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Posts posted by Noordung
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So I started work on some kind of sailing vessel. And I am just wondering if steps on picture could be some sort of problem for AI. Articles suggest not. But I do not remember very steep steps in maps... I also read some very old topic about galleon and some problems with steps...
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Can not say for sure but maybe it was used just for translating example. You could always just use new name. Instead of port you can use haven and you have Newhaven. Southaven, Northaven, Easthaven...
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Maybe it is just an example how to translate. Stonebridge as Steinbrücke and Stone Bridge as Stein Brücke. You see 2 words in English as 2 words in German ans 1 word in English is 1 word in German. Could be just that. But I do not think that translating town names is necessary. Why not just leave them. Because if towns in north have more German names, how would you translate those?
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http://www.gloryships.com/pages/ship-gallery-main.html
http://www.elbufer.de/maritimboerse-252-k.htmlboth sides have models of some old ships. some are very detailed.
names and family names of medieval england
http://www.infernaldreams.com/names/Europe/Medieval/England.htm
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i wonder how would arab steam punk city work. or maya or azteck steampunk city. azteck with steam technology invading europe... hmmm...
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So I was wondering for in game units. How wide are doors, how high can someone step etc. And how much would that be in metric units? Is there any article about that?
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Sadly, my post isn't accompanied by an inspirational image.
I am planning to build an elevator for my WIP. I was searching for images of Victorian elevators and never really found anything suitable. As it turns out, I discovered that the much-maligned 2014 Thief game has an elevator in Chapter 6. From the playthrough videos that I've seen, it looks very impressive and is something that I would like to build in DR (or at least...attempt).
The main obstacle is that I don't own a copy of Thief (2014) so I cannot examine the architecture from the various angles needed to gain an understanding of its construction, and online videos are focused on getting through the area, rather than admiring the scenery.
Would it be possible if someone - with a copy (obviously ) - could kindly take some screenshots for me?
http://static.panoramio.com/photos/large/1219938.jpg
https://c1.staticflickr.com/9/8435/7806955120_0ffc6a794e_z.jpg
http://tribecacitizen.com/wp-content/uploads/2012/11/elevator1-cabin.jpg
http://farm4.static.flickr.com/3095/2447420540_274f902b72.jpg
If you google old elevator or something like that you should have more than enough pictures.
http://en.wikipedia.org/wiki/Elevatormore background
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I hadn't played this one for ages so just had a go at it
I wouldn't call it easy as it is very difficult to spot the note about the key on the window ledge - once you have that it is relatively straightforward - so if the note was more obvious or there was another hint somewhere about it
Agreed. It was hard to notice that note. Maybe make it so that woman going past that stone stand there for a short time. Or something similar that would indicate something is there.
Also there is much light around statue. (I think key for upper door is with guard inside statue room) So it is very hard to enter that room with statue. Guard very often sees opened door.
And last one was that big hammer you have to push. Maybe make it more visible. Its also hard with pushable objects. That was the only one besides in training mission that I found.
But it is true that I only played once that mission on hard probably and that was just after training mission. So i was very new.
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If i understand correctly maps are finished but you need readables? So why not make a contest? Make a topic.Lets say "diary of a poor citizen" and you put the best one in campaign. Since nobody have much details about campaign they still could not see whole story.
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Oh that one
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Ummm... why not call it dungeon keeper 3 if it is true sequel?
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Is there a topic about this campaign WIP? Story or something?
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There is one topic about certain spiritual successor game. http://forums.thedarkmod.com/topic/16915-underworld-ascendant-kickstarter/
But I wonder what game would you like to be revived as spiritual successor or as a franchise?
Here is something I am waiting for.
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why aren't they doing Thief spiritual successor... :>(
maybe because there is thief 4. and maybe spiritual successor in this case would not be so much success.
besides we have TDM and that is some kind of spiritual successor
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does windows key on your keyboard works?
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Posting videos on you tube also attracts new mappers/players. That is how i learned about Dark Mod.
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What about ships?
http://www.laboiteverte.fr/photo-mystere-n72/
What would be the best way to make a ship? Blender (or similar program) and than import it? How to import?
http://en.wikipedia.org/wiki/Ironclad_warship#mediaviewer/File:Napoleon%281850%29.jpg
http://www.militaryfactory.com/ships/imgs/sphynx-ironclad.jpg
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Do you intend to expand the story? 4th mission maybe?
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If you are making small vase try to have less than 32 vertices. 12 for small object is enough. Still looks round. Because those vases look a little high poly 500-1000 is my guess... Probably you shouldnt go above 200. And about textures, you will rarely find someone who will apply them to your objects since making object is always the easiest part.
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wasnt arx fatalis also some sort of spiritual successor?
anyway it looks interesting.
it looks like we are coming in an era of mass founded spiritual successors and that is a good thing. because many good games never had real successors.
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Shops could be useful as additional objective in bigger maps. You get a tip there is shop hidden and shops sell something that might help you in mission.
Or in game shop could be alternative buying in campaigns.
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What about on easy you carry in next mission lets say 10% loot. On hard only 3%. Dont know how much loot is in map but you could change that percentage.
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Dogs could work like if you get too close to them in dark they could smell you even if you get behind them. And they would start to bark. Could work in simple distance with 360° field. That would mean that guards could have dogs with them instead of torches. That would make very hard guard. You would have to avoid him with great distance or use gas arrow.
Smell could work (if its possible) that game will remember your path and if dog comes to your path it will smell you and follow you. So you would have to be very careful where you walk. Obviously that would work for you path for last few seconds or else game would be impossible.
Steep steps
in Art Assets
Posted
I am working in blender.