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duzenko

Active Developer
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Everything posted by duzenko

  1. Minor: The default normal difficulty is not highlighted by default in GUI
  2. Another issue: Shoot two rope arrows of different height. The first one disappears (becomes invisible even though you can still climb it)
  3. It was downloaded this week ... Another issue with SVN Volta 2 start objectives show up empty with a console error
  4. Shadows clipped funny when walking around in Volta 1 ]getviewpos 1742.75 3245.4 -859.75 13.5 -43.2 0.0 Same at ]getviewpos 1405.15 2564.22 -1003.75 -6.7 -19.6 0.0
  5. The beta runs fine Not sure if those exceptions are handled internally or the different .cfg fixes it.
  6. Do we want to fix the timestamps in the installer zip? The svn builds quite often crash with this, want to try the beta builds next. @stgatilovDo we have debug symbols for beta 1 or how do we do this now?
  7. It's one of those alpha bugs, things that get fixed after someone notices and reports it
  8. This weekend I've had a unique opportunity to compare not two, and not even three, but four 2-1 transformers

    • 2016 HP Spectre 13
    • 2017 HP Envy 15
    • 2019 Yoga 720-15
    • 2020 LG Gram 13

    Among other things I tested sustained 3D performance with TDM.

    TL;DR Intel Iris does not make sense in 15W chips (well, it did not on 14nm)

    image.thumb.png.f774ab153bc8792cab87c39ee40f23b7.png

    https://docs.google.com/spreadsheets/d/1ujhtjCu477khi6LeeztGt_1sX2YC6LI-kUgk3lpLaMI/edit?usp=sharing

     

  9. I'm going dark

    Feel free to reassign all my tickets and delete unfinished work (multi-light shaders, x-ray view, etc) in trunk

    Special thanks to @nbohr1more and @stgatilov for putting up with my countless bugs and making great company

    1. Show previous comments  1 more
    2. JackFarmer

      JackFarmer

      You've been of great help during testing of my first two releases.

      Thank you for your help and stay healthy!

      Jack

    3. stgatilov

      stgatilov

      Sad to hear.
      I hope you are OK, and it's just real life that needs attention.

      Thank you for working on the game!
      Despite my complaints, you have improved TDM a lot. Without you, rendering would have been near Doom 3 level still.

       

    4. Petike the Taffer

      Petike the Taffer

      Duzhenko, whatever it is, I hope everything will go well for you. Thank you for all the hard work so far for the community. Come back anytime you'd want. As far as I'm concerned, the door will be always open and the light always on for you. Best wishes, P.

  10. Sounds like a driver issue. 39 is half of 80
  11. Is there any problem with idTcp? I would try to reuse it
  12. You could investigate this for other users who will stumble into this too later on. Both r_usePersistentMapping 0 r_useFenceSync 0 disable speed optimization, so you might want all them on, except the one your driver has a problem with.
  13. @grayman Do you need the shadows too? What about preemptive/XOR lighting? Something like this: mark the moon light 'second main' mark all indoor lights 'first main' for any entity that has a 'first main' interaction, skip the 'second main' interactions for any entity that does not have any 'first main' interaction, generate and render 'second main' interaction
  14. Try run TDM in a window r_usePersistentMapping 0 r_useFenceSync 0 Check your r_glCoreProfile post your TDM console log
  15. They have 1GB VRAM and the driver is stumbling on the VBO size Old AMD Linux drivers must be even worse in OpenGL than Windows
  16. IMHO it defeats the purpose by making the false impression that to play _any_ mission your system must be able to play _all_. But even then, it does not address the video settings, which by definition are intended to support the wide array of system specs. And what is "playable"? A lot of people don't think 60 fps are mandatory. What about resolution? The more I think about it, the more I like the wiki to be the right place for this, along with per-mission forum threads.
  17. I think we can't force this down everyone's throat but realistically how many players would decide to handicap themselves if this was an option? The game is entertainment, not crime simulator. Immersion-wise it's up to you to decide if you're actually 'grab' the loot or 'tag' it. 'Tagging' means you found it and it disappears from the list of the loot you have to search and discover in this mission.
  18. We've had some high-end master race gamer come crying in the forums that their uber rig can't do 4K with 16xAA and SS maxed out On the other hand Radeons 4000 theoretically must run TDM but give black screen practically. Nvdia drivers can crash the app when a particular mission has used up too much VRAM. How do you put that in system requirements? I think it's the mapper's duty above anyone else to suggest the PC speed level as mappers are not limited in that.
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