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darksilence

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Posts posted by darksilence

  1. 16 minutes ago, Bienie said:

    My horror mission Langhorne Lodge has rain throughout the mission, though it doesn't have the fancy window effect you saw in Thieves and Heirs I think you will find that the atmospheric sound is still quite nice when you are close to the windows. The creepy ambient helps to build it further imo, give it a shot :)

    I'm scared just by looking at the pictures :P I will definitely play it soon! Thanks!

  2. 39 minutes ago, Goldwell said:

    Thank you! Glad you enjoyed the mission, I have another mission coming out sometime this year called Shadows of Northdale Act 3 and it's a gigantic rainy city mission with some twists and turns. I've been working hard to make it feel even more atmospheric so if you enjoyed the rainy vibe of AC1 then hopefully my new mission will help to appeal to that too.

     

    But in terms of whats available now, here's a list of some of the rainy TDM missions that come to mind, apart from what's already been mentioned of course:

     

    Awaiting The Storm

     

    Thief's Den 1

     

    Thomas Porter 4: The Transaction

     

    In A Time of Need 2: Breaking out the Fence

    Thank you for the great work you put in the atmosphere of your missions! Looking forward to Shadows of Northdale Act 3 :)

    I will also check out those you listed; after I finish my second playthrough of AC1 of course :D

    • Like 1
  3. Hi,

    I played The Accountant 1: Thieves and Heirs recently, and I really enjoyed the rainy atmosphere. It's very well done and I found myself starting at the window in the middle of the mission many times, just enjoying the rain. If you love rain like I do, do yourself a favor and play this mission!

    So, now, to my question: what are other missions where it rains throughout the entire mission? I tried a search but came up with nothing.

    Thanks :)

    • Like 1
  4. 31 minutes ago, Kurshok said:

    Only posted it here. And hey, more people talk about it, the more likely Susan Wojcicki is to get off her ass and do something.

    The things she does in her videos can be done in restaurants in South Korea, so you are unlikely to succeed in your attempts. She also has more than 3 million subscribers, so it's very likely that YouTube is aware of her already.

  5. To keep it simple, I like the idea of a file with the number of times loaded for a particular mission.

    If a mission is restarted, the count for that particular mission resets to zero.

    Every time the user loads, the counter in the file for the corresponding mission is incremented. This way, loading from "another save" would still count as one more load for that particular mission.

    I am fine with the idea of a honor system, but something like simple encryption and some obfuscation for the counter file could also help (this would at least deter some users from the temptation of modifying that file, I doubt they'd go through that much hassle to tamper the system).

     

     

  6. When I use the clipper, a line is visible in the place where the clipping took place, as you can see in the attached image.

    What am I doing wrong? I tried different textures but the line is always visible, as if there was a little space there, which I don't know how to fill. I watched multiple tutorial videos but they don't get this problem when clipping, so I'm wondering if maybe there's an option somewhere?

    Any input would be greatly appreciated.

    clipper-line.png

  7. First of all, thank you to everyone who made The Dark Mod possible.

    I'm a fan of the original Thief games, who waited for years for the sequel that never really came, and discovering TDM recently has been amazing. My wait for the Thief sequel is over; this is it. I'm having a blast playing it, and I cannot thank everyone enough. I'm now learning DarkRadiant and I hope that one day I can give something back to this amazing community. 

    Really, thank you everyone :)

    Now, without further introduction, I just wanted to make a small suggestion: what are your thoughts regarding showing "times loaded" at the end of the mission, instead of (or in addition to) "times saved"? I always play trying to load as little as possible (or not at all), and having this metric would be great.

    • Like 2
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