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esme

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Posts posted by esme

  1. I played a T2 mission with a timed feature in it

    You had to throw a switch to open a bank vault & then get in the vault before it closed, I've hidden the details just in case anyone hasn't played it

    Spoiler

    The path involved a blind jump from 3 floors up into a fountain, missing all the hard bits of the fountain that would kill you in the fall, then running across a tile floor past a camera & turret to get in the vault before the door shut

    Then stopping dead just inside the vault in the tiny amount of shadow the author gave you so you didn't set off the cameras, turrets & mech bot that were in there with you

    I eventually did it but it was more blind luck than skill & I was seriously hacked off with the mission by then

    Put timed events in missions by all means it does add to the challenge but that T2 one was ridiculous

    --EDIT--

    I had forgotten what this one was called & accidentally loaded it up again & got all the way to the vault door before I realised it was that one 🤦‍♀️

    I deinstalled it, I'm not doing that stupid bloody jump again

    • Like 1
    • Haha 1
  2. 23 hours ago, Xolvix said:

    ... Savegames keep the tempo going, keeps the feeling of progress going. Also someone pointed out that starting a map from scratch after a death is kinda like using saves anyway, just a single save at the beginning. You're just being tedious by denying the use of saves in this case.

    That is a good point, I hadn't considered that

  3. I wasn't going to post as I think my views on this issue are well known, but sod it

    One argument I particularly remember was restricting saves will "force" players to change their playstyle, sorry but no one forces me to do a f*cking thing I don't want to, I play for fun, if I don't have fun I don't play, end of argument

    If a player wishes to iron man a mission they can, any mission, whether saves are restricted or not, it's their choice, they can do this

    If they lack the willpower to not hit the quicksave button then really that's their problem & no one else's, but even then there's an easy solution, just unbind the quicksave key & let other people play how they like

    I see no benefit in artificially restricting saves, "oh the doorbell just went, hello amazon delivery, oh hell I just lost 3 hours of game play that I now have to repeat because I couldn't save the game", maybe we should restrict doorbells as well as saves

    Some people won't play missions with spiders or undead in, I'm not seeing huge interest in spiders or undead being added to every mission to force them to change their playstyle

    As usual my view for level creators is that they should make the mission they want with whatever save mechanic or other wild innovation they choose, some of those innovations are amazing

    My view for players is that it's up to them whether they want to play a game or not, if they enjoy it great, if not then why are they playing ?

  4. OK I decided to try a no KO run on this, usually I knock everyone out that can be so I can look at the scenery at my leisure

    I've got all the loot & completed all the objectives with the exception of

    Spoiler

    finding evidence against Bancroft

    I'm in their house & scoured it but I'm b*ggered if I can find any, nothing highlights

    If I'm looking in the wrong place can I please have a hint to the right place 🙏

  5. Well that was interesting

    Spoiler

    I climbed over the wall & found the guard before triggering the scroll

    Also

    Spoiler

    01001001 01101110 00100000 01100001 01101110 01110011 01110111 01100101 01110010 00100000 01110100 01101111 00100000 01111001 01101111 01110101 01110010 00100000 01110001 01110101 01100101 01110011 01110100 01101001 01101111 01101110 00101100 00100000 01001001 00100000 01100001 01101101

    Thanks, enjoyed that

    • Like 1
  6. 2 hours ago, snatcher said:

    Thanks for participating.

    Excuse my English: yes, by "blow" I mean an exhalation.

    The "use" key is reserved when carrying / holding an object so unless a better idea pops up we will have to make some concessions.

    Well we can open unlocked doors while carrying a body, why not use the same mechanism, frob/interact as I remember ?

    It would still leave carrying objects as an exclusion but they're easier to put down & pick up again, it can be difficult to drop a body if space is tight also they can be noisy when they get dropped

  7. By "blow" I'm guessing you mean an exhalation rather than hitting the light source with your hand, if that's wrong then ignore me

    If that's right I can understand why it shouldn't work underwater but not when carrying a body/holding an object, neither of which would limit the protagonists ability to blow out a small light source such as a candle, maybe not an oil lamp which as I remember have a mechanical means of lowering/raising the wick to extinguish the flame

  8. I may have read this wrong, but the UK government looks like it's going to try and force age verification on every website that provides a service to UK citizens under the guise of removing cookie consent pop ups & preventing children accessing porn

    They're doing this by asking you to prove your identity, not you age

    Given the content of some of the missions in TDM I'm pretty sure that will include this site

    So if you want to access pretty much any website from the UK you'll need to prove your identity with some government approved identification

    For UK based websites there's a list of approved age verification services you can use at a cost of about 10p per check and if you don't have a credit card/passport/driving license etc they're thinking of using an AI & your webcam, hello phrenology

    That's 10p for every access to your site even if your site is free or funded by donation, so if someone closes their browser & comes back later that's another 10p because there's no proof it's not a different person, I'm not entirely sure why websites outside the UK are going to go along with this idea, a cheaper way for them would be just to block access for every UK based IP address

    The bill is extra-territorial being located offshore isn't good enough to save you, I have no idea how they intend to enforce that, too busy picking my jaw off the floor so I may have missed it

    A few highlights

    Quote

    Preamble: you’ll be aware that the UK’s Online Safety Bill has been promoted as a piece of big tech/social media legislation, but it is not. It will impact any company or project of any size, nature, location, or business model which has user-generated content on it or allows humans to interact with other humans. So if your site, service or app is anything other than a promotional portfolio web 1.0 site, or a blog like this here blog that only allows comments, you’re in scope. If you weren’t aware of that, you are now. Enough of the preamble, let’s amble.

