-
Posts
142 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Tarhiel
-
-
On 9/14/2019 at 10:44 PM, Melan said:
This has been a cool mission to get reacquainted with TDM after a long pause. Challenging, consistently well written and atmospheric, and always top notch in appearance. An excellent continuation of the nautical themes in your previous missions. Good to finally see Wrecker's Reach put to use, too. I hope the other side of town (which was not featured in this FM) also sees the light of day some time.
I concur, Doragofer, would not have said it better myself
I have only 1 question:
SpoilerThat lady on the boat, is she a cannibal or something? Is the threatening message on her table, held by severed hand, which disappears after reading, something which will be more developed in the upcoming missions or is it just some mystery never to be explained?
-
On 9/15/2019 at 9:50 AM, JackFarmer said:Spoiler
I have discovered the pond outside, the freezer and the broken robot.
Hm, I will have a look then. If you mean that the picture is frobabble and opens secret entrance to the chapel, that I know.
-
Hi JackFarmer,
Congratulations on a mission release!
I am stuck at these two points and help with them would be appreciated.
Spoiler1.) first clue of 4 of Applefinger - i have the other gems but for the world of me I can´t decipher what does it mean "where one cannot breath"? i thought it´s the pond, but that was the second gem.
2.) Where are Brother Gilbert´s funds?
-
2019 Upgrade (ready for Cyberpunk 2077 now):
Intel Core i7-6700K,
Motherboard: ASUS Z170 PRO GAMING - Intel Z170
RAM: Corsair Vengeance LPX Black 32GB (2x16GB) DDR4 3000
GPU: MSI GeForce RTX 2080Ti GAMING X TRIO 11G, 11GB GDDR6
HDD: Samsung SSD 970 EVO PLUS, M.2 - 500GB Seagate Desktop SSHD - 2TB
Blu ray: ASUS BW-16D1HT
Skriňa: CoolerMaster Storm, Trooper Edition Cooler: Zalman CNPS9800 MAX Source: Be quiet! Straight Power 10 800W
Monitor: Dell Alienware AW3418DW - LED monitor 34"
Win10 Pro -
I have already registered, I was missing terribly some good aggregator of missions since ttlg.de is defunct
-
1
-
-
This is probably your biggest problem:
seta r_fboResolution "2.62"
That's probably left over from 2.06 where MSAA didn't work with soft shadows.
Set it to 1.
Also, 16x MSAA is still pretty expensive. Try lowering to 8x.
Finally, try increasing your lightgem interleave:
seta tdm_lg_interleave "3".
Oh my goodness, thank you, nbohr1more!!!
Finally I can enjoy darkmod missions again - I had no idea this might be the case, I just thought my machine is not powerful enough.
Even with MSAA 16, it runs majority of the time like a charm now, thank you a alot
-
3
-
-
-
You're not supposed to put the ledger in the spy's room, you need it for yourself. You have to put the Dead Drop Correspondence in the spy's room.
Thanks! I would never thought that´s the proper item, because in his diary he mentions he would like to lay his hands on a ledger, so I assumed the ledger it´s the correct item.
I haven´t been able to find 2 out of 3 perches, but that doesn´t bug me as much as this did
-
Hi Goldwell,
fantastic mission overall, level design is top notch, as always and I absolutely enjoyed the little details and touches, like flies and incense in the toilet.
Overall, the mission was performing well, but there were several passages which were lagging + the small room in the hotel with the bear skin and tea garden had abysmal performance (probably less than 10 FPS on my system). Maybe it has something to do with 2.07 update in general, I noticed that all missions performance dropped heavily after that update, regardless of my settings of the soft shadows.
I also enjoyed the new icons for various items (arrows, food), and I noticed while they´re being picked up, they will not just disappear, like in the previous versions of the Darkmod, but rather fly in your direction through the air – interesting little touch.
I was able to find only 3 secrets out of 6, I, like the others, have also been wondering whether it´s because maybe some secrets weren´t registered by the game, although I have found them.
Maybe I have missed also different Keeper paths, since there was only one I found, but the objective menitons plural, so I assumed there might be more than one.
Is there anybody who was able to find all the secrets?
