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Posts posted by Azaran
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I've started experiencing this bug, where the short sword won't damage npc's. I experienced it intermittently with Moving Day yesterday, and now it's rampant in Ulysses 1. I'm using the latest TDM, 2.10, and this only started this week. The only fix is to restart the game entirely. Anyone know what causes this?
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23 hours ago, Wellingtoncrab said:
Interesting - sorry to hear you having an issue with the mission - as far as I know the game loads pretty much every reasource into memory when the map itself loads so not sure what would accumulate over a play through like this, so I wonder if it is an issue with some scripting in the mission getting stuck in a loop or something.
Is the console throwing out any errors of note?
Presumably you are on 2.11 with no mods installed? Mind giving me a run down of your system specs, os, graphics settings so I can see if I can replicate the issue?
Alternatively you can upload a save game and I will taker a look myself.
Thanks, must have been a one off thing. I went back, started getting choppy for some reason, I kept going then cleared up, and I finished the mission with no issues, played for an hour. Not sure what it was, but now looks like it's just something that's temporary and clears
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Great mission, but something I noticed is it gets extremely choppy, almost unplayable, if I play for more than 15 minutes at a time. This only happens with this mission.
I have 24 GB of ram (nothing else intensive running in the background either) and a decent video card, and lowering the graphics settings doesn't seem to do anything. When I exit, and restart the game, it's back to normal, even in open areas, before it eventually degrades, so I'm pretty sure there's some kind of problem particular to this mission
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7 hours ago, JackFarmer said:
There is a fuse in the storage room in the basement. Use this fuse (I think with R) and fit it into the frobable part of the machine that does not work. After that, you can operate the crane.
Yeah, the mantling on top of the building became buggy the last few years and I do not know why.
Regarding the
storage key: There are gratings that allow you to enter this area without opening the front door.
Is there a special reason why you are playing it in reverse order? Some of the story elements are linked together.
Thanks.
I played the other first by mistake since it showed up after Initiation on the ingame list
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So I made it to mission 3.
How do I get into
Spoilerthe topmost room in the first building?
I can't mantle from the accessible part of the roof (by the way, looks like the mantling is buggy too, at least up there).
I also have a
Spoilerstorage key, but there's a basement door by the elevator that doesn't open with it, and I can't pick it
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7 hours ago, JackFarmer said:
You do not have to go back to the starting area. No backtracking like that needed. What you have identified as a hearbeat is a machine sound.
Search for a room with two water pools. This room has two doors enabling you access to areas where you will have more luck finding what you need.
Got it, thanks!
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Where do I find
Spoilerthe fuses?
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I'm done the main objectives, but missing a ton of loot.
I can't get in here:
Spoiler
In desperation, I used the show key commands, which revealed 2 key locations:
SpoilerOne on a guy's belt at the pub, the other on a desk in the Lich compound,
but neither actually have any keys
Spoiler(I used the glasses too)
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I'm mostly done, but wondering where to use
SpoilerThe crystal sword and arcane rod?
As an aside, this is becoming one of my favourite missions, major Rocksbourg: Ink and Dust vibes
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Thanks!
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Where is the
Eastern reading room?
The easternmost room I could find is this:Spoiler
But I can't find any
Spoilercharcoal
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Never mind,
SpoilerFigured out you can frob the window
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How do I get into the
Spoilerwestern sewers?
I also can't find a way into the
SpoilerTower, the window is too narrow
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All good, I found the
Spoilersecret passage above the beams in the stairwell
Awesome mission
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Any way to access the
Spoilermetal door under the chapel, and the priest's room? The priest has no key on him.
There's a playthrough on Youtube where the chapel key is supposed to work on the priest's room, but mine doesn't
Is this a bug? I'm out of options
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Never mind
SpoilerFound the key in the shed
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Anyone know where the priest's room is?
SpoilerI'm trying to find the key to the chapel area
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So I'm trying to find
Spoilerthe chest key. The clue implies there's some kind of graveyard, but I'm completely stumped.
And where is the wine bottle for Benny? I tried a few, but none of them check off the objective
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Ah that makes sense, thanks!
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So I'm confused
SpoilerI found the innkeeper's journal and got part of the vault code, 26. I also found a burnt note with 81 on it. I tried 2681 and 8126, but neither work
What am I missing?
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Looks like a graphics bug in mission 2, in the wizard's room (unless this is intentional?)
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It was on stencils.
I tried maps and so far it hasn't crashed, we'll see
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I don't remember if this happened in previous versions, but whenever I shoot a haunt with a fire arrow, the game often crashes. If I shoot and turn away, it won't, but if I'm looking at the haunt as the arrow hits, it crashes about 75% of the time
Short sword bug
in TDM Tech Support
Posted
Yeah sorry, 2.11 is what I have