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whisper

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Everything posted by whisper

  1. Ah, no matter, I had a look at the A-Z tut and saw that the objective type for loot was "overall", I had assumed it needed an identifier and dunce-ishly opted for "group identifier" basically because it made the sentence above the drop-down in the objectives editor read "Aquire xxx loot" rather than "Aquire xxx entities" which I thought made more sense... should have just followed the tutorial... oh well! just out of interest, what is the difference between these two types??
  2. Hi, just a quick question re:objectives editor, I've set up 5 objectives 1 steal an object, 2-4 are loot values for each difficulty levels and 5 is a "get back to where you started from" objective. the crazy thing is that when I complete the loot objective before the object one the completed loot one unchecks, making it impossible to complete objective 5 which relies on the other 2 being complete. the really funny thing is that when I steal the object first and then do the loot objective there is no cancellation and the mission works fine. As far as I remember I did the loot via the "group identifier" drop down option and the object is a "name of single entity" one. I already tried making the loot objectives irreversible but then I get a complaint about my objective logic. My overall logic is 1 AND 5 AND 4 (overall) 1 AND 5 AND 3 (Hard) 1 AND 5 AND 2 (Easy) any ideas? Thanks, Whisper.
  3. Hi, hope this question hasn't been answered already somewhere else... I downloaded the mod and have run a few missions, everything seems ok there, however, when I run DarkRadiant the grid views begin by responding to my mouse sluggishly and then cease up completely. I downloaded the C++ thingy from the site and am running on the following: windows vista Dual Core T7500 2.2 GHz 3 GB ram GeForce 8600M GT sometimes I get a couple of seconds of good movement, my cameraview is set to wireframe so I don't think it can be a graphical issue thanks for the help, Whisper
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