terribly wrong.

     

    Sadly, I´ve heard the same.

    I really hope this is not how System Shock 3 will pan out.

     

    Ascendant seems undercooked in all the areas + that non-functioning save system is just... I don´t have time like I used to 10 years ago, so being able to save anywhere is a must, especially in a game like this.

    • Like 1
  3. Rose Cottage is another incredibly brilliant mission, that pushed the limits of the old thief engine, before we have the current version that allow's for way more details and complexity.

     

    I have heard about it, definitely want to try it out :)

  4. What are the hot and happening missions in the TG/T2 (the new engine) world these days (last year or two)?

     

    There are several:

    I highly recommend Death's Cold Embrace, goes right there up with Seven Sisters from Lady Rowena, when it comes to storytelling.

    Speaking of Lady Rowena, her last map, sadly, Home Sweet Home (first part of a trilogy which now never will be finished), is also worth checking out.

     

    And Godbreaker was highly recommended to my by one player:

    • Like 1
  5. Very nice mission indeed :)

    I liked how you tried to use every nook and cranny of the maps to give player some form of a reward.

    And I liked the humor (son getting a present from a mother) :)

    I was able to find 8 out of 11 secrets,

    one of which I had to help myself to locate (noclip through the wall), because I wasn´t sure which light fixture you meant.

    Also, I wasn´t sure if the one gold for the tooth fairy isn´t one of those secrets, so I took it to make sure it´s not. Then I loaded a save from a short while before. Even if it would be, I could not bring myslef to steal one gold from a child.

    Also, I liked the lover´s quest - I am just not sure how they feel about explaining how did they found their diaries swapped in their rooms :)

    Also, I have discovered "Up your ass" grafitti behind one of the barrels - is another secret somewhere nearby or is it just a flavour text? :D

     

     

     

    Only thing which I would point out is optimization - the part of mansion with lady´s bedroom (especially when you enter through the double-wing door) runs terribly slow on my high-end PC, whereas others run quite well.

     

    Really nice mission, looking forward to your future ones! :)

     

    Also, I have noticed this strange graphical glitch, which was also present in Shadows of Norhtdale, so I think it has something to do with Nvidia drivers:

     

    when looking at silver trays, they don´t reflect light like they used to, instead they are bright and when moving while looking at them, they have slight bloom effect. No other item from game has this problem.

    I have 21.21.13.9135 drivers installed.

     

    Some pictures:

    https://imgur.com/a/zzMRkhs

     

     

    • Like 1
  6. Just about finished this mission - this is absolutely gorgeous mission with such an attention to detail!

     

    So much of the props + rock textures must have been made especially for this mission!

    And the atmosphere of the whole place - I loved the design

    of the pagan area - the "body of the many" touches and muddy/bodily fluids vibe made it pretty disturbing - one may only think what they do with the bodies there.

     

     

    Can somebody post where all the secrets were?

    i was able to find 5 out of 7.

     

    I think at least one more might be in the

    last part of the pagan area, after the portal - I was able to find my last, fifth, secret there on a branch just outside that portal (there is luminescent mushroom nearby to point you in the right direction)

     

  7. Congrats on the release! This is going to blow people's socks off. :)

     

    Already blowing my socks off, similarly to Volta and the Stone mission, and I just barely started :)

     

    It is as if I am playing Thief2 FM, the way the level is layered out strongly reminds me of some good fan missions.

    This seems to be a mission made with a lot of attention for the detail.

     

    Damn, why do I have to get to work tomorrow? :D

    • Like 2
  8. Fantastic mission, Goldwell! :)

    I have thoroughly enjoyed it and, to be honest, because of the structure change, I do not remember nothing form the former mission, except the sewer meeting beginning :)

    I will write just a few nicks I have noticed:

     

     

     

     

    - it is possible to get out of the map by climbing early on the rooftops and then getting over a wall (https://imgur.com/a/nEOn6).You can still climb back, however, while there you can already encounter pre-spawned NPC - the contact, you were meant to meet in the sewers.

    If you get close enough to him, he will start opening his mouth, but no sound is coming out of them. If you will now carry on with the mission like normal, when you encounter him in the sewers, his speaking animation will get shorter by the amount you saw while out of the map, meaning that after a certain point till the rest of his monologue, sound file will play but he will not move his mouth.

