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Noordung

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Posts posted by Noordung

  1. So I started work on some kind of sailing vessel. And I am just wondering if steps on picture could be some sort of problem for AI. Articles suggest not. But I do not remember very steep steps in maps... I also read some very old topic about galleon and some problems with steps...

    jadrnica1.png

    • Like 3
  2. Maybe it is just an example how to translate. Stonebridge as Steinbrücke and Stone Bridge as Stein Brücke. You see 2 words in English as 2 words in German ans 1 word in English is 1 word in German. Could be just that. But I do not think that translating town names is necessary. Why not just leave them. Because if towns in north have more German names, how would you translate those?

  3. Sadly, my post isn't accompanied by an inspirational image.

     

    I am planning to build an elevator for my WIP. I was searching for images of Victorian elevators and never really found anything suitable. As it turns out, I discovered that the much-maligned 2014 Thief game has an elevator in Chapter 6. From the playthrough videos that I've seen, it looks very impressive and is something that I would like to build in DR (or at least...attempt).

     

    The main obstacle is that I don't own a copy of Thief (2014) so I cannot examine the architecture from the various angles needed to gain an understanding of its construction, and online videos are focused on getting through the area, rather than admiring the scenery.

     

    Would it be possible if someone - with a copy (obviously :P) - could kindly take some screenshots for me?

    http://static.panoramio.com/photos/large/1219938.jpg

    https://c1.staticflickr.com/9/8435/7806955120_0ffc6a794e_z.jpg

    http://tribecacitizen.com/wp-content/uploads/2012/11/elevator1-cabin.jpg

    http://farm4.static.flickr.com/3095/2447420540_274f902b72.jpg

    http://image.shutterstock.com/display_pic_with_logo/234202/125418323/stock-photo-old-elevator-floor-indicator-125418323.jpg

    If you google old elevator or something like that you should have more than enough pictures.

    http://en.wikipedia.org/wiki/Elevatormore background

  4. I hadn't played this one for ages so just had a go at it

    I wouldn't call it easy as it is very difficult to spot the note about the key on the window ledge - once you have that it is relatively straightforward - so if the note was more obvious or there was another hint somewhere about it

     

    Agreed. It was hard to notice that note. Maybe make it so that woman going past that stone stand there for a short time. Or something similar that would indicate something is there.

    Also there is much light around statue. (I think key for upper door is with guard inside statue room) So it is very hard to enter that room with statue. Guard very often sees opened door.

    And last one was that big hammer you have to push. Maybe make it more visible. Its also hard with pushable objects. That was the only one besides in training mission that I found.

     

    But it is true that I only played once that mission on hard probably and that was just after training mission. So i was very new.

  5. Dogs could work like if you get too close to them in dark they could smell you even if you get behind them. And they would start to bark. Could work in simple distance with 360° field. That would mean that guards could have dogs with them instead of torches. That would make very hard guard. You would have to avoid him with great distance or use gas arrow.

    Smell could work (if its possible) that game will remember your path and if dog comes to your path it will smell you and follow you. So you would have to be very careful where you walk. Obviously that would work for you path for last few seconds or else game would be impossible.

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