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Ataire

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Posts posted by Ataire

  1. Question: when a trigger_once ambiance (a non-looping speaker that gets triggered once) is played during my testing, pausing the game and then unpausing it will stop the ambiance from playing. Which I obviously don't want that to happen as the music sets the tone of the starting area where it's played. So how would I do to prevent the ambiance from cutting off when I pause and unpause the game? Remove the menu music entirely?

  2. If you want to create a door, just draw a brush, right-click on it and select "Create entity". There you can go to movers and find the door entity. If you want to attach stuff to the door (like handles), you can do this with the "link" spawnarg. You can find everything you need for that on the Doors Wiki page, but if oyu are just starting, I would recommend to start off with existing assets, as this is much easier to get into than creating your own ones. I would also recommend the A-Z tutorial. It is a bit dated at times, but it is a great start to get inot mapping. Or try to watch and follow Springheel's video tutorials in the New Mapper Workshop. They are also great to get a first grip on everything.

     

     

    Ahh thanks ^^ no worries I've got the A-Z tutorial and the door guide open. The problem was just the Door wiki mentioned merging using CSG tool or the clipping tool (but never specified how to use them) right before how to add atdm:movers_door so I though you had to merge them first before you could add the movers.

  3. Though messing with the CSG tool I don't think using it really helps me cause I still don't know how to use it @-@. I was thinking more of how I could merged brushes into a single entity or model that I could apply properties to. And grouping things don't really help cause I can't add them (unless there is a way?).

  4.  

    Brushes must be rectangular boxes, or anyway n-sided closed polygons (like cylinders or D&D Dice), where nothing is sticking out. That's what the "convex" part means. So if there's any part of it that looks like an "L" shape, with some part sticking out, that's concave and it can't be a brush. You have to use two brushes for that, one for the | part and one for the _ part. Long story short, if you can merge two brushes, you can just make one brush the same size & shape as the merged one, so just make that.

     

    It depends on why you want to do this, but one thing you might be thinking about is linking brushes together with the "group selection", then you can easily select them simultaneously and work with them as a group, or something like that. That may be what you're actually after.

     

     

     

    Ahh alright thanks! I was making a simple custom door. Nothing too bad just a rectangle with a couple rectangles attached to it.

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