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Posts posted by V-Man339
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Walkthroughs for those who would want it.
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Grabbing the key at the beginning was the most difficult part outside of the candle question further in.
Very enjoyable, thank you.
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I'm running through Grayman's missions at the moment.
I can't seem to find a use for the
Spoilershiny skull.
I can't, in turn, find the location of the
SpoilerGrimmore's Skull.
If anyone could offer help it would be appreciated.
Edit: scratch that, all issues resolved.
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Equipped this item, used it and found I couldn't get it off the screen. Remains after a quicksave and load.
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William Steele 1: In the North, Build 2.10
Can't frob a particular AI's loot, not sure if this is a known issue on map or engine error. Better safe than sorry.
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I'll be covering William Steele in his memory as the unfinished masterpiece that I noticed it as when I first routed it.
May he rest in peace and be remembered only well.
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On 5/4/2021 at 3:15 PM, freyk said:
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This wil open the black command prompt window
If the game is located at c:\games\darkmod, enter the following line and hit the enter-key: cd games\darkmod -
Then run the following command by entering the following line and hit the enter-key: .\TheDarkModx64.exe +map monastery.map +quit
This will automatically start TDM, load the mission and quits.
I've made the register edits and even rigged TDM into the drive where this might work more easily but it doesn't seem to be working.
I'm 90% sure I'm missing something obvious.
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This wil open the black command prompt window
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I'm working 50+ hours a week but this is higher in my backlog than just about anything else. Will keep you all posted.
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13 minutes ago, freyk said:
I want to know what is written in the qconsole.log, when you load the mission "A House of Locked Secrets" directly.
This by generating a new darkmod.cfg, change the log setting in darkmod.cfg, change the name of current mission in currentmission.txt
start the mission from commandline, automaticly quit and look for qconsole.log inside fms folder.- Generate a new darkmod.cfg, by renaming darkmod.cfg (to something else) and start and quit darkmod.
- open darkmod.cfg, look for value for setting "seta logFile", change the value "0" to "2"
- Change the content of currentfm.txt to "ahouseoflockedsecrets"
- hit windowskey+r to open the execute window. input "cmd" and run.
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This wil open the black command prompt window
If the game is located at c:\games\darkmod, enter the following line and hit the enter-key: cd games\darkmod -
Then run the following command by entering the following line and hit the enter-key: .\TheDarkModx64.exe +map monastery.map +quit
This will automatically start TDM, load the mission and quits. - See if there is a qconsole.log inside folder fms\ahouseoflockedsecrets
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Thank you for idiot proofing this for me, genuinely.
Here is the qconsole.log file.qconsole.log
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7 minutes ago, cabalistic said:
What happens if you delete the currentfm.txt? Perhaps the dev version conflicts with the currently selected mission. (Just in case it does, it would be helpful to save its current value before deleting it...)
The game has started.
It would appear that using the "select mission" key breaks the startup on "A House of Locked Secrets", currently testing with other missions.
Update: Rake-Off worked. Locked Secrets still does not. Unsure what is causing this.
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I believe this is the closest to a crash log I can manage.
The screen goes grey as though the game will start up before going back to desktop.
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2 hours ago, stgatilov said:
Look at the darkmod.cfg that you have now in your TDM root directory.
What is the value of r_multiSamples in it?There is no CFG file generated by the time of crash.
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36 minutes ago, stgatilov said:
The cfg file which you attached still has 16x antialiasing.
I assume you attached it before deleting?I deleted the CFG file altogether.
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12 hours ago, stgatilov said:
- Provide condump using logFile cvar.
- Record crashdump and share it.
I have no idea how to go about that. Is there a tutorial somewhere?
12 hours ago, stgatilov said:- Delete darkmod.cfg and start tweaking settings from scratch, but this time restart after every change (note: keybindings won't get erased).
Surprisingly this did not work.
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Did a fresh install (deleted old files) of the new development build (dev16225-9284), worked like a charm up until I set my graphics to the following (https://imgur.com/a/ChxBGm2), downloaded almost 100 missions and restarted.
The game now crashes before it can reach main menu.
Hoping there's a log somewhere I can post to help.
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Drivers are updated, hardware is the same, still using the fresnel repack and this happened.
Settings shown in video, nothing changed, but hopefully something that can isolate, simplify and complete this issue.
If the black box in the upper right isn't obvious enough at 9 seconds let me know, I can adjust brightness/contrast in post.
On 4/14/2021 at 4:03 AM, datiswous said:Did you try monitoring hardware during playback to see if something strange is happening at the moment the black block appears?
Here's a thread from someone with a similar problem with the same GPU:
https://www.reddit.com/r/AMDHelp/comments/hci56z/rx_5600_xt_black_squares/
I wouldn't actually know how to go about doing that, I'm savvy with software to some degree but would need help.
Edit: Got another one right after.
I can't cover this mission, this bug is too common and too unpredictable to route around.
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Update:
The fresnel repack doesn't seem to have made an impact. I was lucky enough to catch this one on footage.
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Posting this here early in honor of that mapper whom I believe I have the closest relationship.
Hope it helps anyone in need.
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Installed, attempting and will keep you posted.
On 3/30/2021 at 11:55 PM, nbohr1more said:Try this package. It's not much, I just added a negative number guard to the bloom blur and ambient rim color.
It's a quick repack of my fresnel mod. If it cures the issue then maybe that is all we need.tdm_base01.pk4
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Fan Mission: Sir Taffsalot's Sword (by grayman) (2018/3/18)
in Fan Missions
Posted
For those who will need it.