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gnartsch

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Posts posted by gnartsch

  1. A small update :

     

    I just updated to TDM 2.07 - and to my surprise that L10N package for 'Special Delivery' no longer shows up.

    Does that mean that the internal Downloader is now using the PHP version of the mission list - instead of the XML version?

     

    In that case an update to my tool would be required sooner or later, as it would complain about the XML and PHP version running out of sync over time.

     

    Still, anyone already having that delivery_l10n.pk4 would run into trouble if that mission would ever be updated.

    I made a dirty little experiment - just for fun:

    I created a copy of newjob.pk4, renamed it to training_l10n.pk4 and moved it along side the training.pk4.

    Guess what mission I ended up playing when installing the "Training Mission"?

    Right, "A New Job" !

    So, any L10N package takes 100% precedence over the actual mission file.

    • Like 1
  2. Any chance for a linux version so I can do some of these on my break at work?

     

    A few false positive errors about translation packs in there.

    Thanks for looking into this, nbohr1more !

     

     

    A Linux version shouldn't be a problem at all.

    I just had a look at the code again and found nothing that might be Windows specific in any way.

    So, I would actually expect the code to run on Linux just fine as well.

    But I don't have a Linux system at my disposal right now.

     

    I assume you are just asking for some launch script?

    What happnes if you try to run it as follows:

    java -jar TDMMissionDbCheck.jar

    With respect to the 1 false positive:

    The localizations pack for 'Special Delivery' show up only in the XML version of the mission list, but not in the PHP version.

    http://missions.thedarkmod.com/available_missions.xml

    shows

    <localisationPack url="http://www.fidcal.com/darkuser/missions/delivery_l10n.pk4" />
    <localisationPack url="http://darkmod.taaaki.za.net/fms/delivery_l10n.pk4" />
    <localisationPack url="http://www.southquarter.com/tdm/fms/delivery_l10n.pk4" />
    

    whereas this one doesn't :

    http://missions.thedarkmod.com/get_available_missions.php

    This means that you will see no Translation seems available when browsing this mission on the website (which uses the PHP version) http://www.thedarkmod.com/missiondetails/?id=22,

    whereas the internal downloader (which uses the XML version) is well aware of these 'localization packs'.

     

    That's why the latest scan indicates an inconsistency there.

     

    Anyway: These specific 'localization 'files should be probably dropped entirely, as they are 100% identical to the actual mission file delivery.pk4.

    So, they aren't a localized version at all. Or are they?

    I see some risk that any future update to that mission might mean that people would be playing the new version, but with a bunch of stuff superseeded by an outdated version.

    Maybe the files on the server should be replaced with an empty pk4, to make sure everyones local copy of the L10N files get overwritten if there should ever be an update to the mission itself.

    • Like 1
  3. Edit: of course I mean TDM 2.06. Sorry for messing up the thread title.

     

     

    Some code change in TDM 2.06 seems to have caused a few hickups in the internal downloader.

    Ever since I upgraded to TDM 2.06, the internal downloader no longer automatically removes the missions I just downloaded.

    And if you download multiple missions/updates, then some missions will even be displayed multiple times on the list of availlable updates.

    It looks like the list on the screen doesn't get cleared properly: if you downloaded 3 out of 5 entries then the 2 remaining entries will move to the top,

    but 3 more 'dead' entries are dislayed. With 'dead' I mean : clickiing on those will not show up any mission details at the bottom.

     

    Another issue:

    I just noticed that a new mission got released: 'The Warrens'.

    In the past new missions were indicated by just their name.

    But this one shows up like 'The Warrens #' instead of 'The Warrens'.

    I myself had added the # (in TDM 2.04 ??) as a notion of a translation being available, which isn't found on the local system.

    So, now people might think that only a translation became available, not realizing that this is a new mission altogether.

  4. The mission has now been updated in the in-game downloader. The new version has some bug fixes, quality-of-life changes and some extra content in the form of side missions.

    There is no update in the in-game downloader.

    So, I downloaded the update from here :http://www.thedarkmod.com/missiondetails/?id=127

    Both servers have a 'dodgy' copy, where the pk4 contains the mission within a subfolder (!), which must not happen, as it can not be installed due to that error.

    • Like 1
  5. Very nice and impressive mission ! ^_^
    I had lots of fun making my way

    to the rooftops and actually expecting to find a rope-arrow somewhere to get to a few places I couldn't find a way to in the first place. But finally figured out no rope-arrow is required at all.

     

    The riddle

    kept me busy as well for a while. I suspected a secret entrance to the sewers under the restroom for the audience visiting the ballroom.

    What a gruelling red-herring ! :angry: No way to get down there... or is there ?

     

    • Like 1
  6. Abusimplea is right.
    Basicly the compiler doesn't get what function it should use if you were calling method Foo with just two arguments.
    It would not know whether to call the first variant or the second one (with default argument). That setup just doesn't make any sense at all.

     

    Either go with

    virtual void  Foo(const idvec3 &parm1, const idAxis &parm2){}
    virtual void  Foo(const idvec3 &parm1, const idAxis &parm2, const int parm3){}
    

    or just

    virtual void  Foo(const idvec3 &parm1, const idAxis &parm2, const int parm3 = 0 ){}
    
  7. Pretty nice mission!

    I liked a lot the mix of modern and classic architecture, but I must admit that

    I found the lighting a bit off.

    Some places with no chance at all to peek into the next corridor or doorway without exposing oneself to full light.

    And then other places with pitch-black darkness where even a lantern will not help to properly light them.

     

    Anyway, a pretty solid mission nonetheless.