     

    - Spiders in the sewers - when one of them accidentally climb atop of the chest, his leg pushed the treasure inside, causing noise, which attracted them. Basically, once they turned it on, they couldn´t get off the chest, trying to get to the source of the sound while making new one by moving themselves.

     

     

     

     

    But the atmosphere - oh boy: I absolutely loved that creepy

    doctor

    + attention to detail: rain! Rain on the window glasses, wet surface of the roofs, eaves flowing with water - I don´t remember any other mission with such atmospheric rain.

     

    I had 4 out of 6 secrets, have no idea where the last 2 are, i was missing 370 gold pieces and it took me about 1:51 hours to finish the game.

    Very pleasant to see a new fan mission :)

    • Like 1
  9. I have seen the new one this Thursday, and here´s what I have to say about it:

     

    When Harrison Ford said about the movie, that it has the best screenplay he ever read, I was cautiously optimistic.

    After all, I wasn´t sure whether Villeneuve will be able to deliver a sequel, which would hold well in the shadow of the original.

     

    I did not had to be.

     

    I will not go into judging, whether this movie is as good as the first one, or even better; this movie stands firmly on its own legs, sensitively extends the original plot and develops the themes in it own way. For me, it is a movie of the year and a legend, which will be watched long after it has been shot. It is almost as if I have seen a short story by Bacigalupi, flawlessly transferred into movie.

     

    5/5* (and I am not one of those, who easily gives a full rating)

    Oh, and soundtrack is very good.

  10. The real tragedy is that anyone would perceive it as two separate communities, and unfortunately, many do.

     

    Hm... aren´t many of you guys members of both communities?

    I am just surprised that general consensus is, as you are writing Melan, that these are two separate communities.

  11. Congratulations on a release of this interesting mission, Dragofer! :)

     

    I have two questions, because now I am stuck no matter what I do:

     

     

     

    - how was I suppose to open the locked door in the uppermost part of the abandoned mansion (1. mission, 1. house which you reach right after getting of the ship)?

    I was able to get wood saw into my inventory and whenever I used it it glow green. I tried to saw off the planks off the barricaded door on a ground floor, but that didn´t work. I got into the room with coffin by noclipping, because I wasn´t able to open it in any way.

     

    - now I am at the boat stuck in ice, looking for proof for the young lad. I thought the proof might be captain´s journal, but when I dropped it inside the Nathan´s cage, nothing happened.

    Second thing I was thinking about was journal of the inventor/navigator (the one in the room where there are maps laid on table), but that readably is read-only.

     

    So what is the proof and where shall I find it?

     

    EDIT:// Nevermind, I was able to find out you have to drop the cap´s journal on Nathan´s body, that will do the trick.

     

     

     

     

    Edit:// I have beat it! :)

     

    Interesting mission with unusual story setup, though I must say I felt lost several times

    - like it took me a while to realize you´re helping write/reshape Nathan´s story by drinking that fluid and experiencing his past.

    I am not even sure if I got it right.

     

    Mechanical wise, I did not like the fact I had to jump down the stairs - completely at the end - only in a selected spot, while on the stairs themselves was invisible wall - I would be able to make it, I had enough health to run down the stairs and survive.

    Also, I am sure that fall, if it would not be the proper way to finish this mission, would kill me.

     

    Storywise, I didn´t like the deus ex machina part in the cave - this man appearing out of nowhere far North (North Pole? Antarctica?) just in a right time and taking Nathan´s body.

    Unless this is a setup for missions to follow and will be explained, in which case disregard my comment.

     

     

     

     

    Setting is original

    (almost jungle-like forest, rock formations, ice cavern, icebreaker boat,) and I must say I didn´t expect that second mission :)

     

  12. On an unrelated note:

     

    I have just learned about Lady Rowena´s passing.

     

    That in game tribute/secret, of course, let me wondering, whether this is just another in game paying respect to another gifted modder/developer, or whether Rowena really did passed away, because this one seemed different.

    I just learned today that the latter was the real reason behind it.

     

    Her Seven Sisters mission, without any exaggeration, is amongst the best missions I have played in my life, level-design and story wise.

