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etdarkb

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Posts posted by etdarkb

  1. Hi everyone,

    I maintained the dark mod and the darkradiant package for archlinux for quite some time.

    Unfortunately I do not have time or will to patch the dark mod to make it work on arch since I do not play anymore and I started working.

     

     

    Yet, I think TDM is one of the best game project on the Internet. A great example that is possible to make extremely high quality products without direct support of companies.

    So I am little sad that Archlinux remains without support, can anyone maintain the packages?

     

    Thanks

  2. tdm_update.linux accepts both.

     

     

    Here is a specific example, see the 11th byte:

     

    $ hexdump -n 80 tdm_textures_window01.pk4 #torrent
    0000000 4b50 0403 0014 0002 0008 b242 36e2 c8a0
    0000010 ea60 1fbe 0001 55e8 0001 0036 0000 6464
    0000020 2f73 6574 7478 7275 7365 642f 7261 6d6b
    0000030 646f 772f 6e69 6f64 2f77 6964 6d61 6e6f
    0000040 5f64 6170 7474 7265 306e 5f31 6164 6b72
    0000050
    $ hexdump -n 80 tdm_textures_window01.pk4 #tdm updater
    0000000 4b50 0403 0014 0002 0008 492d 3e46 c8a0
    0000010 ea60 1fbe 0001 55e8 0001 0036 0000 6464
    0000020 2f73 6574 7478 7275 7365 642f 7261 6d6b
    0000030 646f 772f 6e69 6f64 2f77 6964 6d61 6e6f
    0000040 5f64 6170 7474 7265 306e 5f31 6164 6b72
    0000050
    
    

