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Noordung

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Posts posted by Noordung

  1. i havent used any photos just working by inspiration. i wanted to make a roman nose. nostrils might be a little to big... also i think skull i bit too high but that happened because i lowered eyebrows.

    this metcap is addon?

  2. Ah yes that was it. how could i forget especially since i already used ctrl+a but mostly before unwrapping.

    a also noticed that in sculpt mode dynamic topology is on. when i was watching some videos it was always off... so i mixed that. now i have much better results.

     

    No that low poly would not be animated. its not a problem to create low poly with that tools but baking normal maps is problematic...

  3. im trying some sculpting and i wonder what does it mean "object has non uniform scale, sculpting my be unpredictable" also any good guides on sculpting mouth and ears?

    Also i wonder about making low poly from high poly. there is tool for that in blender and it works good but than i want to create normal maps for low poly model from high poly and it gets just weird. was watching for some you tube videos and trying to make the same, it seems i am doing it right just the results are bad.

  4. Can you provide close up of lamp in blender. Problem might be that all lamp is one smooth group.

    Check

    from 3:00 forward. I think i read somewhere that it might be a problem. So you add double edges where you want to be sharp.

    Since you asked how gas lamp should look more like gas lamp. Yellow to orange light and different switch. More valve than a switch. It should also have some openings for air to get in and out. Maybe holes in bottom of lamp. Just dark spots in texture. If you really want to make it perfect. But even now its great.

    • Like 1
  5. Never played doom but it is not doom 3 already reboot (how popular lately this word is) of original doom? So if this is reboot than is it another reboot or reboot of a reboot? :o

     

    And is remake any different than reboot? Or it is just another word so you can make reboot of a remake :D

  6. Oh, I see the confusion. "Scheria" is a mythical island in Homer's Odyssey.

     

    Nobody knows where it is located either.

     

    King Alcinous was just living in Drepane as a sort of luxury resort home.

     

    If the Odyssey tale is to be believed, the people of Scheria had ships that required neither oarsmen nor sails,

    they were self-propelled... If the Minoan's plumbing was impressive for it's time... how about motorboats eh?

     

    Still, the Minoan hypothesis is unsatisfactory for one reason. The tale relates that the ruins of Atlantis lay only

    a few feet below the water and left behind a muddy shoal that obstructs passage to a larger Ocean that is "no

    longer navigable". The only place that seems to match that description is the remains of Lake Tritonis in Tunisia.

    The Chotts el Jerid. And it's simply more fun to imagine it there, what with Thera being blow to smithereens and no

    possibility to find a temple or palace there.

    maybe paddle wheel ship powered by ox :D chinese had something like it...

    http://www1.chinaculture.org/created/2005-06/21/content_69881.htm

  7. Nice mission. Not so small and very detailed. Reading was good - not too long, lots of clues, found some of them before I read it.

    Got 0 stealth score... but it was on easy. Anyway it is very good mission.

     

    Maybe you could rerecord intro, sound is a bit bad, but pictures are nice.

    And very nice background of city.

     

    Have to play it a little more since is am still missing more than 400 loot and have to finish that optional, think I know where to find statue...

  8. This way of texturing in Blender sounds like a lot of hassle. In DarkRadiant, let's say there's a cylindrical patch shaped like a vase - those cylinders are like long sheets that have been bent into circles. You can apply a texture and adjust it with the surface inspector, for example with "fit" to get rid of a seam.

     

    If wanted you could use the texture tool to choose which parts of the texture are used where, which is a form of UV-mapping (cylindrical? Brush-to-patch pastes would be planar). In the end you could quickly texture the vase this way in DR. Aren't there similar tools in Blender?

    You can smart unwrap in blender and you start painting model. It is very easy. But It wont work with all textures. I mean if you are making wall like textures seams will be disaster, if you are making street lamp with metal texture it could be made good.

    But for more complicated models and textures you unwrap it on hand and that one takes more time.

    • Like 1
  9. Very nice looking ship. Just dont make it too tight because I remember some problems in 1st officer room in your carrack. As a suggestion ship could have steam powered winches for sails and anchor like 19th century schooners. Since you cant really put many sailors on ship this would be perfect excuse for smaller crew.

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