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CorwinWeber

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Everything posted by CorwinWeber

  1. Ok, this isn't actually a darkmod question, but I'm using darkradiant so here goes: Does anybody actually USE these stupid door frame models for doom levels?!?!?!?!?!? On the surface, it looks like they should look great.... and since I'm trying to do a mars base level, I want to keep a consistent, similar look by using the same models and tools id does.... but sheesh. Parts of the wall poke through, nothing will line up.... and the leaks.... oh FSM the leaks. We're talking tear your hair out levels of frustration here. I've tried framing around the door frame with brushes, but for that to work, the edges of the brushes have to close with the model.... which means? You guessed it, z-fighting. No way around it. AAAAAAAAAAGHGHAHHHAAAAHHGHGHGHGH where's my shotgun?
  2. Thanks, seriously appreciate it. I'm still on Karmic, should the Lucid package work anyway?
  3. Is there any chance of the Linux version getting into the repository any time soon? Thanks!
  4. Nope. You can see right through. I had a map with a door in the middle of chunks cut out of the wall.
  5. ** headdesk ** So, even if the nodraw is INSIDE another brush, it'll allow access out? I thought I'd read that only faces exposed to the void did that. The reason I was using nodraw on the faces I'm using it on was that they z-fight with the wall texture..... so I used nodraw on that face and left everything else as caulk. If I remember right, I also tried changing that brush to all a regular texture, including the faces I had changed to nodraw.... When I tried just using a caulk texture for everything it left holes in my walls. Not a great solution either. Maybe I just need to make my walls a lot thicker so I have some space to work with....
  6. Thanks to both of you. I'm at a bit of a loss to explain why it's doing this myself. One thing that I can think of is that I copied my Doom install over from my previous Windows drive, I didn't install the data files directly from the disks. Don't know if that has anything to do with this or not. The other question (related to the leak issue) that I have is how to prevent leaks with doors. What I'm doing is using the door frame models that come with Doom, and when I do what I'm finding is that everything is fine until I cut the hole out of the middle of the frame for the actual door. (Add the model, line it up with the wall, put a block in the middle and use subtract.) I finally figured out that it's this that's causing the leak, and said leak appears to be going through a solid object. (I've framed the door frame model with brushes, both regular texture, nodraw, and caulk.) Kind of at a loss to explain why I have a leak here.... the red line is literally going through the model and then through the framing brush. :S
  7. I'll look into a thing or two here before I do that. Honestly, if nobody else has seen this issue, I'm not sure it isn't an issue with my setup.... :S Ok, next question.... where does DR get that information FROM anyway? Clearly it's scanning something to determine 'walls,' 'floors' and 'other materials.' Is it scanning the PK4 files? I know the categories are (kind of) listed there...
  8. D3 is the latest version, compiled from source. (1.3, downloaded from id.) Which doom3 gives /usr/local/games/doom3. My data files are in /home/username/.doom3/base. PK4 files are all of the base ones, along with illumine's and falken's. (I forget the numbers on those.) While I'm asking questions..... could anyone point me toward a decent tutorial on how to read what the pointfile option is telling me?
  9. Yes. I've also tried specifying base, and specifying my .doom3 directory in home/username. No joy on any of the above. ** edited to add ** On a lark, I also tried specifying base with home/username/.doom3, and when that didn't work I went back to using /usr/local/games/doom3 and running DarkRadiant with sudo. Also no joy. ....I tend to get a bit.... experimental.... when I'm out of ideas.
  10. Here 'tis. Odd, yes. I did go in and add in 'base' under the game menu, but no change.
  11. Sorry, should have mentioned.... I'm not editing DarkMod. Just Vanilla Doom3. I'm also on Ubuntu if that helps. I was thinking some kind of path problem.... but aside from specifying the game mod, I'm not seeing anywhere to put a path. There doesn't seem to be any kind of rc or other config file...
  12. Hi, all. I've downloaded and installed both DarkRadiant and GTKRadiant, and between the two I'm finding DarkRadiant to be the more usable. That's the good news. The bad news is that the media browser is completely unusable, at least in my setup. What's happening is that the media browser lists everything as 'other materials,' meaning I have to scroll through several dozen uncategorized identical subject headings in the list to find any textures at all.... and they're a nightmare to load into the texture browser. Has anyone run into this before? Did I screw something up when I installed? Thanks!
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