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kano

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Posts posted by kano

  1. Using projected textures doesn't mean the lighting is static though. Doom3 had all sorts of moving lights with projected textures, from ceiling lights that you could knock around, to the flashlight. Also TDM's lantern uses a (very nice) projected texture onto the environment to avoid being a uniformly strong light in all directions.

    I think you can even project video/animations if you want to. Admittedly texture projection takes a lot more work to set up and especially to make look good, but it works regardless of which shadows implementation is in use.

    • Like 2
  2. Also as someone else once said, it will frequently be quicker in terms of performance to just use texture projection to simulate shadows of complex objects like leaves/grates/etc. This is what Doom 3 did. All those sections where there was a light shining out from behind a grate, casting patterns on the walls? Yep, just a projection.

     

    Deus Ex invisible War made heavy use of this too. It's very fast and very cheap.

  3. Thanks for the improvement to stencil shadows; any and all improvements are always appreciated.

     

    That being said, I'm actually surprised that the team isn't preparing to kill stencil shadows entirely. I know it would render the game unplayable on old hardware, but hardware that old will struggle to play the game anyway. And with a full transition to shadow maps, more pretty graphical features can be implemented (like the volumetric shadows and hopefully eventually transparent materials casting shadows), and manpower can be focused on improving one shadowing method instead of two.

    Not only do I think it's a great idea to drop stencil shadows, but I also think it would be cool to have a checkbox/option in the editor to allow materials that make use of alpha textures like leaves and grass to cast accurate shadows. Making this into an option that must explicitly be switched on by a mapper would avoid screwing up existing missions that were designed without said functionality in mind, as someone else pointed out, while simultaneously opening up new options for mappers who are creating new content today.

    However, the biggest downside to what I am proposing is that shadow maps really tax the GPU and tank performance hard, especially if you crank the quality. It is probably the most impactful performance setting in the game.

  4. https://arstechnica.com/tech-policy/2022/11/major-tax-filing-websites-secretly-share-income-data-with-meta/

     

    Anybody who has been playing the IT game for more than a few years, knows all the rules by now.

     

    1. Big companies do not take "No" for an answer.

    2. They always seem to find a way to get their hands on information that they should not have, in one way or another.

    3. Enter the phony apology, and the meaningless fines that are a drop in the bucket.

  5. Been using one of these for a wile and am very happy with it Especially so because it has a lanyard attachment point, a cover for the connector to keep stuff out of it, and also support for both protocols; Nvme and SATA. Most enclosures lack these features. Adding a screen to one of these enclosures is just something that didn't cross my mind.

  6. Interesting... An enclosure with a full color screen on it. I wonder how it knows how full the file system on the installed drive is? I didn't think enclosures were "smart" enough to know that; how is it supposed to know if I'm using Btrfs or Ext4? And how long before someone hacks one of these to play Doom?

  7. Gamestop is on borrowed time. They will be out of business in five years because of the shift to everything digital and the consumers' willingness to embrace a one on one relationship with giant content publishers like Sony and Microsoft, who are in fact the consumer's worst enemy. No used game sales means everyone pays full price, or at a minimum, whatever the industry decides they should pay, because there will be literally no way for the consumer to obtain the product from somewhere else.

  8. No worries, "claustrophobic" is the exact same terminology I was thinking of to describe the level layout in this game.  Yet in spite of the game's various flaws and problems, I still can't hate it. I enjoy the story and the setting and the soundscape overall (Like Thief).

    If someone made an expansion pack or new mod for DX2 similar to The Nameless Mod, I would definitely give it a go, too bad that can't happen.

  9. low ceilings...

    Reminds me of what I saw one time while playing this game. The SSC and I got into a battle with the Templars in the terminal area. An SSC guard threw a grenade, and promptly blew himself up along with his friends because the AI doesn't seem to compensate for low ceilings, and so the grenade traveled two feet at most and landed right near the squad of SSC guys.

  10. Yeah I was watching someone else play Invisible War last night, and they brought up how all the characters they have encountered thus far in Invisible War who give the player side quests to complete, are so dark and sinister. They in fact compared it to the newer games, which they said side-quests are more about helping people and doing good. lol

    To be fair though, the later side-quests in Invisible war, which that player has yet to reach, aren't "evil" e.g. the one about finding out what is happening to students in the academy or cleaning the pollution.

    I think if the Xbox hadn't existed, DX2 and Thief 3 would have been superbly excellent games.

