cabalistic
-
Posts
1579 -
Joined
-
Last visited
-
Days Won
47
Posts posted by cabalistic
-
-
I linked 2 test builds for this change specifically (see 1st page). Additionally, stgatilov more or less regularly publishes dev builds, although the latest one does not yet include this. 2.10 beta won't start before the winter, most likely.
-
Theoretically, anything is possible, but it's a matter of practicality and available time. My primary goal is to get roomscale working and get weapon handling with motion controllers into an enjoyable state. Everything else we'll have to see after that. And even that "minimal" goal does not have a definitive time line, I'm afraid
- 3
-
You can always open the console to release the mouse. Or disable in_grabMouse, although that will make it rather difficult to actually play the game...
- 1
-
Uh... that definitely didn't happen in my tests
-
No performance improvements - why would you expect them from this change?
I have no idea about the state of Wayland support in GLFW currently, or what other parts of TDM still depend on X indirectly. I haven't tested it, but would not get my hopes up.
-
Have you tried it via Link? Since there's no roomscale tracking yet, you wouldn't lose much, anyway, and it would rule out potential issues with VD.
- 2
-
Unlikely. I only upgraded due to a specific bug, and that probably wasn't even the cause of the issue, because I also had a bug in my own code. Otherwise, GLFW is fairly mature; the current 3.3 tree was released in April 2019, and there have been 4 patch releases since.
- 1
-
Here's a new test executable that should hopefully fix the mouse wheel direction: https://ci.appveyor.com/api/buildjobs/xld2bd9hrvpe9f4h/artifacts/build%2Fthedarkmod.tar.bz2
- 2
-
We always optimize performance when we can, but there is no trivial fix for this. 2.10 will not suddenly triple your framerate.
- 1
-
I doubt it's the water. The drops coincide with when you face the mansion. It is much more likely that the engine is trying to draw a lot of the mansion even though much of it is technically not visible. But determining visibility is no trivial task, and there are always scenes where it doesn't work so well. This may be one of them.
If the mission plays fine inside the mansion, I would just ignore this beginning.
-
I'm afraid your settings are already fairly low. It's unlikely you'll be able to achieve a significant increase in framerate. You could always reduce renderscale further, but depending on what your actual bottleneck is, that may not actually do much.
-
Actually, there is a relevant bug report for GLFW: https://github.com/glfw/glfw/issues/1463
Supposedly fixed with version 3.3.3+, we are currently at 3.3.2. Looks like it's time to upgrade
- 1
-
Hmm... So when you reset the controls, does it also show a reverse mapping, i.e. you get MWHEELUP when you assigned down and vice versa? And if you scroll in the console or e.g. in the mission download list, is the scroll action also reversed?
-
9 hours ago, datiswous said:
Previous/next weapon change via mouse wheel seems reversed..
Do you have inverted / "natural" scrolling activated in your desktop environment? One disadvantage of GLFW is that it only reports a scroll value instead of individual events for the scroll wheel, so if that value gets inverted, it will invert the button mapping in TDM.
-
Perhaps because you build the release and dev versions with that older Ubuntu system, whereas AppVeyor builds with Ubuntu 18.04? It appears that statically linking to glibc is not without issues: https://stackoverflow.com/questions/57476533/why-is-statically-linking-glibc-discouraged
-
Sounds like you have in_grabMouse set to 0 - did you reset your darkmod.cfg?
-
- Popular Post
The way that input and windows are managed for Linux has become rather dated, causing a multitude of issues. To fix that, I am currently evaluating if we can just use a library (GLFW) to handle all of that for us. First impressions are rather positive, on my end I see generally improved behavior. However, since Linux is a rather diverse ecosystem, I need additional testers to rule out I broke something important.
So if you have some time to spare, I'd appreciate it if you could give this build a try: https://ci.appveyor.com/api/buildjobs/6kbqskyx3tmla74s/artifacts/build%2Fthedarkmod.tar.bz2
Just extract to your installation, delete your darkmod.cfg and give it a spin. I'm particularly interested in input and alt-tabbing behavior. Whether it improved something for you or broke something. Thanks!
- 3
- 2
-
16 minutes ago, stgatilov said:
P.S. Now tell me again com_fpexceptions is useless
I never said anything like that?!
