ocn
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Posts
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Posts posted by ocn
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Thumbs up!
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Try "alphatest parm3" in the material definition
Way over my tiny little head.
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Is there a simple way to dynamically control the transparency of certain entities? I keep searching for transparency, but I get nothing.
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Well, right now I'm working on The Dark Moods' first single. Should be out in stores sometime this spring. You should check out their debut album as well when it comes- The Bridgeport Bandit Rock Opera.
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I've found that I need to apply these properties to sounds for them to be audible:
s_mindistance
s_maxdistance
s_volume
s_looping
Some sounds just don't work, don't know why.
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Apparently those rotating things were indeed particle emitters. More precisely falling leaves that I edited myself, so big surprise there.
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I am way too late, but wouldn't it work with an animated noisy normalmap (maybe combined with an animated specmap)?
Have to try some of these suggestions some day.
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Also, why use showTris 3?
Just playing around. Sometimes when I have friends over I like to show them what I'm working on, and type in commands I know but neither of us understand. And I look smugly at them. Only this time those rotating blades of death appeared and I was dumbfounded.
No, there are no fog particle emitters, and no gui overlays.
There are particle emitter nearby, but not everywhere- those rotating things are all over the place though they seem to lessen near the edges of the map.
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Ahem... would fog light produce magnitudes of rotating polys all over the screen when doing a showtris 3?
EDIT: Nope- it's not the foglight. I deleted it and they're still there. Probably supposed to be there, but weird nonetheless. What are they?
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Thanks.
I will proceed.
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I'm not sure why the name should have to be descriptive. As Tels pointed out, the description takes care of that part. I would imagine that you'd quickly run out of elegant options if you had to restrict your naming in that way. A certain degree of association between the name and the function is obviously a plus, but not needed in my opinion.
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But adding new stuff is so cool! And fun! And new! And shiny!
Like a pack of new crayons:)
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Does it happen with all materials or just that one? What graphics card do you have and what driver version?
There was a bug with older Radeon's (1xxx) which would lose perspective correct texturing (looks like it's happening there). About all that comes to mind.
When it happens it affects all textures.
HARDWARE:
Primary Adapter
Graphics Card Manufacturer Powered by ATI
Graphics Chipset ATI Radeon HD 4800 Series
Device ID 9442
Vendor 1002
Subsystem ID 0502
Subsystem Vendor ID 1028
Graphics Bus Capability PCI Express 2.0
Maximum Bus Setting PCI Express 2.0 x16
BIOS Version 011.013.000.001
BIOS Part Number 113-B50107-101
BIOS Date 2008/09/30
Memory Size 512 MB
Memory Type GDDR3
Core Clock in MHz 625 MHz
Memory Clock in MHz 993 MHz
Total Memory Bandwidth in GByte/s 63,6 GByte/s
SOFTWARE:
Driver Packaging Version 8.681-091124a-092498C-ATI
Catalyst™ Version 09.12
Provider ATI Technologies Inc.
2D Driver Version 8.01.01.984
2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/Class/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000
Direct3D Version 8.14.10.0716
OpenGL Version 6.14.10.9232
Catalyst™ Control Center Version 2009.1124.2131.38610
EDIT: Updated the driver, but the issue persists. But at least now I can switch out and in of textured mode to fix it. That's good.
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Those were really encouraging words, Sotha. Thanks. I shall repent mine wretched sins and try some of those suggestions tomorrow. I'm a terrible planner, so I guess I should start with a pen and paper this time. I believe the story is rock solid so I won't abandon it in any case, I was just a little overly ambitious here...
I also forgot to credit my daughter for providing the voice of Lady Helena.
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Thanks guys. I needed that. As for what broke it is anyones guess. I did something that ripped my brushes slightly apart and they wouldn't snap back... so I had to revert to a previous save without a rather big revision. Attempting to rebuild what I had messed it up further. That's usually what happens when I try to fix things, so I think it's better to start fresh, at a later date. Can't think about it now, though. But I definitely will.
Good luck to everybody else entering.
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I'll be taking a break from my contest mission now. I don't think I'll ever be done with it. I suck big time at mapping it would seem. I've completely broken it, and I can't bear the thought of starting from scratch right now. Anyway, I made a little something with whatever I had working in the hopes that it would inspire someone else to join in on the contest. A little rough around the edges... but guys, I really need a supporting pat on the back right now. I got the TDM blues.
Autumn's Breath "teaser".
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I agree with rich_is_bored. Ubuntu might be the way to go. No issues whatsoever in my experience.
EDIT: Unless you want a dual boot setup.
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Did you snap something to a larger grid than they were build at?
I'm not sure. I was adjusting a patch decal, and I was trying to navigate with the AWDS keys instead of the arrow keys for a second. I could see something happening, but thought not much of it until I turned around and saw all these pink caulk stripes all over the place.
EDIT: Seems I have to exit DR and reopen for the "error" not to translate to other saves. Sadly, I've lost a rather large modification to the mission. Oh, worry not child... this may lead to bigger, better things.
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Help! Bit of a crisis here. I must have inadvertently pressed a key or something. Now there's an ever so slight gap between the brushes, revealing both caulked surfaces and z-fighting... and boy are they battling for survival. I'm not touching anything until further notice.
EDIT: Yes. My map is broken... current rendercrop error. Luckily I save often. But I'd like to know what might have caused this sudden disassembly of my structures.
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ragdolls be ragdolls, since they're usually walking and not falling great heights...
You never know what a ragdoll might be up to. Reminds me of a particularly scary doll my sister had when we was little... Oh! Great move Serpentine, I won't get much sleep tonight.
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you should be able to just flip her to face the correct way before the fall, otherwise you can pose the ragdoll if theres no long drop distance, i.e you find her already face up. To pose ragdolls ummm there was something recently on the forums asked by BD, otherwise the wiki most likely has the relevant commands and notes
I've managed to rotate her correctly. It didn't occur to me to fiddle with the rotation of the actual ragdoll rather that the rotation of the teleport entity. The results are sending shivers down my spine. This is going to be real cool when it's done. Are there any plans to modify the females so that their skirts rest at their feet as they're lying there? The view is... ahem... sort of distracting.
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Back to my dramatic falling ragdoll scene... Can I control which way she faces when she hits the ground? I seem to be able to control her rotation on one axis (don't ask me which, cause axis are confusing to me), I just want to flip her over, so she lands face up. I want to see her eyes, her pain... her story. Yeah! That's it... her painful story.
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I don't think so. I think there is only one script that works that way - the main darkmod one and it includes all the other darkmod ones. For the mapper if you put the script in a script folder it still needs 'including' in a map script file.
This is what I do to get round it. Keep your map and script file the same name all the time and to save backups use Dark Radiant's 'Save copy as'. When you use that it saves a backup with a name or number of your choice but your main map stays the current map for normal saving. I put these copies in a sub folder just for that map and I just give them a number which I increment each time. Once started it's very quick and your main map stays the same name all the time.
I'm an old dog, new tricks are hard, man... But I'll certainly try to approach it your way instead. Thanks.
So, what are you working on right now?
in TDM Editors Guild
Posted
Thanks. The Dark Moods were of course a joke, and in no way related to any WIP. The track itself however will be part of my royalty free music library when it's done (w/o any voice overs... sadly.)
@Shadowhide: Nice work.