    Quote

    The use of third-party age verification systems is intended to ensure that the service provider, e.g. you running your site there, never sees nor accesses the personal data – meaning the identities – of the people accessing your service. The fact remains, however, that age verification is still being mandated onto you, and that your users will hold you – not the third party provider – responsible for the hassle.

    So how’s this going to work? The simplest way to explain this is that it’s going to be like cookie popups, mandated onto every site and service, at the point of page load, regardless of any subsequent interaction with the service. Except that instead of asking you to confirm your choices, it’s going to be asking you to confirm your identity.

    No passport? No driving license? No credit card? No internet for you. Digital exclusion a go-go.

    Quote

    And keep in mind that the UK also envisions this Bill to be extraterritorial, meaning that businesses outside the UK will be expected to comply with it – meaning age-gate their visitors – as well. How that’s going to work in their own domestic privacy contexts is one question; why they’re going to spend that money on the likes of you is another.

    Quote

    The UK is also planning to shout at browser manufacturers to nerd harder require browser manufacturers to create UK-only versions of browsers to deal with  consents, while the heart of the issue – the use of cookies and data harvesters in the first place – isn’t actually dealt with by either government or the regulator; in fact, today’s publication signals an intention to “move to an opt-out model of consent for cookies placed by websites. In practice, this would mean cookies could be set without seeking consent.”

    "UK-only versions of browsers" - that can die in a fire for a start

    https://webdevlaw.uk/2022/06/17/data-reform-bill-cookie-popups/

  9. 19 hours ago, geegee said:
      Hide contents

    That's Alchemist Gray's key that you used to get out through the vents.  

     

    Ah, I found another way

    Spoiler

    You know the blocked grate with the beam leaning against it ? if you angle just right you can move the beam & access the rest of the vents, oh well I need to find this alchemist I guess

    ...

    Nevermind, I'm being dopey, I found something I'd missed 🤦‍♀️

    In my defence this thing is huge

  10. 20 hours ago, geegee said:
      Hide contents

    There are 4 drop boxes. Aeden's (first one, walking stick goes there), Gwyneth's at the farm (2nd, Aeden's note to Gwyneth goes there, as well as some items from Gwyneth's sidequests), Airmid's at the grotto, Alchemist Gray's at the lab.

    Read the objectives carefully as each tells what dropbox to use.  The drop boxes aren't hidden.  To pass from the Gwyneth farm area to the Airmid grotto area you have to do the right thing with Smythe, as Gwyneth's quest objective says.  Stuff that goes in Airmid's drop box is all optional, but does enhance the game if completed.  It's essential to put Airmid's herbs in Alchemist Gray's drop box.  

    This doesn't really spoil much if people read it but it's best to use the spoiler flag.  Thank you.

     

    wups, sorry :blush:

    One other question if you don't mind

    Spoiler

    Where is the key for the lab gate ?

     

  11. On 5/15/2022 at 11:07 AM, Tarhiel said:

    Delightful mission, as always :)

    ...

    I have one question though: 

      Hide contents

    How do you access the last pieced of loot - crown hidden behind "Crystal Eye" painting?
    it is unprobeable and I have no idea how to access it.

    I haven´t found any other-dimension bespectacles or anything like it :)
     

     

    Hint:

    Spoiler

    The clue is in the name of the painting

    More blatant hint:

    Spoiler

    There's a hidden button to move the painting

     

     

  12. If I see AI carrying torches I sometimes shoot them with a water arrow to douse the torch, this alerts the AI for a bit but that's a sacrifice I'm prepared to make, depends on the situation

    So much as I don't like guards carrying lit torches I have a suggestion, which I'm going to regret making

    Maybe if an AI has carried an unlit torch for a while, i.e. it didn't drop it when I doused it, then maybe it could go find a lit torch on a wall or even another AI with a torch or flint & relight it

    Perhaps for the highest difficulty

    I have to admit I would swear very loudly if this ever happened

     

    • Like 1
  13. 17 hours ago, thebigh said:

    Which ones did you find already?

    From your list, all but number 1

    Also on number 4, there's an easier way

    Spoiler

    Just to the left of the arch leading to the square there's a wooden beam going all the way up to the roofline with a stone block on top, there are 3 barrels racked against the wall at the bottom

    Face that beam. step back, take 2 steps left, look up & to the right & there's a wooden plank in the roof over the archway, rope arrow into that & you can get number 4, getting down again is left as an exercise for the reader

     

    • Like 2
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