  3. This is from the directory downloaded with tdm_updater:

    e35ef6842233118947f7370069678a11 ./tdm_models01.pk4
    d41d8cd98f00b204e9800998ecf8427e ./config.spec
    0d9899063ae369b0cb1d851f6d83674a ./fms/training_mission/training_mission.pk4
    9ec7bd0324ccf1e6e726cd1884858adb ./tdm_gui01.pk4
    397bda312c65139b406440111236f50e ./tdm_textures_base01.pk4
    d0b6ee3599d3514463ea880aa5333113 ./tdm_ai_humanoid_mages01.pk4
    505a9e44111d1809d74168dca1b6168c ./tdm_textures_stone_natural01.pk4
    16e6708644f21256977b3d93fd61b303 ./tdm_textures_stone_flat01.pk4
    1d19dba6de093bc7e4691aab2137f4bb ./tdm_ai_humanoid_heads01.pk4
    58015576d8566f2d7ff639de7c9f9f69 ./tdm_textures_carpet01.pk4
    8fc8f5ecaa9082f7c3d1ed8ddb2cf849 ./tdm_sound_vocals07.pk4
    e5b2c9125dbb779b2af7fcbfc2224ae3 ./tdm_sound_vocals01.pk4
    d2c1523edd694080faae727f769206a4 ./tdm_sound_ambient02.pk4
    559a95a16a8c5e3a3c4ecd262c3f745c ./tdm_defs01.pk4
    cba82acac836c85231cb404fee569dd7 ./DoomConfig.cfg
    e983d1d596b7020eea0c0152d7b7829e ./tdm_textures_stone_brick01.pk4
    3ef50d022a73780101f312893bdba532 ./tdm_textures_glass01.pk4
    bd2e1a459017f510ac66caba19f54e57 ./tdm_ai_humanoid_females01.pk4
    9799878b16af39f1b6fb0fd27a87ea28 ./tdmlauncher.exe
    e572aaa039075b3b0378fafe59cdbb71 ./tdmlauncher.linux
    209f0c79ccbee6755576e434c07b7378 ./tdm_sound_vocals06.pk4
    be405bf90f58171286a12c5707f4ff15 ./tdm_sound_sfx01.pk4
    7e43f90470c800b5880dd80a84a1a77d ./tdm_sound_vocals02.pk4
    a288b0a67c02734aa5b5c1047e760c0c ./tdm_ai_humanoid_townsfolk01.pk4
    eaf41e563598197cb550718083f94c07 ./tdm_ai_humanoid_builders01.pk4
    1d9bf838b9ae7453c2f7d32106baa8f5 ./tdm_models02.pk4
    06f5be15a6880dd88d724b8a712d8cbe ./tdm_textures_stone_sculpted01.pk4
    b96c05ade67fe36d6ad18b202a05fcbf ./tdm_textures_sfx01.pk4
    4e85528618dd68dc4f71003e9a332ffe ./tdm_ai_humanoid_undead01.pk4
    05408ab2ede4f005ff193a3e94bab669 ./tdm_sound_sfx02.pk4
    7ab5729dcef010be13a83f1727529339 ./tdm_fonts01.pk4
    3bcbb47f25a79679a4d9125aface37a2 ./tdm_ai_steambots01.pk4
    36a7b4250d479b3257529f53effba900 ./tdm_ai_humanoid_nobles01.pk4
    1508ffb0e79639b3ff491da9042e154c ./tdm_textures_door01.pk4
    014ecb4aa9659269bed99c59c491cddc ./tdm_sound_vocals_decls01.pk4
    725b31c5666631c294ed56f5e49dee58 ./tdm_sound_ambient_decls01.pk4
    b2f649e238a557669836f561922645af ./tdm_sound_ambient03.pk4
    c932f136fa5afcf7b67473855e761191 ./tdm_textures_paint_paper01.pk4
    47142517158e6a82c1e0998ffe553201 ./tdm_sound_ambient01.pk4
    79bd6cc7d8ee28633350fa44fd933804 ./tdm_game01.pk4
    53ba505dfefac1740d70bb9f9cde2b0c ./tdm_textures_nature01.pk4
    7f289431cff9813bb6bb432229baf15c ./description.txt
    eb7ce3b948bcd64e6b96c96862188e43 ./TDM_icon.ico
    64f2bd117215f8a709840ee52f20967a ./tdm_textures_window01.pk4
    0ffd1f46af9e71ffec7dd69199a3a887 ./tdm_models_decls01.pk4
    210ddb194f3c65af0f5cc42db0a641e4 ./tdm_textures_wood01.pk4
    05ea6c37741c5eff81b94dd404c4672e ./tdm_sound_vocals05.pk4
    e95eb32944c20944d70c4d713c24f033 ./tdm_prefabs01.pk4
    970b1aae3bd8681eaa999deb6b5535f4 ./tdm_player01.pk4
    0ca3fc761c5d2e72bf8e85749761b186 ./tdm_textures_metal01.pk4
    a1ea4d1b40c050db6f16bdb1775c0026 ./darkmod.ini
    c90ec6bb44ca166bd6c87dd21ef9a9f0 ./tdm_ai_monsters_spiders01.pk4
    1346d7b953eb7903ec82fd339fce26f4 ./tdm_textures_fabric01.pk4
    21726e729150ab4e6ad090fddb9a1f1a ./LICENSE.txt
    2ecde7c04da7b8540448c1a56cb87b2d ./tdm_env01.pk4
    86f8d77a863e490e7625572d2fbdb943 ./tdm_ai_humanoid_guards01.pk4
    56fb4dd16bab18953ea16e2468306a25 ./tdm_update.exe
    fdf8686bd965cc325c23a8557e942757 ./tdm_sound_vocals04.pk4
    34c2ac626e73a8edfa8aaecc41f20bb8 ./dmargs.txt
    f5527d04aff0f4c61d331a3a56f6ffe9 ./tdm_sound_vocals03.pk4
    2d8c1417c92da2cc67f4f5a0d69f3f29 ./tdm_ai_animals01.pk4
    97a210d111a6acbb96ac46269126a237 ./tdm_ai_base01.pk4
    5e3fcda42160860dcbeae37f5fff89e8 ./tdm_game02.pk4
    3e362c9cb38bcba2ce005050462033dd ./tdm_textures_decals01.pk4
    5c0149346f7d2686d5c2df0ec6f2c877 ./tdm_base01.pk4
    126789e6ab16181ce028d57abc2521e3 ./tdm_textures_plaster01.pk4
    7601f4bd3d41c25b81154c72505eeffa ./tdm_textures_stone_cobblestones01.pk4
    9cdf32b54bb62e7ef6036cc7cd857c1c ./tdm_ai_humanoid_pagans01.pk4
    71a2655388776908dc855ae5bdce5e2f ./tdm_update.linux
    ceccf4eb0bfc9da773ce6c287cff7528 ./AUTHORS.txt
    014ad16cbe2d68aa382c4914db84cbff ./tdm_gui_credits01.pk4
    464d88d413c639cd39b4d91450e8412c ./tdm_textures_roof01.pk4
    

