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duzenko

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Posts posted by duzenko

  1. I wonder how much the FPS cap plays into it.

    Switching from 60 game ticks per second to 1 tick per frame could bring one or two fps depending on your cpu speed. (On a IGP - contrary, dedicated GPU's may not benefit at all if they're 100% utilized),

    The major performance issue of a IGP system, I guess, is struggling between CPU and GPU over memory and CPU L3 cache. And the unfortunate feature of the vanilla D3 engine is it tries to read from system memory all the time. And each time it does, IGP has to stall its background operation.

    I suggest to install msi afterburner and monitor your GPU load in real time so that we can confirm it is 100% utilized.

  2. Do you mean in regards to more fixes for low perf. PC's?

    Exactly.

    I am myself stuck with a mobile Intel 15W chip.

    It's not as bad as the 4W chip I had before but still not enough for 30fps at 1080p.

    Mine is a 14nm chip, while yours is 32nm, so it is probably as slow for you at 768p.

    The fbo thing I've been sporadically working on recently is designed specifically for low end systems like mine.

    I've been thinking about an option to skip particles at all for a long time now, but my knowledge of engine and especially of mapping concepts is very limited.

  3. Yes, just updated to 2.05. It says on the ticket "Intel Dual Core B830 1.8 Ghz.

    It's an "X301A Asus".

     

    I presume the only solution than is to find time to manually configure and remove particles. Are there any plans to make extreme low settings like these available in the game settings? For low perf. PC's they look quite limited (at least if making the game available to those PC's is in plans at all).

    Try

    r_usefbo 1

    r_fboColorBits 15

    r_fboSharedColor 1

    r_fboSharedDepth 1

    But may I suggest to please create a separate topic for further discussion?

    • Like 1
  4. There's also a problem with OBS that whenever the compass is on the screen, OBS record just that and nothing else.

    Ruined several recording attempts of a few maps.

     

    Fraps works just fine if you have a beefy system and fast HDD to record to, otherwise it will murder your FPS.

    Can you give more info on that?

    Here's how it looks for me (intel hd 5500)

     

    Untitled.png

     

  5. I think it only makes sense to spend time on the compression changes if we can decompress in a separate thread.

    It's the only way we could improve both decompression speed and compression ratio.

    And improving one at the expense of the other probably leads to no added value.

  6. So I guess this begs the question. Is it now worthwhile to consider moving to a deferred render approach in TDM now

    that GPU hardware is already doing that behind the scenes?

    [smartass mode on] Since Pentium Pro x86 cpus have been running RISC microops behind the scenes - so should we move to a RISC compiler? :blush:

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