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ungoliant

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Posts posted by ungoliant

  1. This is perfect and easily as good as the puddle in T4, but using real reflections will kill perf, so a cubemap is the way to go - well done mister!

    hopefully better cubemaps than used in T4. some of those look god-awful and completely out of place. i remember being in a small room with a glass cabinet or something and it reflected back a huge room with a red-carpeted staircase. everything in the level used the same cubemap. looked outrageously lazy and terrible, and thats not the only example.

     

    can't wait for the day we get vertex painting on worldspawn. Should be possible if you can assign it to the individual primitive nodes somehow. would require rewriting d3 code for void sealing though, which I bet would suck a lot. also having to rerelease all existing FM's after re-dmapping (after you rewrite the dmap code). *sigh*, probably will never happen

  2. this game is the problem. it's a divisive and polarized topic. However, everybody can agree TDM is the best thing since sliced bread, so for the most part there's not a lot of drama or heated 'discussion' in the rest of the forums. At least, the public ones.

    • Like 3
  3. No the compass is available in the map in the menu AND on the minimap.

    oh right, thiaf has a minimap. i disabled that garbage. thief games should not have minimaps, pretty much period. I stand by my statements. Having a minimap with a compass actually results in something even worse than I described, so i actually gave thiaf more credit than it deserved.

  4. I keep hearing people saying this about the map/minimap in game, it is not shit, it is exactly what you see in game. They literally took the floor plans and put them in game.

    And yes there IS a compass. On the minimap (press F1 to get it to open) there's a N that rotates with the player direction just like the compass in the original games.

    Yeah.. i'm aware of all of that. My conclusion: its shit. Pressing 'f1' to get to map is tolerable. having to navigate a main menu to the map option to screw around with the scale is not. You can see 1 piece of the map because its zoomed in too far by default. also if your mouse scrolls over anything selectable in the main menu, the map overlay is gone. and now you have to select the map yourself, with the mouse. the compass is only available in the map screen, which is intolerable. using the objective indicators in game, and vaguely remembering what direction it was in is much more helpful than pressing f1, select map, now look at direction i'm facing, for EVERY time i want directional information. It should be available on the fly without a dumbass objective indicator.

     

    basically, the problem is not with the lack of map/compass or the accuracy of the map/compass. Its the way the player interfaces with them. It IS shit.

  5. ok so i beat t4h thi4f gam4, no knockouts, no kills, no focus, and some other restrictions. the ending was... i dont even know. but yeah, theres a final bossfight. doesn't really seem to be a resolution at the end, but at the same time you could take it or leave it without a sequel (thank god). i dunno. having beaten all the thief games now, i find myself questioning "which thief will i replay next". It's kind of a tossup between tma and tds. i really can't see myself replaying thiaf again unless theres some drastic improvements to some of the game mechanics and the whole loot grind nonsense. also, rope arrows are a total crapshoot, and don't seem worth buying most of the time. I'd go as far as to say theres no reason to buy rope arrows except for completionist gameplay.

     

    I kind of wonder if the game is more or less (enjoyably) playable with focus. I never touched it. Even though its a garbage mechanic, i wonder if the game itself is so much more garbage than focus, that using focus might actually improve the experience? that would be pretty sad.

    For example, the objective indicator is a garbage mechanic. but the provided ingame map system and lack of compass are even MORE garbage. I found myself not even wanting to bother with the game at an early point if i couldn't get some sort of directional guidance that didn't suck, so i actually turned it on, and it improved the gameplay.

  6. The first thing you should do when you start building a new mission is to insert this prefab:

     

    prefabs->misc->StartObjectives,Shop,Tools,Ammo.pfb

     

    This does several good things for you:

     

    1 - gives you a properly named ambient light covering a very large area

     

    2 - gives you the LeakTest entity as entity #1, which is extremely handy when looking for internal leaks

     

    3 - gives you all the available player tools for each difficulty level. You can then delete what you don't want, and set the inventory counts properly.

     

    4 - gives you a shop entity (which you can remove if there's no shop)

     

    5 - gives you an objectives entity (though DR will give you one if it's not present when you start defining your objectives)

     

    6 - gives you a master key that is helpful when building/testing (but remember to delete it when you ship)

    that sounds like it effectively replaces the useful bits of the old startmap. surprised i didn't know about this.