     

    This is from the .torrent:

    1dc2544553a15ab0d25eaa215d0862dc ./tdm_models01.pk4
    d41d8cd98f00b204e9800998ecf8427e ./config.spec
    0d9899063ae369b0cb1d851f6d83674a ./fms/training_mission/training_mission.pk4
    7af01de674dd0a7af71f366982804245 ./tdm_gui01.pk4
    0c3e63dc2527dc36bbe6c214b8165fb6 ./tdm_textures_base01.pk4
    c0df21a62109def2a1e6ffd36889037b ./tdm_ai_humanoid_mages01.pk4
    b8947c939f222f71ad04ec91ee85bb8f ./tdm_textures_stone_natural01.pk4
    f8f31e7e511d74dd9b8278c05a7549cf ./tdm_textures_stone_flat01.pk4
    029b7676e61bf8eec4c8b8b636320d7e ./tdm_ai_humanoid_heads01.pk4
    d58f93f1d43f8f344336ee241ef11f36 ./tdm_textures_carpet01.pk4
    f08dfc3ec05e7e9452ab4de5d18ff789 ./tdm_sound_vocals07.pk4
    6dad0ac396d6db4a74fd09bfc380ed0b ./tdm_sound_vocals01.pk4
    9aa4761ea4d02a3d1370705e316286e9 ./tdm_sound_ambient02.pk4
    682070af872325e750fdacea72c3799b ./tdm_defs01.pk4
    cba82acac836c85231cb404fee569dd7 ./DoomConfig.cfg
    d9af59c2c2603ced7a4a21af3db9db82 ./tdm_textures_stone_brick01.pk4
    02ac86321dbeb95915dddb8a5c7aec25 ./tdm_textures_glass01.pk4
    7120479be30b040275ac2b6d9a7f0d59 ./tdm_ai_humanoid_females01.pk4
    9799878b16af39f1b6fb0fd27a87ea28 ./tdmlauncher.exe
    e572aaa039075b3b0378fafe59cdbb71 ./tdmlauncher.linux
    fe4b8bd34eca1ce847bf42df2fc4fc8b ./tdm_sound_vocals06.pk4
    25bd6e48ec25e5df9cb9e51d0bbb0bda ./tdm_sound_sfx01.pk4
    0e0ae0cec80b3dd837b23c86528057c2 ./tdm_sound_vocals02.pk4
    74e67ce0b6fe2c9931080af47fbe6e7b ./tdm_ai_humanoid_townsfolk01.pk4
    307bfa06371f5ed61c0042c1a92d5a3f ./tdm_ai_humanoid_builders01.pk4
    156bbc3caf6d144390186b9ea8c70dc9 ./tdm_models02.pk4
    6c1a810ad278bd4db27d1de407d8c612 ./tdm_textures_stone_sculpted01.pk4
    bb6f575cd006870fecc2292da1953832 ./tdm_textures_sfx01.pk4
    475519c90d1ba2e642cfcd18c0ba8944 ./tdm_ai_humanoid_undead01.pk4
    2c36f62bedfcf59efd4dba114f6574f6 ./tdm_sound_sfx02.pk4
    6eb8d909fb85ef85b8d165a700c0b7cf ./tdm_fonts01.pk4
    a2084b19195e3cfb57b9f361fde386b1 ./tdm_ai_steambots01.pk4
    f88ca89d1dfd8af62dfec7209919551d ./tdm_ai_humanoid_nobles01.pk4
    705ac9c2cd8481a0d8a7cb4b0fcc2f4b ./tdm_textures_door01.pk4
    e0c06649faa828007adc8b0b2361cdad ./tdm_sound_vocals_decls01.pk4