Really would wish to know their locations
Thanks for the mission,
-
Hi,
Does somebody knows where to
put ledger into spy´s office? I tried to leave it on the bed, stool, on the carpet, on the closet or near the spot where I found his diary, nothing seems to work and game doesn´t register me leaving it there. Am i doing something wrong?
-
Congrats on a release! I am gonna give it a try during the wekeend
-
1
-
-
Not just buggy. It's a complete disaster, man. None of the promises made to the backers were fulfilled--just take a look around.
Classic bait and switch. This is not Looking Glass 2.0, this is... I don't know what it is. Something must have gone terribly wrong.
Sadly, I´ve heard the same.
I really hope this is not how System Shock 3 will pan out.
Ascendant seems undercooked in all the areas + that non-functioning save system is just... I don´t have time like I used to 10 years ago, so being able to save anywhere is a must, especially in a game like this.
-
1
-
-
Rose Cottage is another incredibly brilliant mission, that pushed the limits of the old thief engine, before we have the current version that allow's for way more details and complexity.
I have heard about it, definitely want to try it out
-
What are the hot and happening missions in the TG/T2 (the new engine) world these days (last year or two)?
There are several:
I highly recommend Death's Cold Embrace, goes right there up with Seven Sisters from Lady Rowena, when it comes to storytelling.
Speaking of Lady Rowena, her last map, sadly, Home Sweet Home (first part of a trilogy which now never will be finished), is also worth checking out.
And Godbreaker was highly recommended to my by one player:
-
1
-
-
Downloading now!
-
Very nice mission indeed
I liked how you tried to use every nook and cranny of the maps to give player some form of a reward.And I liked the humor (son getting a present from a mother)
I was able to find 8 out of 11 secrets,one of which I had to help myself to locate (noclip through the wall), because I wasn´t sure which light fixture you meant.
Also, I wasn´t sure if the one gold for the tooth fairy isn´t one of those secrets, so I took it to make sure it´s not. Then I loaded a save from a short while before. Even if it would be, I could not bring myslef to steal one gold from a child.
Also, I liked the lover´s quest - I am just not sure how they feel about explaining how did they found their diaries swapped in their roomsAlso, I have discovered "Up your ass" grafitti behind one of the barrels - is another secret somewhere nearby or is it just a flavour text?
Only thing which I would point out is optimization - the part of mansion with lady´s bedroom (especially when you enter through the double-wing door) runs terribly slow on my high-end PC, whereas others run quite well.
Really nice mission, looking forward to your future ones!
Also, I have noticed this strange graphical glitch, which was also present in Shadows of Norhtdale, so I think it has something to do with Nvidia drivers:
when looking at silver trays, they don´t reflect light like they used to, instead they are bright and when moving while looking at them, they have slight bloom effect. No other item from game has this problem.
I have 21.21.13.9135 drivers installed.
Some pictures:
-
1
-
-
I am so sorry to learn about Sir Taffsalot´s passing.
Rest in peace.
-
1
-
-
Thanks for clarification.
I wanted to be sure before proceeding to other fanmissions that there is no way of finishing this one
-
Is there any way to finish the mission?
I assume since there is written objective "This arena has no end" there is no way to end this mission (having all objectives ticked, after that getting to the end of the level)?
-
Just about finished this mission - this is absolutely gorgeous mission with such an attention to detail!
So much of the props + rock textures must have been made especially for this mission!
And the atmosphere of the whole place - I loved the design
of the pagan area - the "body of the many" touches and muddy/bodily fluids vibe made it pretty disturbing - one may only think what they do with the bodies there.
Can somebody post where all the secrets were?
i was able to find 5 out of 7.
I think at least one more might be in the
last part of the pagan area, after the portal - I was able to find my last, fifth, secret there on a branch just outside that portal (there is luminescent mushroom nearby to point you in the right direction)
-
Congrats on the release! This is going to blow people's socks off.
Already blowing my socks off, similarly to Volta and the Stone mission, and I just barely started
It is as if I am playing Thief2 FM, the way the level is layered out strongly reminds me of some good fan missions.
This seems to be a mission made with a lot of attention for the detail.
Damn, why do I have to get to work tomorrow?
-
2
-
-
God, is it ten years already?
