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High John

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Posts posted by High John

  1. Okay.  I'm on the top floor of the warehouse, and a guard starts coming up in the elevator.

    He comes about 2/3 of the way up, then goes back down again.  I presume the other downstairs guard is pressing the downstairs call button?  This repeats many times.

    I look over the edge of the lift shaft to see what is going on.  The guard in the elevator sees me, and tries to throw something at me.  this rebounds off the side of the lift shaft, and hits him instead.  This repeats many times.

    At which point,
    a) He DIES, and
    b) I lose the game because he died(!)

    • Haha 1
  2. 14 hours ago, Frost_Salamander said:

    @High John most of this I'll put in spoilers:

    In closing - my missions are designed to be on the challenging side. My favorite type of missions are ones where the challenge is in trying to progress to the next area (i.e. player vs architecture).  I don't like key hunts hence the barred doors. Usually the path can be found with careful observation in all directions (including vertically, which people tend to forget), and use of your spyglass.  Either way, I want everyone to enjoy my missions so the feedback is always welcome, and thanks for taking the time to play and comment!

    Frost  Don't get me wrong - I greatly appreciate 'challenging'  Which is why I normally do missions on Difficult.

    And I don't mind if I spend half an hour working out how to get past a particular 'obstacle'.  If there ends up being a couple of areas where I have to come here for hints, then the difficultly is probably about right(!)

    • Like 1
  3. I have got to the end, and found it very challenging and enjoyable.  Much appreciated.  Some general feedback.

    1)  The first time I found the Warwick Tower caretaker, I didn't find what I needed to go the next step in the Tower.  I went back later, expecting there to be a master key I failed to spot.  Which you might expect a caretaker to have.  Only because I read in this thread there was a

    Spoiler

    secret passage

    did I know to look for one.  A hint in a readable would have seemed appropriate (or did I miss it?)

    2)  On the outward trip to Fishend, the game was semi-linear, which I found helpful, because it was not always straightforward how to progress to the next area.
    a)  Early on it was evident that the next step was to get into the Art Dealers.

    Spoiler

    First I tried the balcony, but it was latched.  Then it was clear which window you had to go to.  Tried going from the balcony horizontally, but that didn't work.  Looking around it seemed the only obvious way was from the Tower balcony opposite.  But I needed to get up there.  And only then did I spot the drainpipe.
    [Oh.  Just spotted now I could alternatively get to the Tower balcony from the caretaker's room!]

    b)  And when I first reached the Armoury, there seemed no way forward.  But because I knew there had to be one, and other options I tried didn't work, I eventually worked out what the route had to be.

    Spoiler

    Lamp, then sign, then projecting timber beam.

     

    3)  I eventually found the room with

    Spoiler

    Jalid and Yardley.  And picked up the letter that prompted the New Objective of killing Yardley.  So I first killed Jalid with a headshot - and was told I had failed the game - since I didn't know which was which.

    Should I have guessed?  Based on ethnicity?

    4)  I read in this thread what to do about the Clarice objective, but couldn't make it work.  So gave up, since it was optional.

    5)  I did this on Difficult, but only found 7200 out of the target 8000 loot.  So clearly I missed stuff, and that's on me.  But at least that Objective was optional too.

    • Like 1
  4. Simple but enjoyable.  Feedback suggestions:

    • Most rooms too large.
    • Museum too empty.  If displays are too complicated, at least chuck some paintings on the wall.
    • The upstairs space should have a handrail (or similar) between the room and the chandelier.  Having nothing - so that people can just fall off - is too unrealistic.
    • Likewise the crawlspaces between rooms.  Cover them with openable grates at least.
    • Needs a loot objective, in addition to the main objective.
    • Like 3
  5. Very enjoyable.  A couple of strange/interesting things.

    1) In the lower catacombs there's 

    Spoiler

    an undead at an altar, at the end of a bridge/causeway over lava.  Although I was well stocked with holy water and water arrows,

    it look me a number of goes to dispatch him.

    Spoiler

    When you hit him from a distance with the first holy-water-arrow, he starts running around like crazy, and it's hard to hit him with the next arrow.

