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Posts posted by Shadowhide
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No.Period.
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Not that I want to play the part pooper, but are you sure that's legal? I mean, if the people doing the mod intended it to be distributed on Steam, I highly doubt it's meant to be used without it.
I'm living on the edge alright
A few examples:
Therequite a few new areas, new details and items just only at UNATCO HQ.
Offices have been improved, new secrets installed etc.
You forgot to mention that new details are either unnoticeable or plain silly like NSF terrorist dummy with throwing knifes and later on a crowbar stuck into it
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I reached UNATCO and even hell's kitchen.This mod is more like a texture pack with a few objects thrown here and there and minor geometry changes,it would be ok if it wasnt for distribution policy
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fuck Deus Ex Revision,the jews who made it and square enix
still managed to run it on GOG version though
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the funny thing is no one complained about downgrade when Bioshock : Infinite was released and it was a downgrade of all downgrades
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("Would you please sign my petition?" -"Okay.")
"Are you gonna sign this or will it be your surviving family members ?"
never liked SH though
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I finally got the game to recognize a resolution of 4096 x 2304 and the game looks even more fantastic. I'm running the game using an EVGA GeForce GTX 970 SSC ACX 2.0 video card and I've noticed no drop in FPS. I'm also using an 88" HDTV as my monitor.
and?
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Just loaded Deus Ex - the original - God the graphics are awful - and Deus Ex Invisible War isn't much better
Just loaded Wolfenstein 3D - man the characters are sprites and not even 3D,I dont care if its an old game,no modern day graphics ? Fuck it.
HR is about human ethics
And cinematic takedowns
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His vision is augmented
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Sorry, reflex ;-)
still his eyes aren't glow,so he cant justified
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He also wears them at night
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I would create a brush textured in caulk and surround your object, then convert the brush into a fs and set up the stim-response on that instead.
that what i did,no luck
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I have an object that reacts to the water stim,but it reacts only when water hits near its origin.Can I make it react if water touches any side of its physical model ?
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why aren't they doing Thief spiritual successor... :>(
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Writing on the wall
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Shoking revelation:
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I haven't seen this one yet, the dump is showing this stacktrace:
> ntdll.dll!ZwRaiseHardError() Unknown
ntdll.dll!LdrpInitializationFailure() Unknown
ntdll.dll!string "Enabling heap debug options\n"() Unknown
ntdll.dll!LdrInitializeThunk() Unknown
From googling around it suggests that there is a DLL missing on your system. Are you absolutely sure that you have the correct VC++ 2013 Redistributable installed?
yeah,vcredist_x64
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ok,here is the log : http://rghost.net/60450074
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Tried to launch launch portable 2.0.3 x64 version with Threading Optimization turned off and set to "auto" and its still crashes.Where do I grab the log ?
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yeah,Nvidia GPU.Display is set to Single Performance already but Threading Optimization is turned on.Is that causing crashes ? Guess I'll stick with x86 version for now,2.0.3 works even faster than x64 1.8.0
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yeah,sure x64 ones
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For some reason every x64 build since version 2.0.0 crashing for me,x86 versions working fine
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1 - use script :
void main(){
$player1.setHealth(NumberOfHitpoints);
}
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Nice ones. How far are you from completion?
still dunno
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some more WIP shots from my map :
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When does a games developer earn your respect and admiration:
in Off-Topic
Posted
Never if you ask me