     

    May she rest in peace,

  13. Lex: Thanks! Both of the main objectives can be completed without killing your targets (directly or indirectly), or indeed, even setting foot inside their respective residences.

     

    In Grunt's case, you are on one of the right tracks to complete the objective, but that's not one of the non-lethal solutions.

     

    In the Almsmaster's case, doing it non-lethally requires some lateral thinking and a bit of careful cross-examination of what you have at your disposal. As far as I know, it hasn't been done yet, and I'd rather let someone from the community discover it on their own before spoiling it.

     

    Fantastic mission, Melan!

     

    There are several things I am not able to resolve by myself:

     

     

     

    - tobacco mix at the table in tobacco shop - how can I use it? I tried burned it with slow match, to no avail.

     

    - there is unfrobbable letter in Grunt´s office - a bug or a feature and where can I use it?

     

    - how to "Kill" Almaster Quandt non-lethally? I was able to find out beggar´s note saying you should light up a fire (I guess it is the one right under his balcony, immediately after an entrance to his mansion, although that doesn´t make any sense, since he can´t see it - formerly I have thought he could see from his balcony to somewhere where it would be possible to light a fire, but there is just a stone wall right in front of it, so I was baffled as to what fire I should lit) and he will come to the balcony - no difference for me, since I grew impatient and blackjacked him, so there was no other option for me just to kill him.

     

    - how to open the lock in gargoyle´s mouth?

     

     

     

    • Like 1
  14. Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.160516-0600)


    CPU: Intel Core i7-6700K

    RAM: Corsair Vengeance LPX Black 16GB (2x8GB) DDR4 3200

    GPU: MSI GTX 980 GAMING 4G

    Motherboard: ASUS Z170 PRO GAMING - Intel Z170

    HDD: Kingston HyperX FURY - 120GB Seagate Desktop

    SSHD - 2TB Blu ray: ASUS BW-16D1HT

    Case: CoolerMaster Storm, Trooper Edition Cooler:

    Zalman CNPS9800 MAX

    Source: Be quiet! Straight Power 10 800W

    Monitor: Samsung LS27E500CSZ - LED monitor 27"

  15. Currently running through Witcher 2 - haven´t played it yet, but then I am looking forward to this :)

     

    I have seen this quest on youtube and I was laughing loudly (same way I was when I heard in a certain patch for a base game they deployed "bowine protecion force") - I have heard there are several (all?) quests in this datadisk (yes, this is datadisk) that are well written and downright funny - little red riding hood, girl with the matches from Hans Christian Andersen, quest with the bank, etc... :)

  16. I savored this mission as a last in my playthrough, mainly because I feared I wouldn´t be able to enjoy it properly on my then low-end machine.

    Meanwhile, my long awaited new computer arrived, so I was able to enjoy it without a hitch and I can´t even begin to tell how enjoyable it is to play a mission of this size on a smooth framerate.

     

    And a mission itself?

    There haven´t been done a mission of this scope yet, not in Darkmod.

    There were missions which had parts of either leveldesign (Return to the City comes to mind) or loot dispersion used like this and they seemed like a promises of things to come, but never in such a grand scale - this is that promise come true.

     

    Leveldesign is simply fantastic, story gripped you and I am curious as to how it will unfold.

    There are many points of entry and I am sure there are streets I haven´t been, judging by the map, yet I played this mission for 6 and a half hour straight!

    This must have been an enormous amount of work and bugfixing (thanks, Bikerdude and team!).

     

    If the rest of the missions in Crucible of Omens will be of this quality, we are in for a treat.

    5 out of 5, without hesitation.

     

    Couple of missing/translucent textures (visportals?) here and there, but nothing to write home about.

    Oh and that bug with unfrobabble loot in a locked kitchen cupboard it´s still there - I am sure I have the newest version, judging by the size of the file.

    Yup, just checked - 1.3.1 version.

  17. Sotha: Thanks for the honest feedback! The design decisions you criticise are intentional, although they are of course legitimate to question.

     

    ...

     

    The story is intentionally vague. If I had more time to think about the readables, it would be much more vague, impressionistic and surreal. It is not supposed to make 100% logical sense. I have done my job well if the readables and the environment let the player wonder about things and draw their own conclusions (it is interesting to read how people have already interpreted things), but be left with doubts. If anything, things are perhaps too concrete.