    If you get closer before the first arrow, he spots you and reaches you before you've fired enough arrows to kill him.

    Finally I hit him with the first arrow again, and he did the whole running around crazy thing.  And ran right off the bridge into the lava.

    2) When I first went through the door at the bottom of the stairs going into the lower catacombs, I immediately hid in a corner.

    Spoiler

    A skeleton and a zombie wandered out the door to the stairs.  So I locked the door with them outside. 

    I forgot about them until I had finished in the lower catacombs, and needed to return.

    Spoiler

    I opened the door, but there was no one.  So I went up the stairs to the upper catacomb, and found the zombie lying dead at the top of the stairs, presumably killed by the mine that was there.

    I later found the skeleton upstairs, wandering around in the church.

     

  6. Enjoyable, though difficult for me (on expert).  But I like the challenge.

    The only minor criticism I would have is that it took me a while to realise how easily my footsteps inside could be heard.  Normally if you're being noisy you can at least hear you're being noisy.  But here you couldn't because of the storm.

    Some comments, just to share my experiences.

    1)  Reading the above thread I clearly missed some readables, but that's on me.

    2)  Found a useful gas arrow, but only after I'd knocked out everyone (sigh).

    3)  Found 3 useful vials of holy water, but only after I had used the one water arrow I'd found on a lantern.  I presume there are some more water arrows knocking about somewhere.

    4)  Only found 3 keys on my own.  Though having read the spoilers at the top of the thread I accept the other 3 were all 'findable', at least on a good day.

    5)  Again needed to read the spoilers to find my way out of the church.  And I don't think I could've managed it on my own, certainly not with all the

    Spoiler

    undead

    wandering about, which makes it difficult to do a proper search.

    6)  Am currently wandering around at the end, on 4700 loot.  Trying to find some more secrets to get it up to 5000 . . .

    7)  What's with all the fruit?!

    • Like 1
  7. Okay, I have got to the end of the fifth mission.  Overall very enjoyable.  Some very minor feedback comments.

    1)  Arrows:

    • I generally feel there should be some approximate relation between number of arrows available, and number of arrows needed.
    • Though since this Hidden Hands relies on finding and picking up arrows, there needs to be a few more arrows than you absolutely need, since you're unlikely to find every arrow.
    • So if you have 6 water arrows, then there should be a good chance you need about 4 of them.  Though admittedly this will vary depending on your gameplay style.
    • In this case, in some missions I had far too many of a particular arrow type.  In others - eg in Mission 2, there were only just enough
    Spoiler

    vine arrows

    • , and they were essential to finish the mission.
    • In Mission 5 I had
    Spoiler

    2 vine arrows and 1 rope arrow

    • , and could never find a use for them.

    2)  Automatons (Mission 5):

    • I appreciate this is personal(!), but I don't enjoy missions with a lot of these.  You can't turn off their light, or knock them out.
    • And they tend to be associated with missions with very few shadows.
    • In a more traditional mission, you sometimes get patrolling guards with torches.  But you can douse their light with a water arrow, and/or knock out the guard if you're careful (and they are knock-outable.)
    • But with automatons, your options are limited.
    • Yes you can kill them with a
    Spoiler

    mine or fire arrow

    • , but for most of Mission 5 I was hoarding these, thinking there would come a time later on when I would really need them.
  8. Thanks, that enabled me to finish Mission 3.  Until that last part, I thought

    Spoiler

    the roof tiles were metal

     they had that appearance.

    Usually I'm reasonably good at finding at least 75% the loot.  But even with the Secret Locations bonus, I only ended up with about 2/3 of the Mission 3 total.  I wonder what I missed(!)

    Now onto Mission 4.

  9. Really enjoying this so far.  Can I have some help with Mission 3 Secret Locations please.

    I have found 2, but need the 3rd to get my loot total over the (Expert) line.  I have found:

    Spoiler

    1)  When you've gone down several rope arrows, but haven't gone down the elevator yet, you crawl under a table, find a tunnel, and end up in a small room.

    2)  The machine chamber.

    Thanks!

