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ocn

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Posts posted by ocn

  1. 0,0,0 is no longer a danger, as it was in Dromed.

     

    A "blue room" is just any box where you put entities the player doesn't need to see. You use it to hide the secret inner workings of your map. A good example is the prefab "darkmod\prefabs\misc\ StartObjectives,Shop,Tools,Ammo.pfb".

     

    There is no prefab folder in my TDM installation. I just get an error when I try to import one.

     

    EDIT: Wow! This is getting really embarrasing now... I had to unzip something first... Think I'll get some sleep before posting any more questions.:(

  2. ...

    And monsterclip is just a brush which is non-solid to everything except AI. You could make a monsterclip stairs so that your ruffian AI can "jump" (run) over a table and attack the player. All you need to have is a MC brush which covers the table and then few stair-like ones, with which the AI can walk on the table.

     

    Ooh! Right.... I thought it excluded that particular area from the AI pathfinding completely. Like that patch of the world didn't exist at all to them.:blush:

  3. why not? i think monster-clipping is the way to go..ramps for slope parts, and stairlike monsterclip brushes for steep parts. big blocks for unpassable parts. But i am not sure about that but i seem to remember it should be done like that.

     

    My post may have been a little unclear. Isn't monsterclipping used to keep NPCs away from certain areas? I can't monsterclip the ground as I would want AIs to walk upon it. But since AIs are not "aware" of patches I just wondered if that would cause any problems at some point.

     

    EDIT: It seems to work ok. The pagan wouldn't move at all (but that could be some other issue), but the guard chased me like mad.

  4. ...

    Also note that the AI does not know patches exist, but will still bump on them or walk on them. If you patch is in the ceiling, no matter. But if it is in the reach of AI, then you need to monsterclip.

     

     

     

    What if patches are used to make an uneven ground? Would that bring about any AI based issues if they can indeed walk upon them- but if they're on the ground I can't monsterclip them.

  5. Thanks for all the answers.:)

     

    As I have been into Dromed in the past, I'm also a little stuck in that world with regards to how it all worked. I can't find any reference to dangers building around the 0,0,0 point within Dark Radiant so I'm guessing it's Ok. Is that a right assumption? And what about a blue room? Can't find much info on that either.

  6. Go ahead and use the tiny grid for models and entities. That's OK. You can be really creative when the grid is that small, when you're placing stacks of coins, or mushrooms, etc.

     

     

    I often find I simply have to, after all there is No Honor Among Thieves.;) Those coin stacks seem to attract a lot of unwanted attention from the shadows... But that could just be my imagination playing tricks on me.

  7. Either Patches:

     

    http://modetwo.net/d...p?title=Patches

     

    ...or imported ASE (preferable due to smoothing groups) or LWO models.

     

    :)

     

    Hmm... I see. Thanks. :)

     

    EDIT: But it says: "Will NOT seal against the void." So if I wanted a rounded ceiling I would have to place a regular brush above (aligned with the walls) to do the actual sealing, right? (a lot of ceilings here, but different with meanings).

  8. Thanks for the suggestions. :) It ain't easy getting it to look right... Need to work on this a bit. Is it a huge project to edit a model like this? I have some blender experience, but I wouldn't know the first thing about getting a model into a game.

     

    EDIT: Actually, I just solved it. There's an empty wooden plaque that I just rotated 180 degrees and placed behind the wolfs head. Cool!:)

  9. @ Serpentine: Thanks for the link, it is interesting. I've used their Wax software in the past. I don't know how I missed this.

     

    @ Tels: Thank you. I agree with your input. I do feel that the arms of the oil lamps extend sufficiantly from the wall, though.

     

    I was going to depict the site of a horrible freak accident as shown in this screenshot. However, the wolfs head doesn't have a backside to it. Any ideas?

    post-3566-12914669544_thumb.jpg

  10. Looks like a really good start. :wub:

     

    Obviously you are at home with DR.

     

    Thanks... :)

     

    Does anyone know of a good screen recorder to record gameplay? Haven't ever tried recording games before. It's for the TDM video tutorial for dummies that I'm gradually attempting.

     

    I've tried Camstudio which wouldn't do it. And Taksi which also just recorded a black screen.

  11. You can do that with decals, It's a texture you apply to a surface, easiest way to do is to select a surface you want to place it on ( ctrl-shift click surface) then use the create decals button, load a decal from media tab to texture browser and place it on the decal (still selected) by clicking on the decal in the texture browser.

    Doing decals this way is good because it lines up with the surface and you avoid Z-fighting , you can resize the plane offcourse, it will be kept planar to the original.

     

    I tried. And it shows up in the 3d view of the editor, but not in-game.:blink:

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