    a74499265c697708e47d2ca459982777 ./tdm_sound_ambient_decls01.pk4
    c9358c5c57b090c180b3da225149ca1b ./tdm_sound_ambient03.pk4
    c56854b7faccd81ddc99c168d4ce06b1 ./tdm_textures_paint_paper01.pk4
    f507190545434c47417ad94538e6e73c ./tdm_sound_ambient01.pk4
    d1c1fbd402ea81f7a0fcc0950c03f382 ./tdm_game01.pk4
    e9ee5f3ab41e0046b4351916c9d97a1f ./tdm_textures_nature01.pk4
    7f289431cff9813bb6bb432229baf15c ./description.txt
    eb7ce3b948bcd64e6b96c96862188e43 ./TDM_icon.ico
    717a5bc13b2c04a4873684ff2984102a ./tdm_textures_window01.pk4
    76df41ab5c0e152530d887649ccf1446 ./tdm_models_decls01.pk4
    0ea774a25c6693f8cc38f7f3cb69cac6 ./tdm_textures_wood01.pk4
    9ae5dd603ebd3842b83ecbe1f18f0deb ./tdm_sound_vocals05.pk4
    83a1f48f030c98da79f04d3938e6310e ./tdm_prefabs01.pk4
    3fc25ab72abdfd1c79d8481a9a1350d2 ./tdm_player01.pk4
    db81f665384322e79e49c9d0b2740c41 ./tdm_textures_metal01.pk4
    a1ea4d1b40c050db6f16bdb1775c0026 ./darkmod.ini
    07255ccbf0298fd79197eaf23baf27ea ./tdm_ai_monsters_spiders01.pk4
    4b25d57ef24ad54137a4c7a9255b8ac0 ./tdm_textures_fabric01.pk4
    21726e729150ab4e6ad090fddb9a1f1a ./LICENSE.txt
    9016aa2d20ca9e846358ceac72fbf24e ./tdm_env01.pk4
    b6ed46b98f090f290f6bb7d2eb98e8cd ./tdm_ai_humanoid_guards01.pk4
    56fb4dd16bab18953ea16e2468306a25 ./tdm_update.exe
    412089b5644ba5dbcaf3d4e2dc0ee320 ./tdm_sound_vocals04.pk4
    34c2ac626e73a8edfa8aaecc41f20bb8 ./dmargs.txt
    2579f007686633b9df253474db4bdae0 ./tdm_sound_vocals03.pk4
    a19cceab09b02d3f5b2242ef5109f817 ./tdm_ai_animals01.pk4
    4b3ca2189e2f69b6511d3b3cc10bc28d ./tdm_ai_base01.pk4
    ccbbcf7d0cc9e6047fa3c655a339c5d4 ./tdm_game02.pk4
    9753328ee3277a4353975869a8f8657a ./tdm_textures_decals01.pk4
    14cec547ee0f9f2753a79aa38398d54f ./tdm_base01.pk4
    35026b4c9bba6bba7a7502dd4fcf9207 ./tdm_textures_plaster01.pk4
    cd886d4338b2f43b40eb6b3eee88e3b5 ./tdm_textures_stone_cobblestones01.pk4
    d8fc6dbe6ee02880a99d6f96fa7d1a5e ./tdm_ai_humanoid_pagans01.pk4
    71a2655388776908dc855ae5bdce5e2f ./tdm_update.linux
    ceccf4eb0bfc9da773ce6c287cff7528 ./AUTHORS.txt
    7c320809996122686390e06fa39f9561 ./tdm_gui_credits01.pk4
    20b1b7a3dc719fe6c5193154ff5e0746 ./tdm_textures_roof01.pk4
    

     

    And fun thing is... they both are ok for tdm_update.linux!

