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ShadeDrifter

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Everything posted by ShadeDrifter

  1. With the latter I meant that people can take that comparison and run with it where ever. Carpenters do neccessities (and sometimes luxuries), where as games and music are luxuries: This means carpenters have a lot more solid marketable career, where game developers/musicians/artists are at risk more. Sale of older games can help keep them afloat. Carpenters have an objective job where as music/games/art is subjective. From what I know of carpentry, if someone hires a carpenter typically that person tells the carpenter what they want in the area. Music/Art/Games follows guidelines to a degree, but everything is a lot more ambiguous. You can copy your last thing closely (assumign it was successful) which will be the safer option people will say it's getting stale and it'll get run into the ground (currently what AAA is doing), or you can try something new which is risky. You wouldn't download a tabl- oh.
  2. Yeah, though I'm not sure if therse a one size-fits all for masks. For example the blank mask fits the noble female head, one of the male heads, but does not fit the noble man head. There also was a model who had a nose and it just cut straight through. Like this? I was looking for an intermediate between brand new polished and no shine, but couldn't find one. Also I started on another mask. I was planning on doing a full face jester mask, though it's prob going to be around 1k tris.
  3. Heres a minute long wind loop that sounds like it'd be good at a balcony or at a window. http://www.mediafire.com/listen/hq11oomrdsfroyf/windowwind.ogg
  4. Nice catch! It looks way better now that I broke up the blade into 3 parts. The rim, and the 2 sides. Edit: I updated the mask by adding a collision box (i forgot!), also i had the tri count wrong. It's ~400.
  5. Go yo mask, based off ones like these: I'm gunna try to do a more detailed one next. The one I posted is just a model. I couldn't figure out how to work the attachments.
  6. I am reverse-cross-race mayonnaise-gender. The oppressed cannot be the oppressor.
  7. False equivalence. I saw the carpenter comparison used on music to justify piracy before. It doesn't matter though. In a some years games are probably going to be completely online through streaming to combat denied profits through things like second hand sales and piracy. Microsoft was already trying to take babysteps towards it, but they did it by requiring the physical copy to be connected to the internet, not having to connect to some server and have the game streamed to you. The futures looking shit.
  8. Should your second hand book be allowed server access that the publisher is hosting for online multi-reading?
  9. There are a bunch of games being sold that are mods, and a lot of game devs were already selling small community mods. Valve with their hats in tf2, dota, and cs:go. Tripwire had community dlc in killing floor. Second life had an entire economy based on user made content. The thing is these are multiplayer games though, and instead of adding support for something like what second life has (i.e. users could make stuff, sell it, and it'd show up in other peoples games like hats), they took the lazy way out and just added a price tags to stuff that was already free.
  10. The only thing I really did is cut the tip off, because it looked really bad in game. I made the blade thicker though it looks a lot better now imo:
  11. I was comparing my .ase to the handsaw .ase and I think I found out the issue. Basically my exporter made one object with two sub objects, and the handsaw appears to have 4 different objects with no subobjects. Edit: Yep. That was it.
  12. It was in quads, but the .ase exporter I use converts it to tris. edit: actually... i think it missed some. false alarm Could I upload the .ase of the model here and someone could look at it?
  13. Updated: It wasn't showing up without a collision model either, nor with the new one. The console doesn't print out an error that seems related to sickle in tdm or darkradiant. I should note I'm using linux and created my own model path in the main darkmod and named it "models/darkmod/tools" instead of putting it in the pk4 packages.
  14. Alright. I was having issues navigating around the materials, so I wasn't sure if the weapons used metal textures or their own. How's my collision model? Also my model shows up in darkradiant but not in the dark mod for some reason.
  15. Alright. Here's what I got. I'm not sure what to use for the blade though
  16. Do you guys like the textures in the OP or this one better? I made the blade pinker, because they had a bit of a pink hue. (update reduced pink intensity)
  17. I had a fondness for looting paintings. It makes the place look more ransacked and makes the world more interactable.... but I agree it's not done well and not every painting should be stolen. This topic reminded me of this one art heist that was unsolved and the empty portriats hanging.
  18. OP: Sickle download: I took a shot at making the sickle heres what I have so far: Original Textureless model: 105 faces, 214 triangles, 113 vertecies. Too expensive? Textured: I'm having issues getting it into game though. /ENDOFOP I could take a shot at it. edit: I'm trying to get a good texture on the sickle model, but I'm still setting up everything for TDM, so it might be a bit.
  19. (edit: I moved a major part of the OP to my 2nd post and I'll just keep images and DL links in the OP) Hey everyone. I thought it'd be fun to make some models for something. Also if there are any models that need priority let me know so I have an idea of what to go after. Let me know if theres anything I need to fix or change. Blank mask: 398 tris, 197 verts 418 with collision box http://www.mediafire.com/download/5h94891n92erm4t/sd_blank.zip Jester: 789 tris 479 verts http://www.mediafire.com/download/d8rp1j0mda2qpqp/Jestmask.zip Death mask: 410 tris, 199 verts http://www.mediafire.com/download/nwuu8syggf72ujg/sd_deathmask.zip Opera mask: 490 tris, 339 verts http://www.mediafire.com/download/7q7bouazwc46gyu/sd_operamask.zip Sickle (Shiny and dull): 214 triangles, 113 vertecies With shadow + collision objet: 249 tris http://www.mediafire.com/download/ksmb0cl6vitnlnk/sickle.zip
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