But in any case, if numDownsamplingSteps is 1, then the for loop does not execute, and hence nothing is rendered in that function. So I would expect that the bogus value has no effect on rendering.
-
6 hours ago, stgatilov said:
The main reason why sex with underage person is forbidden is that he/she is deemed not mature enough (mentally and psychologically) to decide whether he/she wants it or not, and understand the consequences. For that reason there is no such concept as "voluntary" from the point of law.
In parts, sure. But sex between a 16 and 18 year old will raise few heads, whereas 16 and 40 will raise a lot, and the difference is certainly not due to the 16 year old's maturity.
In any case, Freeman or anyone else is, of course, free to criticize the existing laws in that respect. They are - in the best of cases - an expression of a society's majority moral compass at some point in time, which can change. That's his right under free speech, as long as that's all he does. Doing so as a public figurehead will draw some flak, though, especially when he chooses a poor context to do so - and that's also a form of free speech. There's just no conspiracy here.
-
1 hour ago, chakkman said:
Maybe some words from you would give it more focus. So far, it only seems to me that you want to criticize others for what they say, instead of making your own point. Which says a lot too.
My point was specifically that you did not make a point. But sure.
1 hour ago, chakkman said:Do we really have to argue that the FOSS thing to large degree is a political, and a Leftie thing? No, seriously, do we have to? Really?
Let me ask you a hypothetical (and yes, it's a loaded question, obviously): if an elementary school teacher were to publically sympathize with pedophilia, do you think he would be suitable in his current job? Or would you call the outraged parents demanding his resignation a political ploy? If so, by which side? Because I was always under the impression that conservatives care deeply about this kind of thing, too. I mean, if you don't, that's fine. I just hope you are consistent and did not join the public outcry when the German Green party expressed similar views in the past.
Stallman is not an elementary school teacher. His views on pedophilia are definitely ... interesting, though. Long before the Epstein controversy, even. And you don't have to take my word or some fake news article for it, you can go directly to the source: for example, here and here (search for "pedophilia" and "voluntarily", respectively). He's very big on that "voluntary" thing and does not seem to think that the natural power imbalance is an inherent problem. Which is how he defended his colleague in the Epstein incident.
Do I find his opinions questionable? Yes, absolutely. But for me, the core of the problem is his disregard for the power imbalance while simultaneously holding a position of power - at MIT over his students, as a chairman over his employees. And yes, I do think it is legitimate to ask the question whether his views make him suitable for such a position of power.
To be clear, I don't have a definitive answer to that question. I also don't have a definitive answer as to how this topic should have been approached. I do not condone any sort of lynch justice in any form, and that is a problem in its own right. And all of that, imho, is worth discussing.
But if you want to discredit the entire thing from the get go as instigated by the "cultural revolution cancel-mobs and the fake female victimhood agenda", then honestly that's also just a cheap political ploy to suppress undesired opinions. It serves no purpose but to feed your own bubble in which the "woke left" is out to get you.
- 2
-
Ah yes, "they", "these people", "the far left", "the far right", ... Such a great way to do political discourse, when you can always blame all your misgivings on some completely unspecified mysterious entity or group of people. Possibly working in the background to bring humanity down. And who are "they" exactly? Who gave "them" "power"?
Honestly, this entire thread is as vague and empty as you claim the original topic to be.
- 2
-
These CVARs do not exist in recent releases anymore. FBO and GLSL are always active as the old fallbacks have been deprecated.
-
If quality is 0, that is literally soft shadows disabled. There's no further step down, you are already on hard shadows. You could only disable shadows entirely, which will make the gameplay rather difficult...
You can experiment between stencil and shadow maps mode and see which one gives you better performance overall. For shadow maps, there's also an experimental mode by setting r_shadowMapSinglePass 1 that potentially improves their performance.
- 1
-
No, this is not his fault, this is genuine engine behaviour - intended or not, I'm not quite sure. But the bob values are getting overwritten hard in code, and you need to dig quite a bit deeper to disable them. I already had to discover that when I tried to disable them for my VR mod... So yeah, these cvars are not working.
Linux testers needed: new window management and input handling
in The Dark Mod
Posted
That happens automatically during build, assuming that the game folder sits at ../darkmod (relative to the source), or you've configured the correct path in cmake.