    It is strange, isn't it?

  4. About the save thing I am for absolute freedom: in single player games nothing is really important. It just you and the game and you can play as you want. Some people like to ghost missions and restart in case of error, others like me like 0-kills play (A part few levels against monsters in Thief 1, I hardly ever used the sword) but I reload in case of error... it does not matter if you like it or not. I just like playing this way. Since it is SP I should not bother anyone. About what I like, as Fidcal said it is the feeling of being there. In general I like shot-and-up games, but only in Thief and TDM I really felt like inside the game instead of outside guiding a stranger. Another thing I liked in the original Thief was the over-arching story, but this is lost in TDM.

  5. After a while I wanted to play the dark mod again, I am happy to see the community is still active. I once again got the `black screen' on startup, and I solved it the same way.

     

    The get the feeling of the game again I wanted to play the Training Mission, but I got the message on post title. Exploring the source code a little I got the game seek that executable using

    g_Global.GetDarkmodPath() / "tdmlauncher.linux", and according to the log 'Darkmod directory is /opt/doom3/darkmod/'; so it seems a little strange as the resulting path seems correct.

     

    I read about in the wiki, but my dmargs.txt contains only comments (or so I think, it contains only lines starting with #).

     

    What can I try?

    Thanks

    etb

  6. Having said that... (Curb Your Enthusiasm, anyone?)

     

    I, too, like the relighting of torches thing. But I, too, would rather have it "defeatable" -- only another torch can relight a torch. So if you douse all the hand held torches before they start relighting them... them guards are in the dark. Challenge + asset (water arrows) depletion = choice. It's no good to have no indication what torches can and will be re-lit.

    I am pretty sure it is for the mapper to decide there is a variable that you can give to guards making them unable to turn on the torches.

  7. Played on Ghost finally, here are my impressions:

     

    - Well done story, I got well hooked in the seek of the missing person. Alas...;

    - Nice patrols and number of guards;

    - I loved the fine tuned AI: you have to be pretty careful indeed on opening doors switching lights or slashing torch. Well done;

    - Very thief style with the no-kill, limited KO and such objectives;

    - The architecture is poor and the interiors feels empty;

    - On the other hand I loved the gardens! btw, the flowers do not cast shadow and the mushrooms lights are... squared?

    - I also got the crash on the roof, you already know;

    - You need better beta tester! ;) I got one z-fighting and many wrongly rotated textures;

    - The `body awareness' of TDM is nothing like the one of the real world, but opening the secret entrance using a switch through the wall is too much even for our extremely flexible thief hero. I had to use noclip to understand how I was supposed to open that;

    - Putting the money bag only on the static guards on front of the door is not fun, it annoying: I do not think everyone should have its money bag but only on the most `unattackable' guys is evil!

    - No-one of guards have the `home key' how are they supposed to enter in case of problems?

    - As fidcal said it is bothersome seeking the hidden book without any reference: I did not think the `secret hiding place' was in the same room I sought everywhere... :S

    - On the other hand (again) the hidden button in the Office was well placed: next time put a frobbable chair...

     

    Thats it by memory!

     

    Anyhow I had fun and thanks!

  8. Well, I did tried after a friend of mine said that it was possible.

    And he was right, you can do the first level entering from the main door and simply slashing over everything (ops.. everyone).

  9. Welcome in the world of Thieves. :D If you want to kill... why bother with TDM? Use doom3 :D

     

    Joking a part, the fight is very hard at the moment. It seems in the future the current way will be the `Expert mode.'

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