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kano

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Everything posted by kano

  1. https://old.reddit.com/r/Amd/comments/q7c8k9/gamers_nexus_insultingly_bad_value_amd_rx_6600/ Smell that? It's what I call "Plandemic pricing". An entry level graphics card now costs $330, and that is before all of the inventory is automatically bought by bots to be sold for twice as much on Ebay, thereby allowing GPU manufacturers to raise the MSRP even more.
  2. https://www.pcmag.com/news/windows-11-home-edition-requires-a-microsoft-account-to-complete-setup Society is going to sleepwalk into a world where consumers get locked out of their personal computer and all information contained therein if their Microsoft, Google, or Facebook account is ever suspended or closed for any reason. And I am going to die with laughter and say "I told you so" when that day comes.
  3. Now this is impressive. Custom game engine being made for and targeted at a machine from 1986, way before FPS games ever went mainstream. The frame rate is good and fast, the window size is very big. The engine is more complex than Wolfenstein 3D, but still not on par with Doom. Only three ceiling heights are allowed. But the performance is the most impressive thing since this machine definitely was not designed for games like this.
  4. Wow does that look painful. Anyone who thinks their PC struggles with games should watch this. It goes to show that just because you can modify a game to work on an older computer than it was designed for, doesn't mean that it's a good idea. And we now know why id didn't bother supporting anything below a 286.
  5. Wish I could get a lossless version of this song. I always loved it. Specially how it starts soft and gets more aggressive later. The Playstation 1 version of this game had the better quality version of the music by far. The PC version's soundtrack was compressed and muddy, probably 22KHz in ADPCM, which was always a shitty sounding codec, but also used all over the place in the 1990s.
  6. Honestly it would have been cool if NVidia had taken TDM and made an RTX version like they did with Quake 2. It might have had more appeal to the mainstream. But remember that if someone just slapped full path-tracing onto TDM tomorrow, it would cause all sorts of missions to fundamentally be changed, since they were not designed with that in mind, and unlike in most games, light plays a critical role here. But still, since TDM is all open source, path tracing is probably closer than you think. As in, at least it is possible that we will see it one day. As for approximating things, take a look at this interesting addition to Blender Eevee, the new real-time engine.
  7. https://arstechnica.com/information-technology/2021/09/5-9-million-ransomware-attack-on-farming-co-op-may-cause-food-shortage/ These constantly-escalating ransomware attacks are like watching a derailed freight train that's heading straight for us, and no one will take them seriously until they've done some real damage.
  8. I want to love this mission, but they used the same short background ambient loop throughout 80% of it and it really gets old after a wile. Shame too, because I can tell that a hell of a lot of effort was put into making this mission and I love the idea of taking an existing environment from the game, fleshing it out and expanding on it with a new story and new locations/sections to explore.
  9. One of these missions is hated. The other, is loved. Let's discuss why. Both are said to be confusing to navigate, Thieves' Guild by the players, and The Sword by Garrett himself. Personally I never found The Sword difficult to navigate in, because it follows the rules of good mapping, where each area is distinct from others, through use of unique textures and sounds. In contrast to that, Thieves' Guild had a lot of sections which used the same textures over and over again and seemed to go on forever. It was easy to get turned around and not even know it until you are staring at the same area you were just looking for a way out of! Note that I rarely use maps in games, and mostly go by learning landmarks and architecture instead.
  10. The funny thing is that the sounds the guards make while walking through puddles of water are perfectly acceptable and natural enough. I wonder why they didn't just use the same ones for the player...
  11. Looked this game up because people were always trashing it and then fell in love with pretty much the whole musical score. And here's the whole thing, posted to Youtube by the man himself.
  12. Can't stop laughing at this: https://www.theregister.com/2021/09/02/republican_revenge_threat/ When I was a kid, intimidation and obstruction of justice were not typically done out in the open.
  13. Game never actually came out. But this composer used the very best, beautiful sounding samples in his music. That chord in the background near the start reminds me of Nine Inch Nails for some reason. "A Warm Place", I think.
  14. So, I've been playing Quake 1 CTF on my PC with some rather excellent bots (CTFBot+), to relive the old days. My favorite map is probably ctf3m8. Anyway what I want to do is change the armor in the center of the map into a quad damage, since there is already an armor pickup in each respective base, making the one in the center redundant, and the lack of QD limits how much mayhem there can be on the map. How do I do this?
  15. I seem to recall a Duke Nukem mod (Duke Plus?) where, when the player prepares to throw a pipebomb, a small meter pops up on the screen to show the strength of the throw. The longer the attack key is held down, the further it travels. I found this pretty helpful even though I spent hours playing the game and had a general idea of the trajectory already. I'm also pretty sure that TDM's thrown mines already go further if the key is held down, rather than just being quickly tapped by the player.
  16. Holy shit! And he survived, too. He has even resumed piloting!
  17. Pull down your console (ctrl-alt-`) and issue the command 'tdm_menu_music 0' without the quotes.
  18. kano

    Atari VCS...

    https://hothardware.com/news/atari-vcs-game-console-finally-launches-june-15-but-its-price-may-keep-gamers-away Would it be worth asking Atari to put TDM on this machine? Even if it is free, it can be mutually beneficial for both TDM and Atari. It would get TDM more publicity, and Atari would have another game to advertise as being available on the system. Somehow I doubt Microsoft and Sony would be as willing to give TDM the light of day. Anyway even if there is no TDM officially provided on this system, it will still be easy to run, since it is based on a Ryzen chip and you can customize it's software environment.
  19. There seems to be a regression in this mission with newer versions of TDM, where the I was watching a Youtube play-through of this the other day and the host mentioned this; I decided to check it out for myself, and yep...
  20. https://www.theregister.com/2021/05/28/florida_law_social_media/ Hilariously pathetic, or pathetically hilarious? "You can't delete my posts, because I'm a politician! As an elected official, I should be allowed to spread whatever lies and cause whatever chaos I want to!" At least they aren't even trying to hide who they work for anymore other than themselves; because the bill has explicit exceptions for Comcast and Disney baked right in.
  21. The Linux version of TDM seems to use ` for the console regardless of whether com_allowconsole is set to 1 or 0. It's set to 0 on this machine and ` still brings down the console. Not sure if you want to call it a bug or not. Personally I don't mind because there's no penalty for keeping the blackjack out. It doesn't slow you down, it doesn't make you more visible, and AIs don't react to it unless you swing it.
  22. Damn, sad to hear this. Thank you for the William Steel series of missions and your code improvements to the mod, Grayman.
  23. If you have a good pair of headphones or a nice stereo, play this. https://www.youtube.com/watch?v=-1b_lVAmumQ If not for the Internet, I would never have gotten to hear the great music in this game, as it never came out where I live.
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