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About MrMunkeepants

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  1. thank you @Kerry000, that's what I get for playing too late at night and trying to pick it back up a couple days later! once I realized you were using tiny custom buttons for secrets I was able to get a couple more (I swear I found the 5th, but can't remember it...); still not sure how to get from I look forward to the next installment! do we find out why there's a coal shortage, or
  2. I need to find a way to deal with the Daltons, any ideas? investigating but I haven't found a way to open it. I would like a clue, please. as far as secrets I've found:
  3. uh-oh. I swear, I read that note but didn't find anything nearby... I don't really want to start over, so I guess its time to through the door
  4. unfortunately that console command does not show keys; I did some noclip flying about to look around for anything I'd missed, and found hidden stashes (I did not loot them) as well as keys I will need later (I did not take them). I'm getting frustrated, and I'm about to really cheat and just fly through the door without the key
  5. oh, this is tense! I am missing the key for the chapel office; thanks to ddaazzaa's guide I know the general area that it is in, but I can't find it! Can someone help me with a more exact location?
  6. this was a good first mission! I found the exterior quite plain, and the large central hall/staircase/banquet area boring, but the smaller rooms were much more interesting. I don't mean to be insulting or dismissive, but it is a common misstep for beginning authors to make huge areas with little of interest; from the other areas (and meta story) I'm sure your next FM will be even better
  7. Thanks for the pointers! Somehow I still missed 1500g; I had a great time finding how all the discreet areas were connected (peeking through windows, grates, etc) So often the scrolls are just props, I guess I forgot to look at that one. Having a double-trigger for a secret is fiendish! Is the music on the West side custom? I found it distractingly contemporary.
  8. *I've completed all the main objectives but one: find a clue. I found the item it will point me to, but I still need a hint *I got two "discoverable" objectives and completed them: What is the third? *I know I missed some things in the Builders' admin building and need pointers:
  9. There is some dodgy construction going on. Land developers these days, no eye for quality just in a rush to get it built fast and cheap:
  10. just starting, trying to not be spoiled about what is to come, so I shall ask: in the apartments,
  11. In the factory I had to use CambridgeSpy's walkthrough to find the lockbox key; I had to noclip to actually pull the prize out of it. The tilted ruins are very nice! I hoped they would be more extensive. It would be nice to see older, T1-style architecture under the current City levels
  12. I have been playing ver1. I thought I was too far along to make it worth restarting, but knowing now how big this mission is, I should have. thank you for sharing your hard work with this one; I found it to not be my cup of tea (large areas to traverse, my least favorite AI, lots of hunting for clues to obscure puzzles) so I appreciate the extra help getting through.
  13. thank you, I forgot about that door. There is a chest in the office that doesn't open, but maybe I'll find a key. I made it into the chapel, saved, had to reload, and had another crash (program froze, had to use task manager to quit) https://drive.google.com/drive/folders/1zhROjrIeb5DpGG9BL2BkUdKoFWF2BWK2?usp=sharing edit: I did not find a key for the chest in the court office there were several chests in the quarters that contained items I could not frob, were any of those Also, before I leave, what do I do with the three special items for the
  14. the way the spoilers are nested, I can't read your second hint. I've completed three combinations, still missing the top bar (Borden I believe)
  15. stuck trying to enter the quarters. can someone direct me to the key, please?
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