  7. Still, I tend to answer because it starts off actual discussion, which is what I enjoy! And of course it's tame; it's hardly the most pressing issue in the world.

    yea, i dunno, of all the "voice of reason" type neutral parties, you seem to wax a little loonier and a bit more inflammatory than most of us 'haters'

  8. Just finished up the House of Titties, I think I found where all of their mocap money went to.

     

    I've also come to the conclusion that the whole thiaf body awareness thing is just garbage. It seemed kinda cool at first because the player shadows look really slick, but after a while it started grating on me far worse than TDS.

    The whole system is designed to just mess around with garrets position any time he needs to "do something" in order to make it not look stupid, like grabbing air when hes supposed to grab a cup. that would be fine except they BOTCHED it entirely. Any time you loot something thats slightly too far away, nugarret will move audibly to the position he needs to be in. I've been busted by guards and birds and dogs numerous times just trying to grab a stupid cup or open a drawer because he moves at the current speed selected, which is usually walking speed. if you're very close to an AI this is like an auto-bust unless you crouch, or hold the sneak button before grabbing the loot. the only other way around it is to just make sure you are within actual grabbing distance. might have been nice if they just didn't allow looting unless you were already in the correct position. or made it silent. or something, i dunno, not retarded.

     

    also, am I the only one bothered by the mind-numbingly stupid quicksave/quickload "feature" that makes quickload load the last save created? like checkpoint saves, new area saves, new chapter saves etc, and then somehow dividing saveslots to each have their own manual and autosaves, along with a separate slot devoted to autosaves that somehow have manual saves inside them as well?! AND there is no actual quick-save!! they are all just listed as "manual save". what the literal fuck is wrong with these people.

  9. At least 90% must be people who played, loved and enjoyed Thief, but none of them are really ignorant enough to let something so old influence their perception today.

    Really? Maybe while we're at it we can have a good old fashioned classical literature book burning as we move forward towards the glorious new media consumerism future. Blogs and facebook selfies are way more fulfilling than that old stuff anyway.

    Also, giving up on big budget productions as a lost cause before they are even started seems like a pretty bad idea. There's plenty of good big budget games and movie stuffs out there. Thiaf could have been one of them. Alas, it is not, and it seems borderline on deliberate that it was chosen to be a throwaway garbage game. I can't find another way to explain all the crap thats wrong with it.

  10. I don't know man, this was in developement so long, it's unlikely this was rushed to make cash. More than likely they released it stop bleeding cash.

    maybe i have a different definition of cash grab, but I think anything that involves releasing trash with the intention of alleviating loss, making huge profit, or just trying to break even can fall under the blanket, if they are intentionally taking the path of least resistance, work, or cost.

     

    patching up some menu option "customization" bandaids instead of redesigning their shit mechanics is probably good evidence of this for example. Motherfuckers decided to just put in a "slow mode" instead of rebalancing the auto-run + swoop = garret-ferrari problem. lazy ass fucks. plenty of other menu-customize garbage i could cite in the cash-grab argument, among other material, but i'm not going to write an entire dissertation on the subject.

    And no, I don't care that they are trying to make money. Once they realized their product and direction was shit, (probably pretty early), they should have accepted the sunk costs and abandoned the project entirely. Instead, they went for the cash grab.

  11. I think it's a minimalist personification of an entire economy that has been developed and perpetuated for decades before now in the industry and centuries before now in general. You're not wrong in observing it, but you are wrong in demonizing SE alone for wanting to survive in a cutthroat economy and producing a half-decent game that wasn't as good as it could have been. It's bigger than SE and I'm sure I'd cop out and play it safe if I were on the tip of the same needle. If it ain't broke (generally speaking) don't fix it.

    never go full apologist

  12. This whole thing reeks so badly of cash grab, I think even if stuff "has been relayed to the devs", its more of a joke than anything. Like they pile the complaints in 30 or 40 bins in a back store room until they finish the first 3-5 $20 DLC missions, and then once in a while visit the bins and pull out a couple of particularly butthurt complaints to have a good laugh around the office. Think its far-fetched? http://www.cinemablend.com/games/Batman-Arkham-Origins-Probably-Won-t-Get-Another-Patch-Story-DLC-Developer-Priority-62173.html

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