     

    Just two questions, before I am willing to make my way to the end of the mission.

     

    - where is the key to the blue door in the basement. Should be in the Lord's chamber, but couldn't find it there nor in his office.

    - and what about the key to the wardrobe in that 'pagan-inspired' bedroom with lots of red crystals. Couldn't even find the lightswitch - let alone the key for the wardrobe

     

  8. It seems like I am stuck due to the steward behaving oddly.

     

     

    The steward noticed me while I was searching his room and I tried to knock him out.

    But he did not go KO. Instead he just looks at me.

    Later I placed the diary on his dresser and a comment says that he dropped a key and would now be heading to his boss.

    But this does not happen. He is still standing in his room and no key to be seen.

    I am playing on Expert.

  9. I wonder why this got pinned to the 'The Dark Mod' forum and not in the 'Editors Guild'.

    Do you really want to attrackt people just hanging out in the more general subforums?

    And then asking questions like 'when will it be released?' and other random noise?

    If that channel should serve as a better means for actual mappers to provide help to each other, then you will be getting the wrong kind of audience, I am afraid.

  10. The behaviour 'could not load image ...' looks like the bug about weird timestamps nbohr1more was pointing to.

    Is Xarg running on Linux? The original fix probably only covered Windows.

    There was a later discussion on that issue on Linux here:
    http://forums.thedarkmod.com/topic/18582-bogus-timestamps-in-tdm-update-files-cause-tdm-crashes-under-linux/?do=findComment&comment=399637

    Maybe there are still some cases where the updater could not fix it?

     

    Seeing the timestamps in the pk4 of the files involved (texture/shader) should shed some light on this and maybe help to fix this issue for good.

    (any unusual date far in the past like 1980 or far in the future?)

    Otherwise, I think deleting tdm_textures_metal01.pk4 and then updating should help.

    (Keeping a backup for reference would be nice, in case someone wants to look into why the issue would still be there!)

  11. It might be worth adding a link to the original thread on ttlg, just to keep everyone in sync.

    Announcements: Lost Places Contest (ttlg)

     

    Oh, and there was an addition to the rules, as seen in the OP:

     

    Edit: Late addition to the rules - you are allowed to build your mission off of work done prior to the start of the contest. This would likely be in the form of an old/abandoned mission that was never finished. You cannot however use any completed missions (such as an OM or FM) as a base.

  12. Looks like the link in the top menu of the Forum to the Bugtracker is outdated.

    It points to http://bugs.angua.at/ and produces the following:

     

    The Dark Mod Bugtracker

    The Dark Mod's Bugtracker is currently offline for maintenance. Please check back later to see if it is online again or contact greebo for details.

    The outage should not last more than a couple of hours or so, expect it to be online again on 2011-01-30. To speed up things, you might try cleaning your DNS resolver cache by executing

    ipconfig /flushdns

    at your DOS command line. --greebo

    The actual bugtracker is here:

    http://bugs.thedarkmod.com/view_all_bug_page.php

  13. A few findings during my short beta-testing:

     

    - The support beam to the left of the main entrance does not touch the ceiling. It is 1 unit too low.

    - The well in the garden has not water. One can see just the grass.

    - If I recall correct, the maid was supposed to relight the lamp over her work place in front of the oven. She never did. It was always the guard to relight it.

    - She never bothered to relight the oven either. I think nobody in the mission ever even complained about it, let alone fire it again.

     

    A few things that might actually be within/outside the scope of this basic misson:

    - adding a loot objectve would certainly be a basic thing for any mission. I would suggest to add it.

    Even if people can't see it in your videos, they might at least be able to look up how it was done when they open the mission in DarkRadiant, I guess.

    - someone should notice when the cashbox is open and empty.

     

    The mission package contains one of your savegames. The mission crashed when I tried to load it.

     

     

  14. Very well done, Sotha :excl:

    A pretty good, compact tutorial showcasing the creation of a basic mission and covering all aspects including mapping, AI, objectives, lighting, sound, etc.

    The tutorial seems perfect for beginners, since everything you did made total sense even for bloody newbies like me.

    This lowers the hurdle to consider starting a map on my own considerably.

    When the day comes that I will open DarkRadiant for the first time, then I will revisit this thread first!

  15. What Nightwalker was saying in his last sentence is the following:

    There is a bunch of stuff that needs to be marked as a comment, so that the engine knows that this is stuff it doesn't need to analyze at all when searching for valid definitions.

    So, add two slashes (//) in front of all the lines from 438 - 452.

    Like this:

     

    // Rename your ROQ to "briefing.roq" and place that in a folder in your FM folder called "video".
    ...

    • Like 1
  16. The integer was change to 2, the filename to river1_1...

     

    and I have just changed the files size from 56 to 57 to see if that makes a difference. If that dosen't work I will have to change the release date.

    The 'internalName' has been changed to "river1_1", which is why this does not show up as an update, but as a new mission.

    The internal downloader simply can't tell that this is related in any way to the already downloaded mission "river".

    If only the version had been updated to 2, then it would have shown up as an update just fine.

    http://missions.thedarkmod.com/available_missions.xml

    <mission id="113" title="Down by the Riverside" releaseDate="2016-09-25" size="57" version="2" internalName="river1_1" type="single" author="Dragofer">
    <downloadLocation language="English" url="http://www.southquarter.com/tdm/fms/river1_1.pk4" />
    <downloadLocation language="English" url="http://darkmod.taaaki.za.net/fms/river1_1.pk4" />
    <downloadLocation language="English" url="http://www.fidcal.com/darkuser/missions/river1_1.pk4" />
    </mission>
    • Like 1
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