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Klatremus

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Posts posted by Klatremus

  1. Hey guys,

    Replayed this amazing mission to test out version 2. I noticed you added some new loot. I found it all except one item, a bottle of wine worth 110 in the closet under the stairs at Lady Leicester's. It is hidden behind some sand bags. I had to use the loot cheat to locate it, and it is not even obtainable without the 'noclip' command. You can only see the cap sticking out, but I found no way to squeeze in there to take it. It there a way to get back there that I don't know about? Seems strange to add a piece of loot without even testing whether it can be taken...

    • Thanks 1
  2. 3 hours ago, Wellingtoncrab said:

    In the next patch with the inaccessible loot removed the new loot total will be 8765 across all difficulties and everything should still be where it was in your initial playthrough.

    Ok so then I assume you are removing the three items in that faraway airship, and also making the two coins in the safe visible.

    3 hours ago, Wellingtoncrab said:
      Hide contents

    In terms of secret objectives there is more, though players in this thread have found all of them at this point. Regarding secrets in the truest sense there are plenty I am yet to see mentioned.

    The beggar will provide some updated objective text depending on when you feed him. Since the reward is a clue to get into the manor, the mission doesn't bother to do this if you have already completed this objective.

    In that case I can mention a few more things I found:

    Spoiler

    There was a box with a small hat on top of the tower in the dark world that takes you back to the bookstore in town. I was surprised not to find loot up there, but I guess that is a way to "hide" it even more.

    I found two more hats on top of the ruined manor in the same part of the dark world. I had to climb up a broken wall to get there. One of them was on a toy horse, if I remember correctly.

    I also saw a figure in blue haze staring at you through a window in a tower far away. There was no way to get there, but zooming in on him it was quite obvious.

    Oh and relating to the unfrobbable trophy that people are experiencing. I also could not obtain it, until I realized I could take it when the chest was closed, through the lid! I assume that means you don't even have to unlock it.

  3. What an absolutely fantastic mission, guys! The dark world (which I call it) was truly stunning, and very creative. The atmosphere there was really captivating. I actually found the inside of the Leicester manor in the city to be the least interesting, though the surrounding streets were top notch. Great use of readables to tell the story, especially the precursor tablets.

    Finished first playthrough missing about 1K in loot. Went back to scour for more and found quite a bit, but still missed just over 200. So I resorted to the loot cheat and discovered something interesting. I did miss a few coins and a goblet, but 185 of the loot I was missing is, to my knowledge, unobtainable.

    Spoiler

    Two coins worth 10+5 in the locksmith's safe is embedded in the safe's floor and thus invisible. They can still be taken, however.

    One gem and two square coins worth 100+35+35 exist in a second airship to the far west of the dark world. It seems like an exact replica of the airship I used, except the control panel with the astralux was nonfunctional. I had to use 'noclip' in order to reach it. Can you get here somehow? Maybe by teleporting?

    I also managed to get two secrets:

    Spoiler

    Feeding the well and stealing the inheritance. I also was able to help Lady Leicester move on. Are there any other secrets? I did help the homeless get some food, but that didn't change the objectives.

    I also noticed by seeing someone's stat screen that their loot max is 8715. Mine is 8935. I realized that I play version 1.0 while the 1.1 has been updated in the first post. Can someone please tell me what loot items have been altered between the versions? I'm asking because I made a loot list, and I'd hate to double check every item over again to know what has changed. Possibly some of the "unobtainable" items mentioned above have been removed?

    Thanks again!

    • Like 3
    • Thanks 1
  4. Just finished the entire mission and didn't encounter any more enemies stuck. Neither were there any more differences as far as ghosting. I really liked the Monument Hall change with the patroller's route now extending there. That brought extra tension to an already spooky place.

    I am ready to start recording my let's play, but I want to wait for your "official" update before I do so.

    • Like 1
  5. Well, I finished testing all of Red Rook and didn't find any ghosting impossibilities due to the new script, nor did I discover more stuck enemies. The tension was definitely higher now that all enemies on hostile ground detect sound, but nothing that would make it too difficult. I will run through the eastern part of town this week and give feedback.

    Oh and the AI PAG SPARROW message I talked about a few posts ago I suspect is the pagan archer in Marksman's Loft. Last time I played he just stood right in front of his chair and never moved. Checking the console I didn't get that error this time and he is now alternating between sitting and standing in front of the window. I assume that is his correct behavior.

    • Like 1
  6. Performance has not been compromised on my end. I have GTX 1650 though, so it should handle most missions. I run 60fps without issues.

    I have a habit of checking the console when starting now, and most of the warnings are the same. However, the one that pops up only sometimes that worries me is 'AI PAG SPARROW (6026 318 -703.75) can't sit: too far from sitting location lowry_corner_fronalley2 (5928 337 -704)'.

  7. Well I am happy you managed to load my save, and also interesting that the condump didn't give any info. Keep in mind that when I Supreme Ghost I save and reload a lot. At the end of a Supreme run in a mission this size, it's not uncommon for me to have several hundred saves/reloads in the stats. If there is a miniscule chance each reload that a guard that is close to his nav mesh border might get stuck, this chance could get compounded by the amount of saves/reloads I do. I am just guessing here really, as I have no idea. I just know that happens in Thief, although of course it's a completely different engine.

  8. Got another stuck guard against a bucket on Rookbridge with the latest beta. Here is a console dump. Here is the last quicksave, if it works. I use the stealth tool but that's the only mod. I think it's something on my end, since you can't replicate it. I just don't know what.

    I other news, I haven't found anywhere it can't be ghosted the same way as before. Some places are harder and you need to move slower, but nowhere is impossible or even extremely difficult. But the tension is much higher and more realistic.

  9. I have tons of red script warnings in my console, and it seems like most of them relate to mission readables and missing textures, and they are the same every time. I even tried to delete the consolehistory.dat file and remove the stealth stat mod, but I get the same warnings in the console, so I doubt the mod has an influence. I'll try some more with the new beta and see what I find.

    The first time I checked the console, I had warnings that several AI could neither sit nor sleep. I found one of them to be the guard outside Rodere's. He was just standing. But the next restart I didn't get those errors. Weird how they come sometimes and not at other times. Plus those were right from the start, not after me doing anything at all in game.

    Oh and what is this "watchers the lostmen" books that Hightide was talking about earlier? I am worried than some readables haven't spawned for me.

  10. Only the one .pk4. I've got 2 iris directories, one called iris (which is the normal v1.12) and one called irisbeta. I just edited the darkmod.txt and changed the title so that I could tell them apart in the game. But that shouldn't make a difference cause I got the stuck guards on the regular version also before I ever downloaded the beta version. In the fm directory I've got my savegames folder, consolehistory.dat, darkmod.txt, install_splash.tga, irisbeta.pk4, and readme.txt. That's it.

    No the last version I didn't run into issues, but I didn't play more than Southbridge and the Stacks before I downloaded the latest one, as I wanted to test the shop and the key dropping.

    Oh and I found all 3 void secrets. The last one was really cool! Obviously answered my own question about the loot when I found that also.

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