    • Like 1
  11. Thoughts on this game? Mine are that, even though it is dumbed down and simplified in almost every possible way from the original, there's still a good game/experience to be had inside. The big plus over the original game is that IW feels more like multiple powerful organizations are manipulating you to serve their agenda, as opposed to being simply thrown in the middle of a conflict between parties A and B. This makes the world feel more alive, in spite of how small the world in IW actually is.

     

    There are some bugs (passing through the floor), but not as many as Thief 3 with it's body awareness system. Also you are pretty much free to switch sides up until the very end, as opposed to The Nameless Mod, where your actions early on dictate your allegiance for the rest of the game. Some will like this, others won't.

  12. The big entertainment companies don't want people obtaining the content they produce from random places on the web for free. So in order to combat that trend, they have created a world where you cannot even keep the digital content that you actually bought from them!

    https://www.flatpanelshd.com/news.php?subaction=showfull&id=1657022591

     

    Can't argue with logic like this!

    40 out of 30 customers agree, nothing makes us want to buy more, than knowing what we already bought, can and will just be arbitrarily revoked and taken away by the seller at any time for any reason.

  13. https://libertyjusticecenter.org/media/ab-2098/

    Imagine if the government put half as much effort into averting the prospect of potential nuclear war with Russia as they do when it comes to relentlessly jabbing everyone with EUA injections that do not even stop us from getting sick or spreading the virus! A virus that probably more than half the population has already had, anyway.

     

    EDIT: Yep!

    https://www.webmd.com/lung/news/20220426/almost-60-percent-infected-by-covid

  14. Nintendo will shut this down faster than you can say "copyright terms have become too lengthy and are clearly unconstitutional".

     

    On that note, Imagine if the people who are currently in charge of the Thief franchise had been open to the community, and free from-scratch mods like TDM being set in their universe. You know, like the way Sega allows free, fan-made Sonic games. The Thief franchise might not be stuck in a rut now. It certainly couldn't be worse than Thief 4!

     

    At the same time, Sega themselves are even putting out new Sonic content. But the people in charge of most franchises, even abandoned ones like Thief, are like "No, you can't play with that, even though it has been in my closet for the past ten years and I myself will probably never use it again, because last time I took it for a spin, it went about as well as flying an RC model airplane without wings."

  15. This is probably the worst port of Doom there is, just because it is abundantly obvious that the hardware it is running on was capable of so, so much more if used correctly! There was a company that had a 3D engine properly optimized for this system and it ran way faster and smoother while having more advanced features.

     

  16. Still sad no one made Doom for this machine. It would be a cool university project or something. I mean the hardware is pretty weak, but all console versions of the game had sacrifices made to them. E.g. removing other animations of monsters so that they can only face the player, removing lots of textures, etc.

     

    I think if the SNES could run Doom, this thing should be able to. It has 4 times the memory, but the thing about cartridge based games is that you can cheat by including extra processors inside of the cartridge itself (all?) 3D games on the SNES did this.

     

    You can also rapidly pull data from the cartridge to make up for lacking RAM, it's like a grandfather of the super-fast SSD, which you certainly can't do with a 1X CD-ROM drive!

     

    I know that the wizard who made SNES Doom happen released the source code for it and also did a long interview, I wonder what he would have to say on the subject of making Doom run on a CD-I.

  17. Music design in this game is seriously excellent. Both when idle and when the player takes damage/in frantic combat mode..

    at 7:15, listen to that. It's just spooky and perfect, with the darkness and the whole not being able to see 50 feet in front of your face. Had to be done like that on these old systems to prevent frame rates going into the toilet and it makes the game scarier that way, anyway.

  18. Remember that in this game, unlike in Thief, it actually matters where you hit the AI. In combat, hitting them in the head or the face does the most damage. Watch out for helmets though, hitting the helmet does _no_ damage. Also the AI in this game are pretty quick to switch from an attack stance to a block stance. Even if you have auto-defense switched on, you have to be quick about it and counter before they start blocking.

  19. Yep, "use" them, the same way you use the lockpicks, the health potions or the lantern. You can indeed put them down (you can put most things down in TDM that aren't crucial to completing a mission) without them being armed. That's what the drop button does. I think this is different from Thief, where even if you drop mines as opposed to shoving them out forward with the "use item" button in those games, the mines still become armed.

     

    Last thing to note is that when mines in TDM (gas/flash/explosive) have been placed in "armed" mode with the use button, you will hear them wind up and start ticking. This does not happen when it is merely dropped.

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