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cabalistic

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Everything posted by cabalistic

  1. There is gamepad support in the latest version: https://github.com/fholger/thedarkmodvr/wiki/Gamepad-support Motion controllers will still take a while.
  2. According to Steam, I have about 45 hours logged in the game in the past 3 weeks. This is one of those weird games where I can't quite explain why I like it, but I do On paper, it's a fairly simple and repetitive game, so after the first few runs the novelty should wear off and it should get boring. And for some it probably will, I suppose. But with the right group of people it's just really fun, and it can occasionally be quite unpredictable. The horror aspect of it does wear off after a time, so I find it's become more of a chill game to relax with friends
  3. I agree with the comments that you should probably invest a bit more time in a carefully edited video if you want to promote and show your work to a wider audience. But congratulations on your accomplishment! As someone who has some idea about the amount of work that goes into something like this, I think this looks really good already! Better than many early access titles on Steam, for sure. And 11 months is almost no time at all
  4. I've only played TLOU2 and like 30 mins of Hades from those nominees. Good games, but GOTY? My personal GOTY would be Half-Life: Alyx, by a mile, I actually have to think hard what other games I even played from this year
  5. No, but you *can* do it on a subset and make reasonable statistical extractions about the plausibility of the overall numbers. Which, again, leads to my question what kind of massive mistake you expect to be hidden in those numbers? If COVID is not the cause of the excess mortality we are seeing worldwide, what is it then?
  6. The way you are wording this, you seem to believe that COVID did not cause a significant number of those deaths. May I ask why? What do you expect those extensive post mortems would find?
  7. Very well, deaths of people with clinically confirmed Corona infections. So yeah, a few of those might have died even without Corona, and more will have been missed as they weren't tested.
  8. Two wrongs don't make a right. Everyone involved in the terror attacks in France or elsewhere can go straight to hell. And all the people who were and are cheering them on, fuck them. If any Uighurs were cheering them on, fuck them, too. That does not justify in any way what China is doing to the Uighurs. China isn't doing this because they fear terror attacks by the Uighurs, and even if they were, putting an entire collective of people under a general suspicion and punishing them is not acceptable and a gross violation of due process and the human rights we should hold high. @KurshokI do
  9. They are a statistical estimate based on excess mortality. Certainly not accurate to the last count, but the order of magnitude is probably quite accurate. The amount of actual clinically confirmed influenza deaths is typically in the low thousands or even below. The current 13,000 COVID deaths reported for Germany, by comparison, are clinically confirmed cases.
  10. I don't know where you pulled those numbers from, but they are not even close to true. Influenza deaths in Germany typically range in the thousands to ten thousands, with approximately 25,000 reported for the particularly nasty season of 2017/2018, see e.g. https://de.statista.com/statistik/daten/studie/405363/umfrage/influenza-assoziierte-uebersterblichkeit-exzess-mortalitaet-in-deutschland/ 600,000 deaths per year would be almost 1% of Germany's population...
  11. Note that there are no gamepad input mappings active by default (except for the main menu). That's still something we need to sort out. Follow this guide to actually make the gamepad work: https://github.com/fholger/thedarkmodvr/wiki/Gamepad-support
  12. uBlock Origin is the best adblocker. I don't know if that's what you are referring to, because there's also one simply called uBlock, and they are not the same. But either way, any blocker is only as good as the blocklists you've configured - perhaps you need some extra ones for the sites you are using?
  13. Source, please. I regularly hear these stories circulated about some arrest in some western country for speaking against Islam, and so far not a single one has turned out to be true...
  14. I'm very curious to see how the 3080 and 3090 compare in real-world benchmarks. The price difference between those two is utterly ridiculous. It also feels like we might see a 3080(Ti) with 16 or 20 Gb in the future in-between those two...
  15. FYI, I have a few other things I need to take care of at the moment, so development may slow down a little. But so that you know what to expect, this is what I intent to work on next: Further performance experiments. I specifically want to try and implement fixed foveated rendering. The most notorious performance offender at the moment is a rasterization/fillrate limit due to stencil shadowing. With fixed foveated rendering I could reduce the pixel density at the outer regions, which should help significantly in those cases at a negligible quality decrease. It will, however, incre
  16. No, just follow the instructions here: https://github.com/fholger/thedarkmodvr/wiki/Gamepad-support
  17. Alpha 6 is out: https://github.com/fholger/thedarkmodvr/releases/tag/v2.0.9_alpha6 It contains some minor improvements to culling with experimental support for non-parallel projections for canted displays (Index, Pimax). And I added experimental gamepad support, which some of you may prefer over keyboard/mouse until tracked controller support arrives
  18. It's also not too bad to actually use sockets directly. For the most parts, Windows and Unix sockets are similar enough to make this manageable. I've done that a couple of times in the past.
  19. It does. r_ambientGamma directly affects the outcome of the ambient lighting stage, which is also applied to lightgem calculation. It's very easy to test - go to a dark corner, then increase ambient gamma and watch the lightgem get brighter... Edit: actually, it's fine in 2.08, so this is a regression in 2.09. I'll look into it.
  20. Note that r_ambientGamma has gameplay impact - it increases overall brightness and thus also player visibility. So setting that value high is not a good long-term fix. The issue is on the roadmap for 2.09.
  21. I do mean core. The issue seems to have vanished as mysteriously as it appeared. I linked a current AppVeyor build, because I don't know when exactly the issue was fixed and if the latest tdm_installer build thus works or not.
  22. I don't have any idea what could have broken it, either. Just as I have no idea what fixed it in 2.09, but the overlay *is* working for my current dev build If anyone wants to test this, here's a current dev build: https://ci.appveyor.com/api/buildjobs/ddl4n6spjmevbqy7/artifacts/TheDarkMod.7z
  23. Trust me, the equivalent OpenGL or DX11 tutorials are significantly simpler Well, the advantage is that it gives you a lot more control over the graphics pipeline, which also eliminates a lot of implicit assumptions and verifications needed from the driver. That *can* result in better performance and significantly reduced driver overhead, if you know what you're doing. Imho, Vulkan is aimed at professional engine developers, not hobby developers. Not that the latter can't use Vulkan, but it will eat a significant chunk of your dev time for questionable benefits.
  24. You have been misinformed on the "easier to work with" part If you'd like to get an impression of what it's like to work with Vulkan, just take a quick glance at the https://vulkan-tutorial.com/ section for "drawing a triangle" and see what is involved in even just setting up an extremely simple scene in Vulkan. It's beyond crazy.
  25. Glad you're enjoying it! You can actually disable the deadzone by setting the cvar vr_decoupledMouseYawAngle to 0. You can also fully extend it to 180 degrees, I think - although without currently any other method to rotate the view, I don't think that would be playable
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