MrMunkeepants
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Posts posted by MrMunkeepants
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updated to ver2 by uninstalling and reinstalling.
I'm getting a 'do not kill' objective failure when I
Spoilerkill either revenant patrolling the area with Wilbur's remains.
Also getting a lot of collision errors, most I can ignore (slightly entering into walls or items) but some have bigger collision than visible geometry and block my path, or I get stuck in (a few crates, vases, and skeleton parts). This is a huge mission, but it happens often enough to be annoying.
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I experienced a major system crash after a few minutes in the
Spoilerlow lake area with a skeleton and stained glass windows.
I'm a bit wary of venturing in there again. What info should I provide if it crashes again?
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I just spent an inordinate amount of time searching the airlock area, before giving up and examining every inch of the station and finding
Spoilerthe explosive in the emergency exit room.
At one point I became convinced it was outside, and swam around looking for it!
I think part of the problem is that this mission is particularly dark; if I don't have my lantern on things become lost in inky shadows. I haven't had this problem in other missions, except in "magical darkness" situations.
I'm also experiencing wonky collision, things either having none or taking far too much invisible space.
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On 7/21/2020 at 4:42 AM, Bienie said:
Thank you for the detailed feedback! I guess I can see how the villains are cartoonish, but the funny (or sad) thing is that it's really not that far from reality today either.
I'm finding them more realistic today as well, since the abusive people in power have set barriers around themselves so thoroughly they are near-impervious and like to flaunt their cleverness. "I did it; and it's all legal! Nya-ha-ha-ha!"
On 7/22/2020 at 1:48 AM, Bienie said:The number code didn't work? That's strange. I assume you opened the door first? Did the lights turn on in the room when you entered the code, but the grate didn't open? Maybe try flipping on and off between the right and wrong code and hope it fixes itself, otherwise you may have to reload to a save before you tried it. Sometimes those things are a bit frail but I feel like I tried to mess it up and couldn't.
it didn't work for me, either. the 'unlock' sound played, but the grate didn't open nor did the lights come on.
On 7/24/2020 at 11:33 AM, roygato said:That's one thing that kind of gets to me whenever I jump back to TDM from Thief 2 fan missions, how much more difficult most everything is in TDM. No running up to guards or one-shot backstabbing haunts. At least you can kill zombies with a sword. Not that I'm complaining necessarily, since Thief 2 is ridiculously easy, but it's always something to readjust to. Really wish that Thief 2 had a reliable light-source to carry around, though. Some fan-missions are way too dark for their own good and having to gamma-cheat kind of takes me out of it.
you can still one-shot backstab a haunt in TDM, it is just very tricky to do. I think they are already at a higher alertness, or something.
Can someone give hints to get
Spoilerthe crown from the mayor's office?
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10 hours ago, Dragofer said:
@MrMunkeepants Great idea to print out the map! Maybe one of those secrets you found is the one that lzocast is still missing to complete his list?
he had a few I didn't, but it reminded me that he lists the clock tower on Bell Street when it is on Hill Street (in case that is confusing anyone else) and that the map has the clock tower in the center but it is actually by Marlow Manor - unless there is a second one?
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wow, thoroughly enjoyed getting lost and soaking in the ambiance of the Mirkway Quarter!
I printed out a map to make notes on, and keep track of which passages connected which areas
I found a few extras:
Spoiler8 special items of loot, 2 optional objectives, and a bonus from using the stone key
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On 7/9/2020 at 10:07 AM, Dragofer said:
@MrMunkeepants Those boop sounds indicate that a sound file can't be found. My guess is something went wrong with the download, because those sounds are definitely part of the TPW and TDM downloads, respectively.
I also get it with the dumbwaiter hitting the the bottom of the shaft. TDM just updated, so I'm surprised assets are missing. Do I need a fresh download to fix it?
4 hours ago, Amadeus said:@MrMunkeepants Do you mind kindly putting that image in spoiler tags please, thank you!
I tried when posting and it wouldn't go; it should be fixed now
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I've done a lot more exploring, gotten a little lost, picked up some shiny objects, and found some bugs:
Spoileron my second attempt at the temple/firetrap in tiny world, the water went vertical: (attached)
when picking up the mask from the statue in the tiny world, I got a BOOP noise; I've heard it when unsuccessfully trying to KO AI as well.
the thieves in their hideout are unusually heavy, like trying to drag large crates.
I'm missing prompts for some very obvious bonus things, or seeing ways of entry for others:
SpoilerI found an assassin; someone must have a note about fearing or hiring her, but where?
there was a note of frustration about the clock tower being off-time, but how do I get into it?
