

marbleman
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Dark Mod: Dynamic Save Room Mod - A custom save restrictions challenge
marbleman replied to RedEmber's topic in The Dark Mod
LOL last time I brought this topic up it didn't go so well, and I wasn't even suggesting a mod, just asking for opinions. By the way, the end goal of that opinion gathering was this video. Some of you may have seen it. Anyway, I'm still waiting for a mod that instafails a mission whenever you get spotted or knock someone out. That's the most fun way for me to play, so I think everyone else should play that way too! -
Correction: skacky did not work on Dishonored or Dishonored 2.
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Fan Mission: Full Moon Fever by Spoonman (14/05/2016)
marbleman replied to level's topic in Fan Missions
After updating to 2.11, the map graphics in this mission look like black squares. Any way to restore how they looked before? -
How embarassing. Thanks!
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Any reason this attachment is no longer available? I thought it was because TDM god updated, but I can confirm this still works on 2.11.
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Why there should be restrictions on quicksaves
marbleman replied to marbleman's topic in The Dark Mod
It does! I can definitely see how a designer might want to try and teach the player something through limitations. Similarly how no-KO restrictions can make one a better ghoster, I can see how no saving can make one better at combat or improvisation. Is it always successful? No, and, as seen from this thread, the majority of players would rather avoid such a mission/game altogether. -
Why there should be restrictions on quicksaves
marbleman replied to marbleman's topic in The Dark Mod
If this thread is in the wrong section, I apologize. If someone can move it, please do. That it would go off-topic and into the discussion of TDM save rooms was somewhat predictable. What I did not expect is an outright hostile reaction. Do I really need to lay it all out? What if I was considering writing an essay on why designers put save restrictions into their games and why some players want to see these restrictions and then try to refute these points? I'm saying "was" because at this point, I don't think that's such a good idea anymore. -
Why there should be restrictions on quicksaves
marbleman replied to marbleman's topic in The Dark Mod
Well, have you read my initial post, or did you stop at the thread title? I want to understand these reasons and make sure I am not seeing them exclusively through the lens of my own playstyle. Then, I can make better arguments in favor of quicksaving when I need to. I am not arguing for this change. I am not even talking about save rooms in TDM. I am talking about save restrictions in stealth games in general. -
Why there should be restrictions on quicksaves
marbleman replied to marbleman's topic in The Dark Mod
Sorry, but I don't see the contradiction. The topic title is accurate. I am looking for reasons why there should be restrictions on quicksaves. This doesn't mean I advocate for these restrictions, which should become evident if you read the first post.