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Kurshok

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Posts posted by Kurshok

  1. I had a new mission idea. What about a mission where your character isn't necessarily a thief, but a hunter, explaining the bow and sneaking. It takes place in the forest, and starts when you find a mauled deer carcass around sunset. There's a werewolf or beastman of some sort prowling in the woods, and you don't have enough arrows to take it out.

    You must sneak and avoid the beast, making sure to use the environment like rocks and other throwables to distract it, in order to reach the safety of the nearest Builder sanctuary.

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  2. We all know that Valve has a problem counting to 3. All of their signature series in many's eyes, Portal, Half-Life, and Left 4 Dead, seem to have been abandoned. The company seems content to serve as a game e-market rather than innovative game-makers anymore. The last two games of note to make people sad were a dota card game and now some other dota related hobby game. I don't know what Gabe Newell's smoking while he's watching My Little Pony, but many fans of Valve seem to feel abandoned. How do you guys feel about this?

  3. Well, I might. Zweihander has rules for making your own settings based on grimdark, grim and perilous settings. I felt the universes of Thief and The Dark Mod could count. Alternatively, their rules for Dark Astral, their sci-fi expansion, could be used for a setting based on System Shock. How do you think a System Shock tabletop rpg would be?

  4. I left a message on their newest Facebook post. This time, I said out loud how they stonewalled my for years, never letting me know if the movie was still in development and how they kept ignoring me no matter how much I called or wrote to them. Fucking pieces of shit.

  5. As much as Thief 4's storyline was sub-par, it did bring up a realistic, if sad, idea. Eventually, the Baron would get tired of all the chaos and hoult wars going on in HIS city, and he would crush any group that opposed him with an iron fist. The Beastmen, not being human, would undoubtedly be the first to be driven off, the Baron at first either cooperating with Hammerites or independently hunting down the nonhumans. Either they fled or died, leaving for distant lands or magical realms where mortal men could not follow. The same most likely happened to the Pagans. Whether the magical folk took their human kin with them to the Maw of Chaos, or left them behind, I don't know. However, the bloodiest battles must have been between the Baron's forces and the Hammerites. The Hammerite religion is expressly about the founding of the City, by the Master Builder. Undoubtedly many peasants aided the Hammerites, as the official religion would have commanded them to. However, any more probably sided with the Baron, as the Hammerites were long known for their cruel behavior, and they had lost much of their number to defection to the Mechanists, who all died from the Rust Gas Sabotage. Although they may have continued to worship in secret for a few generations, I doubt any real worshippers of the Builder were left in the City after a few hundred years. How would they survive as a faith, when the ruler of their only Holy City had outlawed them, and they had no other holdings to flee to?

    So, what do you think about the ultimate fate of the City itself? Cities were sacked many times throughout history, and Blackbrook was said to be preparing an invasion shortly after the current Baron and the rebel leader were killed. Despite Thief 4 not living up to the series name, I find it a bit depressing to think that the City we all knew and love first had its identity destroyed before it was, presumably, bombed into ruins.

  6. At the end of the original trilogy, Garrett was seen leading an apprentice girl away for training, having the last bit of Glyph magic burned into his hand. The Thief 2014 reboot suggests that time in the City is cyclical and that there was always and will always be a sneaky hero like Garrett in the City, but I think that just demeans the accomplishments Garrett did in the real trilogy.

    It also suggests that Garrett was locked up in Moira Asylum for being too dangerous to the power of the elite, and that he managed to escape but had to leave his mechanical eye behind.

    However, even if he got away, there's a point made by the series Shadowcursed, written by one of our own on this site: everyone gets older, and that means becoming frail and unable to do the sort of acrobatic tricks Garrett made his living doing whilst robbing people.

    Garrett seemed to be compulsively sticky-fingered, but could he have ever given up thieving for good if he realized his health was preventing him from it? I don't know if he could. In Thief 1 he had dreamed of retiring after one last haul, although he had seemingly given up on that after Constantine revealed himself.

    So, what do you believe Garrett's ultimate fate was? Cared for in his old age by his apprentice? Died on the job from his inability to tell when his time was over? Murdered by either leftover minions of Trickster or the rare surviving Mechanists? Or perhaps he left for a better life while he could, like Basso. Maybe he finally found that one big score. I doubt any jail could have held him for long, and it wouldn't be likely he died in an asylum escape attempt, but who knows. I want to hear what you think the Master Thief's fate was.

  7. I recently heard of a game called "Zweihander" that aims to capture the essence of early Warhammer Fantasy RPG. However, it has a few different settings with different lore and history. One that could be good for The Dark Mod was "The Lost Colony of Roanoke", a sort of "colonial grimdark" where the native elves are being pitted against colonists humans, halflings, gnomes, and dwarfs by the powers of the Croatoan, or Chaos. The idea of a horror mission set in the new world of Menoa where beastmen led by demons are trying to instigate a war between natives and colonists sounds cool, right?

  8. What sort of things would be in the museum? Stuffed Belchers? Preserved Zombie Corpses? Steambeasts on display? Stuffed Manbeasts? Magical Artifacts? Fine art and statues, pagan relics, historical objects, armor from the barbarian horselords, a stuffed sea monster hanging from the ceiling...

  9. Okay, here's another one. You've sneaked onto a pirate boat trying to steal a load of gold, only for the ship to sail out. You hide in the storage area, and when the ship arrives at its destination, you're surprised to learn it went south to the land of the moors and saracens that are mentioned in the wiki lore. You head out into a jungle trail where werebeasts of a pantherlike appearance stalk the darkness by torchlight, steal a golden panther statue with ruby eyes, and make your way back to the pirate ship.

  10. Alright, so picture this: A subgroup of the Inventors Guild recently got interested in what lies under the ocean. They make some submarines as transport, and start some underwater domes as study centers. But they realize they will eventually need more funding to keep their research going and subs fueled.

    So they take to fashioning underwater buildings like in Bioshock, as a form of exotic vacation place for the wealthy and famous. You hide in a submarine's storage to get in, hoping to nab some loot, but when you get there, it seems deserted, with signs of violence.

    You discover that the city has been invaded by a zombie horde, later discovered to have been originally the crew of an exploring vessel that came back from parts unknown with a sick crewman who started the outbreak.

    The kicker here is that you have a hard time sneaking here due to the glass walls that allow you to see the reefs and sealife allowing extra visibility, with only shadows from metal support beams serving as cover, along with metal flooring.

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