whisper
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Posts posted by whisper
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Hi, just a quick question re:objectives editor, I've set up 5 objectives 1 steal an object, 2-4 are loot values for each difficulty levels and 5 is a "get back to where you started from" objective. the crazy thing is that when I complete the loot objective before the object one the completed loot one unchecks, making it impossible to complete objective 5 which relies on the other 2 being complete. the really funny thing is that when I steal the object first and then do the loot objective there is no cancellation and the mission works fine.
As far as I remember I did the loot via the "group identifier" drop down option and the object is a "name of single entity" one.
I already tried making the loot objectives irreversible but then I get a complaint about my objective logic.
My overall logic is 1 AND 5 AND 4 (overall) 1 AND 5 AND 3 (Hard) 1 AND 5 AND 2 (Easy)
any ideas?
Thanks,
Whisper.
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Find darkradiant.exe. Right click it and go to properties. Go to the compatibility tab and disable desktop composition.
Then run the program and see if that helps.
Horay it works! Thank you!
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Hi, hope this question hasn't been answered already somewhere else... I downloaded the mod and have run a few missions, everything seems ok there, however, when I run DarkRadiant the grid views begin by responding to my mouse sluggishly and then cease up completely. I downloaded the C++ thingy from the site and am running on the following:
windows vista
Dual Core T7500 2.2 GHz
3 GB ram
GeForce 8600M GT
sometimes I get a couple of seconds of good movement, my cameraview is set to wireframe so I don't think it can be a graphical issue
thanks for the help,
Whisper
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
Ah, no matter, I had a look at the A-Z tut and saw that the objective type for loot was "overall", I had assumed it needed an identifier and dunce-ishly opted for "group identifier" basically because it made the sentence above the drop-down in the objectives editor read "Aquire xxx loot" rather than "Aquire xxx entities" which I thought made more sense... should have just followed the tutorial... oh well!
just out of interest, what is the difference between these two types??