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duzenko

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Everything posted by duzenko

  1. Could be a crash in the OpenGL driver related to ARB shader misuse @Dragofer if it's in the FM assets, then it should be fixed there
  2. Regret I can't repeat it Does it crash for you after a game restart and quick load? After config reset? Can you try a windows build?
  3. Guess what the sustained CPU clock is for i7-12700H under stress test?

    Spoiler

    Whopping 0.4GHz for P-cores

    image.thumb.png.36b881867ab34a0da236d1faa837c281.png

    Not much difference with "normal" (non-AVX) tests

    image.thumb.png.89a2d78a52757c89a1055ff1f8573ce1.png

     

    1. Show previous comments  1 more
    2. duzenko

      duzenko

      Quote

      P-cores are more efficient than E-cores

      This is what I see as well, in general

      Quote

      maybe it needs better cooling

      No, just better core management

      Quote

       the E-cores are doing their job of increasing multi-thread performance and spreading the heat

      More the latter than the former in my case

    3. chakkman

      chakkman

      The "H" CPUs are mobile CPUs, so, that's gotta be a laptop.

      Are you measuring that on battery, or on power cord?

      Check here for proper benchmark results: https://www.notebookcheck.com/Intel-Core-i7-12700H-Prozessor-Benchmarks-und-Specs.589169.0.html

    4. jaxa

      jaxa

      Quote

      The "H" CPUs are mobile CPUs, so, that's gotta be a laptop.

      That would be the typical encounter, but sometimes you see those chips in mini PCs or soldered onto weird motherboards:

      https://videocardz.com/newz/intel-alder-lake-h-cpus-up-to-core-i7-12700h-are-now-available-with-desktop-motherboards

  4. I'm afraid, @Keeper_Riff may no longer be with us
  5. Can you attach a savegame before the click?
  6. Strangely appealing bell tower https://maps.app.goo.gl/RhGxF6TS8nTRX9bd6?g_st=com.google.maps.preview.copy
  7. Anyone has a clue on how to get VSync working with TDM on a laptop with Intel Arc? It's always on if on the iGPU but always off when on the Arc
  8. You're right of course, but what would be the final solution? The gui code confuses me. Simplest way might be to use a different spawnarg (other than "gui") to pass gui name to the standard script. But we'd have to fix it on each mission level - too much stress. Then we could add more hacks to the gui code, such as ignore standard "gui" for "some" entities - but what would be the filtering criteria?
  9. Oops, I hope commit 16666 opened no gateways to Hell

    1. demagogue

      demagogue

      If it didn't the first 15 times, I think it's okay for the 16th time.

    2. stgatilov

      stgatilov

      Committing the changes to TDM gameplay code is like playing with devil: one wrong step, and it takes your soul 😉

    3. duzenko

      duzenko

      @demagogue It's like - if the first 15 nuclear reactor experiments were successful, then it's safe from now on LOL

  10. Well, this is TDM-era script, and the trigger C++ must predate that On triggers it displays the (separate) message GUI immediately (idEntity::ActivateTargets). Not sure why it's not visible after the first frame - that code makes me sleep
  11. It appears as gui duplication caused by the standard def "atdm:gui_message". At the same time, it calls a script function "tdm_gui_message::showMessage" and triggers redraw of "guis/tdm_message.gui" linked via its "gui" property. The glitch seems to go away when I comment out line 59 in tdm_message.def // "gui" "guis/tdm_message.gui" @nbohr1more @stgatilov who can advise on this?
  12. That was Intel HD 3000/2000 if we're thinking the same issue Fortunately, I never had to suffer TDM on any AMD older than GCN But I'm pretty sure versions 2.05 and most likely 2.06 should work on AMD 3000, they were not far from original D3 Probably no sense to try any new mission/game version anyway. if even D3 can only run on low, then it's one of those entry-level cards like 3450 or similar. Recent missions are too heavy for those.
  13. Here's a 60gps phone video, also seemingly right https://e1.pcloud.link/publink/show?code=XZd8WQZ8WaOTicVS3jarNa6RLe7ABka9dpX
  14. @Daft Mugi I can't repeat this on my end. Is there a decent free program to capture the game video? I tried Windows game bar but it seems to capture at 30 fps. Here's the capture file: https://e1.pcloud.link/publink/show?code=XZW8WQZ1WCAgUYXA98oXTyi3LyFnk0jNChk
  15. Quick saving bug is related to screenshot taking for a save game. Has been broken for a while now. I was kinda expecting this one to be notice before the other fram bugs though. But going straight to quick loading... huh.
  16. Can't remember ever seeing it although I'm on AMD as well But I never tried it with the MESA drivers - and usually my AA is off
  17. Btw i have an ubuntu 22 virtual machine and I cannot get past the main menu. Mouse cursor is not working for me.
  18. @Daft Mugi In case it's not always reproducible could you add a getviewpos in the training mission where the text is about to show? I have been rather busy lately IRL, e.g. this weekend I want to go looking for a used microwave, before that I was traveling, and before that I had some delivery business to attend to. Which is why it's going slow.
  19. Wow, how do you notice those frame bugs?
  20. I think it's a totally reasonable request however personally I'd work around it differently. It depends greatly on your monitor and room brightness however I'd just set gamma to 1.0 and adjust monitor brightness to room brightness. In the end you'll end up with adequate GUI backgrounds. If you think the world is too dark now, use the ambient min brightness cvar. In the ideal world we would not have this problem if we had been conscious about little details like this in the past. I believe this is best fixed in standard .gui/texture assets rather that applying all sorts of hacks on top of it. When you think about, a separate .gui brightness setting makes sense, if applied universally to all guis.
  21. It's in svn already Svn rev 10128 https://svn.thedarkmod.com/svn/darkmod_src/trunk
  22. @Daft Mugi Bugfix candidate: https://e1.pcloud.link/publink/show?code=kZgaGRZ7jc22QYsg1byKxtbEPFqPBRdXdGX (current dev build required) Svn rev 10128
  23. Maybe the beta version did not update right for me Will try with clean download
  24. @Daft Mugi sorry, but it seems that your location is not correct At least for me it moves into the sky
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