I really liked this mission, though it was not entirely without fault. But first the good points: This was tight, yet not cramped. There weren't all that many places to visit, but it didn't feel cramped - I think much of it was because this map went both horizontal and vertical. Suitable for wide variety of playstyles, from meticulous "search every nook and cranny" to speed runs (I used about an hour to comb this map through, but also completed a 9:58 minute speedrun on Expert without completing the loot objective). Now the cons: Because there was no map, and because certain mapping conventions are not universally observed, I initially thought the map was smaller than it actually was - it took me a second play to realise I could get to the other side of the portcullis. As the map is easily completed without going there on lower difficulties, during my first attempt on Easy I didn't even wonder about it. Some areas seemed a bit unfinished, as if there were some plans to do something with them, but which didn't get implemented (the sewers and the thieves' den, both of which seemed a bit pointless) And some oddities (sorry, no screen caps): After I scared the butcher out of his shop, I buggered off into the sewers. Later, returning to the area, I found him stuck though his midsection into the wooden walkway leading to the gaol house. While it was rather entertaining, he blocked the door and so I had to dispatch him, but I do wish I'd seen him levitating there... I was also able to clip inside the building that's in front of you at the start, but since that can't really be exploited, it's of little importance. Overall, a great mission.