     

    That's my reasoning anyway. TL;DR and non-spoilery: this FM is an experiment in designing a horror experience that creates unease, a sense of confinement, and uncertainty in the player.

     

    Interesting, I had no idea it was vague on purpose, because I didn´t feel it as vague, rather typical "put pieces of puzzle together and make a whole picture, clues are out there" as a good Thief player should ;)

     

     

    Back to the readables: this is what I understood from them: You are a nephew (?) of your wealthy uncle, whom you disagreed about something and left 6 years ago. Your uncle was also a pagan sorcerer, which you didn´t knew (both as a player and as a person you play). Those six years ago, after you left, two influential persons from town somehow learned that your uncle was a pagan: it was pawnbroker and clothier, both men of a stature.

    Your uncle was officially walled within his own house. There were three people, who buried your uncle: clothier, pawnbroker and a priest. First two were also after your uncle´s wealth, which they didn´t told about to the priest, which was their undoing.

     

    And because of their greediness also that part of town undoing.

    As a repercussion your uncle sent a plague of cholera (which, interestingly, turns people into zombies - which I explained to myself as of a supernatural origin and can´t be cured by normal means), which normally priests would be able to overturn, but since it´s of supernatural origin and they don´t know it, because of a human greed, they are unable to cure it,and have to retreat.

     

    Of course, the two main culprits are turned to zombies out of revenge (we can find them walking in their homes).

     

    What wasn´t clear to me, and as I read I wasn´t alone, was the missions objectives: I didn´t knew I have to "use" the key instead of frob it, so I thought I don´t have the proper key yet.

    So I kept looking for another one and wondering, where I should use this black one. I also cluelessly wandered around, not understanding what did I miss, until I came back to forum to find the answer.

     

    That plate with 2 faces which burned you if you touched it - does it have any story significance?

    Somehow, I have thought those two faces are skins from the faces of the two men who robbed your uncle.

     

    Also I thought there is some kind of puzzle with that head of your uncle, which seemed intact compared to the rest of the body, so I kept touching it, only to be burned.

    I didn´t knew what am I doing wrong or what should I do next.

     

    When I read the last testament, I got it: uncle kinda let´s you know he didn´t let those two steal his wealth, because it was meant for you; also I understood uncle´s real and much more important inheritance is the sorcery itself, whereas the wealth just enables you to use it by removing material obstacles (societal obstructions of harder to get anywhere for a poor guy vs. affluent benefactor, being able to buy necessary things - kinda like batman, but evil one (sorcery)).

     

    I also got a feeling this is a beginning, not an end to a story, so... I would be curious as it plays out :)

     

     

     

     

    So far, my favourite mission out of the last few missions.

    Also, level design in this one is sweet :)

     

    Last three (newest) missions to go.

  18. Congratulations on the release, Sotha - you now, it was 4:00 PM in the morning when I decided to go to sleep (bank holiday, does´t have to work tomorrow), and just peek into the forums, whether something new wasn´t released.

     

    It was :)

     

    So I played... till 5:50 in the morning :D - see what Thief/Dark Mod fan missions make me do? Even after all these years, this is one of the few games where I just get welded to the monitor and can´t put it down - especially when I read in the chat that it should be small.

     

    Well, to me it seemed rather medium-sized.

    That terrible feeling though, that engulfed me when building the suspicion, as to

    whether Emily lives or not, and then the long decent down, then, after I saw what happened, I realized I probably would have to kill her to proceed, which is pretty cold brutal + seeing all the gold scattered across the floor arouses feel of guilt in the player, because you realize it was your (mutual) greed, which caused this - brr, gives me shivers :)

    I shot a fire arrow at her, but it did her nothing, so I thought she is immortal, plus I have noticed that she would climb the sitars had I not interrupted her, so I loaded the game and left her, then carefully followed.

     

    She had nobody to kill, except the un-knockable guard, because everybody else was knocked out by then. While she was dealing with him, I have escaped this wretched mini-manor!

     

     

    All in all, well done canapé!

     

    End of report.

     

    Back to Shadowrun:Hong Kong.

    • Like 1
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