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I've found a few locations where geometry and collision don't match up, mostly walking through chairs and window frames; tonight I found several crates and barrels in the warehouse had larger collision than they appeared (or at least misaligned) leading to 'dead zones' I couldn't traverse without climbing on invisible barriers. the hanging rope outside the double doors (over Lower Street) threw me off a couple times as well.
I'm loving everything else I've found so far, trying to be systematic but also just getting lost
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that was fun! I want a place with so many hidden rooms...
in the
Spoilerbasement
I was pretty sure the switch was
Spoilera trap, because there was blood in front of it and the ceiling texture didn't line up.
After successfully exiting, I got the "can't leave yet" message just as the "mission complete" triggered.
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prjames, I swear I looked right at both switches earlier but couldn't see them. Maybe it was ambient light.
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I will echo all the praise given; the constructive criticism I had has already been stated so I won't retread. I did experience a crash trying to lean through the shop door, but didn't try it elsewhere.
When I couldn't pick up the bottles in room 3 I was confused, but the answer has been laid out here.
I've found one more secret:
Spoileron a windowsill
I think that's 4/5 found between us now?
I'm looking at the bookcase, but can't find a way to open it
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this is just what I needed, thank you for you time and energy!
is there a way to
Spoilerthaw post office pipes? and a proper place to take Jermaine's corpse?
minor bugs: really bad LOD popping of tree models all over map, and a completely white compass (which seems to be an issue with all FMs)
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this was a delightful little map, thank you so much for it!
I got about half the secrets; I couldn't
Spoileropen the library safe or find the missing history book,
if those are part of the total.
Hints, please?
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7 hours ago, Bienie said:
Wow that is really strange, nothing I've ever seen or anything my testers have. Can you explain what happened from entering the second floor up to the point where door stopped being frobable? Did it open and then close or never open at all?
I would suggest reloading or restarting the mission, but if this is a reproducible bug I may be able to do a quick fix.
Entering the pibrary, the door was locked; exploring a bit, I heard a noise and there was now an AI in the hallway by the stairs down and the door was closed and unfrobbable. Maybe it close the door behind it?
I tried reloading, but there might have been a condition in the save; I will try restarting - or could just noclip through I suppose
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the room in the library was locked until a trigger event, and now the door is unfrobbable. Is there another way in, or is this a bug? I checked outside, upstairs, the window...
(also, the rain seems to come through the overhang above the front door)
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a couple sound-related questions:
Can I turn up player sounds, like footsteps? I feel like I'm being very quiet, but AI will hear me easily from across a room.
Does environmental noise affect AI the same way it does the player (making it harder to hear footsteps, etc)?
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echoing all the sentiments, this is a great one!
I cheated a bit (between tips here and noclip) and still didn't find everything - a sign of a densely packed area that rewards careful observation. looking forward to your next fm
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thank you for the great mission, and the nested hints!
thanks also to the others here providing tips for those having trouble.
I never got the display case at the front open, though the note said
Spoilerthe switch was conveniently located.
where was it?
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EDIT: I see I've misinterpreted the clue due to a reload to before I picked another item up.
I thought the clue about "not being able to breathe" meant I had to find a way to search the poisonous pit, since I was sure I had gotten the other one already ("but if it isn't checked off, maybe I'm still missing one...") Thank you Jedi and Bienie for your assistance.
A nice, small but well-designed mission; lots of finding ways around locked doors, and technical things I don't think I've seen before. I did notice a lot of foliage popping in and out as I walked around, and the watcher security didn't seem to do anything
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I'm feeling particularly dense - I'm struggling with several objectives:
how do I access the biohazard area? where are the tunes the winds play? (I searched the area behind the house but couldn't find anything)
where are brother Gilbert's funds?
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bugs:*compass texture is missing, just silver (hard to tell directions for objectives)*during the first night of sleep the lantern and pick float through the hallway*the text is blocky and hard to read (no anti-aliasing), many lights are tilted and aligned with player body (my weapon casts shadows across the environment) - I've seen this before, so it may be a DM issue I can't solve. someone please point me to any remedies!*trash chute dumped me outside of the keep before I got the objective to search hag's hut, had to reload*several sound files are missing and DM just plays a 'boop' noise (heard near hut, and when exiting)stuck:
found a red crystal in the chapel and one in lab, don't know what to do with them.
Hidden Hands: The Lost Citadel (23/07/2020)
in Fan Missions
Posted
stuck trying to enter the quarters. can someone direct me to the key, please?