  10. Great playing experience, and a visual feast.  (Not to knock missions set in slums or ruins, but still.)  Nicely demanding.  Some general feedback.

    1) Stuff I needed to get a hint for:

    Spoiler

    a)  Mosque archives being in the basement.  I feel a hint in a readable would've been useful.
    b)  Hidden switch for Spencer's archives.  I knew it was in the apartment somewhere.
    c)  Getting into Jerry's Jewels.
    d)  Getting into Mage's property.
    e)  Vineyard.  Only because I didn't realise it was there.  Once I saw mention of it, it was straightforward to reach.

    I don't mind some stuff being too difficult for me, but thought it would be useful to know which bits were.

    2)  Stuff I nearly needed a hint for:
    Officer's Lounge.

    Spoiler

    This was the only time I found the map useful.  Having been almost everywhere, the map helped me know which area I needed to revisit.  It helped I had been through the War Room once, hadn't found anything, but felt it must be there for a reason(!)

    3)  The (drawn) map:
    I like incomplete - and sometimes badly hand-drawn - maps.  It is more realistic than 'Deus Ex' maps for The Dark Mod world.
    a)  Except for the area mentioned in 2) above though, I found this map too broad-brush to be helpful.
    b)  I do get mildly frustrated with missions where I can't really tell if I have been everywhere or not.  I end up going over the same areas 3 or 4 times, to see if I haven't missed anything.  And I still don't know(!)  I don't know if that's a problem with the drawn map, or just the way everything was put together in 3-D.

    4)  The restaurant top floor:

    Spoiler

    I appreciate one wasn't meant to get inside, just lean in through the windows.  But I did once somehow manage to squeeze in through a window.  And then I couldn't get back out!

    Excellent work!

    • Like 1
  11. On 3/22/2024 at 6:40 PM, chakkman said:

    Which would make me ask for the point of doing such a thing though. If you alert half the map anyway, then you can just shout "Hey ho! I'm the Thief! Here I am!". ;) 

    In my opinion - interesting suggestion. Would it make sense in a real life scenario? Nope, not at all.

    It would make sense in a real life scenario if you wanted to create a diversion . . .

  12. It's not necessarily a problem, I like being challenged(!)

    You could actually say there is more logic with the

    Spoiler

    ship's wheel, since a wheel is meant to turn after all.

    Some missions have a torch on a wall that rotates to open a hidden door.

    That has less logic, but if you've come across it before, you will look out for it next time it comes up in a mission.

    • Like 1
  13. Hi.  Just playing this for the first time.

    At the vault entrance I got the guard to chase me back around the main basement.  And slipped into the vault before he returned.

    When I finished in the vault I came out through the big round vault door.  And then found that the normal door leading to the vault entrance - where the guard sat - was closed.

    Is this meant to happen?  And is there anything I can do to re-open it?

  14. Currently just starting Part 4.  This is an excellent mission.  Two points:

    1. Like someone else in this thread, it was impossible to 'just stumble across' the crown in the sewers, and I needed to look at the map posted here.
       
    2. When I try to do the good deed of:
      Spoiler

      returning the Numonian statue.  I press 'R' and hold it into the empty case.  I'm told I have completed a Good Deed (2 of 4 for me at this point).

      Instead of pressing 'R' to drop it, I then press 'U' to take it back.

      Again I press 'R' and hold it into the empty case.  I'm told I have completed a Good Deed, and it increments the total by 1 (3 of 4 for me at this point).

      Having repeated this several times, I have now completed 11 of 4 Good Deeds(!)

    • Like 2
    • Haha 2
  15. Yes, a well designed mission, with a number of challenges hitting the sweet spot - for me - of being not too easy and not too difficult.

    I had three problems - all of my own making - that involved a lot of going back over old ground.  This was because I played this over a number of days, and possibly my memory isn't what it used to be.

    1. I knocked out Mr Burns fairly early (I knock out lots of people).  When later on I then found I needed to do something with his body, I'd forgotten which of the many bodies was his.
    2. Ditto with Mr Sharpe.
    3. And I came across the hotel safe early, and the combination late.  At which point I'd forgotten which building the safe was in(!)
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