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Klatremus

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Klatremus last won the day on April 8

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  1. Let's Supreme Ghost Displacement Premieres Sunday, March 8th at 1pm ET (6pm/18:00 CET). Come join us in the live chat! This one is 4 hours
  2. @Wellingtoncrab Found it. It threw me for a loop during recording though. You'll see.
  3. I just finished ghosting version 3 and I encountered a problem:
  4. So that took care of the camera, but I still didn't see a cursor. Then I edited the automap_city.gui and inserted 'menugui 1' and now I see the cursor but I can't move it. Thanks for bothering about all this
  5. Got it! Sorry I didn't have a script folder, so I thought I had misunderstood. I got it working on Displacement v2 and the new v3 you sent me. Still doesn't work on Painter's Wife, but that doesn't matter. I understand the process now. Thanks a bunch!
  6. Ok so I was able to change the map_of.gui to the menugui 1 command quite easily. However, where exactly does the script file go? Just in the game base folder? I tried that and tested in on The Painter's Wife, but I didn't get a successful map screen immobilization in that mission. I didn't see the cursor either, but perhaps that doesn't take effect precisely because the map isn't immobilized. Edit: So I did exactly the same on my old v2 of Displacement and now the cursor appeared, but I didn't immobilize the camera. This means I don't have the script in the right place, but that the menugui command is correct, it just didn't work for Painter's Wife so perhaps something else in that mission overrides the cursor showing.
  7. @Wellingtoncrab That is amazing!! Worked like a charm! Are those lines something you can do from the console command per mission? Or does it have to be done in the editor? @High John A different way to find the chalice is to check
  8. If there is a console command to bring up the cursor at any point in-game, that would also work. I assume console commands can be linked to a keybind also, which would make it seamless during gameplay. Just finished ghosting it and no stuck guards whatsoever. Two mistakes I noticed: - One guard on the walkway above Cooper St gate carries a torch that doesn't emit light. - The maid and guard in the manor kitchen get stuck a lot. Not stuck as in bugged out, but just pivoting 180 constantly because they want to stand in the same place. It has happened multiple times on each playthrough.
  9. Deep into my ghost run of this one now. I have a few questions: Also, to the entire TDM team, can you guys please please please implement a way to be able to see and move the cursor on screen when you have a map pulled up. It is already implemented when you pull up the inventory, so I don't see how it could be that tough to do. Plus, who wants to move or look around while they have the map up anyway? What I really wish is for us to be able to take notes on the map like in Thief, but at least pulling up the cursor would be so so helpful. Edit: Oh, and no stuck guards so far.
  10. Cool! My list deviates only in minor ways from yours. Most notably: The sequoia challenge sounds interesting, though perhaps a bit pointless. But isn't everything... Lol no I won't attempt to pick up all the items, just a straight Supreme run. That might be a serious challenge though.
  11. Fall damage should be on the receiving end, which says 83. Incredible that you managed that much damage either way in only 52 seconds!
  12. I found I also managed to Did you guys add/remove any items for version 3? I see the loot is the same.
  13. Found the remaining loot! Thanks to the glasses, I might add. I was missing: Question:
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