Still the best engine version from all different Cryengine versions, imho.
-
1
-
-
Fantastic mission, Goldwell!
I have thoroughly enjoyed it and, to be honest, because of the structure change, I do not remember nothing form the former mission, except the sewer meeting beginning
I will write just a few nicks I have noticed:- it is possible to get out of the map by climbing early on the rooftops and then getting over a wall (https://imgur.com/a/nEOn6).You can still climb back, however, while there you can already encounter pre-spawned NPC - the contact, you were meant to meet in the sewers.
If you get close enough to him, he will start opening his mouth, but no sound is coming out of them. If you will now carry on with the mission like normal, when you encounter him in the sewers, his speaking animation will get shorter by the amount you saw while out of the map, meaning that after a certain point till the rest of his monologue, sound file will play but he will not move his mouth.
- Spiders in the sewers - when one of them accidentally climb atop of the chest, his leg pushed the treasure inside, causing noise, which attracted them. Basically, once they turned it on, they couldn´t get off the chest, trying to get to the source of the sound while making new one by moving themselves.
But the atmosphere - oh boy: I absolutely loved that creepy
doctor
+ attention to detail: rain! Rain on the window glasses, wet surface of the roofs, eaves flowing with water - I don´t remember any other mission with such atmospheric rain.
I had 4 out of 6 secrets, have no idea where the last 2 are, i was missing 370 gold pieces and it took me about 1:51 hours to finish the game.
Very pleasant to see a new fan mission
-
1
-
-
I have seen the new one this Thursday, and here´s what I have to say about it:
When Harrison Ford said about the movie, that it has the best screenplay he ever read, I was cautiously optimistic.
After all, I wasn´t sure whether Villeneuve will be able to deliver a sequel, which would hold well in the shadow of the original.
I did not had to be.
I will not go into judging, whether this movie is as good as the first one, or even better; this movie stands firmly on its own legs, sensitively extends the original plot and develops the themes in it own way. For me, it is a movie of the year and a legend, which will be watched long after it has been shot. It is almost as if I have seen a short story by Bacigalupi, flawlessly transferred into movie.
5/5* (and I am not one of those, who easily gives a full rating)
Oh, and soundtrack is very good.
Fan Mission: The Heart of Saint Mattis by joebarnin (2019/09/10)
in Fan Missions
Posted · Edited by Tarhiel
Fanatastic mission, joebarnin, I enjoyed it alot!
There were few thing at the end that baffled me:
- First, there was no clue as to where to look for the third part of the key - I ASSUMED I have read every readable and I haven´t missed it but I was worried that it might be still somewhere in the cathedral instead in the tomb, that maybe I have overlooked some clue. So giving to player a small hint, maybe in the second Niemath´s journal, that the third part still haven´t been found, wouldn´t be bad.
- Second thing which confused me was the note about "the water of the Saints" - all the time I thought "Of course, you need to use holy water on it" - so when I opened the tomb, I immediately, without touching the stone itslef, dipped water arrows to holy water and shoot the heart with it - only to be really surprised it didn´t help as the curse was still triggered.
So I took the heart, drop it on the ground and then repeated the process - to no avail.
Then I had to look into your clues, because I was baffled
The layout of the mission is well done, maybe some rooms could have been smaller (like forge or storage area), but overall it was nicely done.
Cathedral was majestic, I enjoyed walking in it just like that.
- Also, good job with the optional objective of helping the cook with Vincent - I thought I have to look for some evidence to discredit him, some dirt on him (usually in Thief/Dark mod missions it´s like that), but it didn´t occurred to me I have to frame him, so I had to look this one up.
But this is just me not being able to think out of the box, so this was a good puzzle.
- I really liked the rat´s + ring puzzle, it would never occur to me to follow the rat, only after I have read the readable - nicely done
I also like that Garret (I still call the main protagonist Garret, no matter what) had option to return it to the grave instead of keeping it.
- There´s one chest which I couldn´t open throughout the whole game - down in the church basement, it is in the room where there are 3 chests, 2 of them can be opened and the third I wasn´t able to find a key for.
And I must say your mission is well optimized - throughout the whole time I had stable frame rate of 120FPS, maybe even more, but that´s the maximum my monitor can draw.