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Shadowhide

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Posts posted by Shadowhide

  1. I understand him, and it sounds suspiciously like a particularly bad case of Tourette Syndrome.

    no he's fine,it just a role he plays,though he plays it very believable and i actually laughing all the time while watching his videos.

    this is the one of my favourites,but my favourite is Heavy Rain review where he was talking how bad PS3 is and telling stories about his early life in Soviet Union comparing it to main character life...

  2. I cant get TG FMs to work on Darkloader. I'm wondering if its because I'm using the disk with all 3 Thief games on it? I have an individual disk for T1 and T2 and they work fine with Darkloader.

    unzip contrib.zip in your TG folder

    unzip new_dark.zip in your TG folder

    add " dark1 " line in the end of cam_ext.cfg

    create "patch" folder in your TG folder and place intrface.crf from Thief1/doc/T1.7z

     

    create T2.exe (yes,you have to launch T1 via T2.exe now) shortcut and add " -fm " parameter to it

    then run game from that shortcut(new fm selector will open),configure fm folder and select wanted fm

  3. biggest complaint they got for original doom 3 was that it was too dark ( they lost sales because some people asked for their money back or refused to buy it), so maybe they removed the dynamic shadows because of that complaint, and not about it having to run on consoles.

    flashlight available with the weapons is BFG editon,so i dont thinks the darkness is the reason

    but I've also read that they put in some new graphic effects, for example motion blur (why ever :blink: ), so maybe the overall performance after this wasn't all too good (at least on the consoles) and so they just threw away the dynamic shadows, who knows

    actually motion blur is only new graphic effect

    bad performance on consoles ? haha,as i said Doom 3 was working fine on XBOX1 with dynamic shadows and Xbox360 and PS3 can handle alot

  4. maybe they removed the shadows so they can't distract the players from the plot ;)

    once Carmack said : "Story in a game is like a story in a porn movie."

    so its not making any sense

    any more versions ?

  5. whats happened to Carmack ? who's to blame ? Bethesda ?

    You know whats most funny about BFG editon ? There is no dynamic shadows ! Doom 3 for XBOX1 had them !!!

    so they took XBOX1 version of D3 (yes,they took XBOX version,because PC version graphics was clearly better,also cutscenes was videos instead of being made in realtime engine in XBOX version),removed shadows,added few godawflul levels that was made in 15 minutes,added Doom 1 and Doom 2 as the bonus games (but no one of newer genereation will not play them anyway) and they want 30$ for this.

    now lets try so solve that mystery together : WHY THEY REMOVED SHADOWS FROM THE RE-EDITION OF 2004 YEAR GAME FOR NEWER GAMING PLATFORMS ? xbox 1 was able to handle realtime shadows so xbox360 should too,PS3 has even better hardware than xbox360 and i'm not even talking about PC.

     

    Also take a look at Carmack's 3D headset.I was lolled hard when i saw it

     

    Carmack_Head_Display_hands-on-1_large_verge_medium_landscape.jpg

     

    is this a 320x240 VGA monitor attached to a head via the adhesive tape ?

    • Like 1
  6. DX 3 was excellent. I vastly prefer it over Dishonored, one reason being that DX 3 was not so damn easy compared to Dishonored. It's DX 2 that was utter crap. Are you maybe confusing something? ;)

    excellent ? haha.Game with a third person cover,forsed gunfights with the bosses,"choose the button" ending,not mentioning absence of dynamic lights and mirrors that were in DX1

    btw not sure if DX2 is utter crap as you say

    Dishonored is better than DX3

  7. eigenface, is you find a way to program/create AI for flying models to change from hoovering curves into intelligent AI with vision, alert states, and patrol routes would be terrific!!

    That would add a new level of gameplay. Would definitly love that!! :wub:

    flying guards ?

  8. @ Shadowhide - I cant wait to see your reaction to Thi4f when Garrett can upgrade his Keeper powers eg summon a horde of burricks to fight for him or fire a laser beam from his mechanical eye, by finding various glyphs hidden throughout the levels.

     

    You know its going to happen. Thank the ending of TDS for that.

     

    i'm pretty sure thi4f is cancelled.It was announced in 2009 and there is no official news since then

     

    um...i never finished TDS

  9. Cough! Cough! Invisibility potions! Cough! Cough!

     

    few questions : how long invisibility lasts and how much potions player have ?

    its lasts no longer than minute and player usually have no more than 1 or 2 potions

     

    in dishonored your powers is almost unlimited

     

    Welcome to the new age :D

     

    new age clearly sucks

    I am amazed how people "eating" clearly poor games like mass effect,COD,skyrim ect.

    the grass was greener back in my day

  10. than it wouldn't be a gameplay-trailer ;)

    why ?

    have you seen it ?

    http://www.youtube.com/watch?v=dilAPQiIxo4&feature=plcp

     

    if you want horse in you map - just add those lines to your custom .def file

     

     

    entityDef RidableHorse

    {

    "inherit" "atdm:ai_animal_horse_tame3"

    "spawnclass" "CAIVehicle"

    "scriptobject" "ai_controllable_base"

     

    // friendly to the player

    "team" "0"

     

    "frobable" "1"

    "frob_action_script" "frob_ridableAI"

     

    // let the player mantle and stand on the horse

    "is_mantleable" "1"

    "push_off_player" "0"

     

    "steerSpeed" "1.5" // steering rate

    "time_to_max_speed" "2.0" // time it takes to get from 0 to max speed

    "max_reverse_speed" "0.0" // max reverse speed as fraction of max forward speed (NYI)

     

    // rider positioning. Try to pick a fairly steady joint

    // also, the player shouldn't clip into the AI when attached (for now)

    "ride_joint" "rider"

    "ride_offset" "0 -10 0"

     

    "speed_0_anim" "walk"

    "speed_0_min_rate" "1.0"

    "speed_0_max_rate" "2.0"

    "speed_0_next_speed_control_frac" "0.25"

     

    "speed_1_anim" "trot"

    "speed_1_min_rate" "1.0"

    "speed_1_max_rate" "1.5"

    "speed_1_next_speed_control_frac" "0.65"

     

    "speed_2_anim" "run"

    "speed_2_min_rate" "0.75"

    "speed_2_max_rate" "1.0"

    }*/

     

    ///////////////////////////////////////////////

    /////horse with saddle (no rug or bridle)/////////

    ///////////////////////////////////////////////

     

    model horse_tame4 {

    mesh models/md5/chars/animals/horse2/tdm_horse_saddle_only.md5mesh

     

    channel torso ( *neck4 )

    channel legs ( *origin -*neck4 )

     

    anim af_pose models/md5/chars/animals/horse2/af_pose.md5anim

    anim ik_pose models/md5/chars/animals/horse2/af_pose.md5anim

     

    anim idle models/md5/chars/animals/horse2/idle.md5anim

    anim idle_01 models/md5/chars/animals/horse2/idle_01.md5anim

    anim idle_02 models/md5/chars/animals/horse2/idle_02.md5anim

    {

    frame 35 footstep

    frame 56 footstep

    frame 89 footstep

    frame 237 footstep

    frame 254 footstep

    frame 270 footstep

    }

    anim idle_03 models/md5/chars/animals/horse2/idle_03.md5anim

    anim walk

     

     

     

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