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darksilence

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darksilence last won the day on August 28

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About darksilence

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  1. What about a "toggle creep" setting? Is there maybe a way to do it via the console? This is something my left pinky finger would really appreciate
  2. Another excellent mission. Thanks for creating it! I found the puzzles rewarding, and the story very well-written and enjoyable, just like in all of your missions. The ambient music/atmosphere is perfect, and the interior of the cathedral truly breathtaking. I hope you make more missions in the future!
  3. Thanks for this great mission. I really enjoyed it! One question regarding the story:
  4. Very fun little mission, with an enjoyable story. Now I'll have no choice but to play "Now and Then" soon Btw, I played it on 2.08 and had no issues at all.
  5. Very interesting thread. Another idea could be that you are still a thief but another master thief breaks into your own house or mansion. In Requiem, there are enemies that become invisible in the shadows. If this was combined with an enemy that makes little/no noise and that also attempts to move in the shadows as much as possible (some scripting would be required, of course), finding them could be an interesting challenge. Furthermore, if the other thief fires broadhead arrows when they can do it from the shadows, or if they have the ability to place mines, the player would st
  6. The description for your mission was added to tdmdb.com, as requested
  7. Really fun little mission. Thanks for your work on this! Regarding the constant lockpicking required, one solution for this could be to have a couple more keys lying around or available for pickpocketing.
  8. Forum thread: https://forums.thedarkmod.com/index.php?/topic/20416-fan-mission-a-night-of-loot-one-mans-treasure-20200613/ Page on thedarkmod.com: https://www.thedarkmod.com/missiondetails/?id=147 There's also an entry on the wiki, in this table: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod, added by nbohr1more.
  9. @Petike the Taffer Thanks! I've added a link to the wiki page to each FM entry, where applicable (a couple missions don't have wiki pages yet, like Away 1 - Air Pocket and A Night Of Loot: One Man's Treasure, plus a couple others that are not available for download anywhere anymore (Dragon's Claw and Winter Harvest).
  10. I also really loved WS2, had an absolute blast playing it, and it was my favorite in the series, followed by the Warrens. The atmosphere in the Warrens is really amazing/unique, it made me feel like I was actually there, in a quarantined district. I remember I played it in one sitting of many hours
  11. Thanks @Bienie for checking this out and for pointing out those issues! Great catch about the screenshots by the way. These were automatically retrieved from thedarkmod.com, but with the order being ignored. I'll fix this in the next update. By the way, I just added undead and ghosts to Langhorne Lodge Also, spoiler for Chronicles of Skulduggery 3: Sacricide: And yes, linking up with @Petike the Taffer to connect the wiki and tdmdb.com sounds great too! At the moment, each FM entry displays links to its forum thread and to its page on thedarkmod.com, since those we
  12. Excellent idea! For starters, I've added an XML feed to TDMDB, which includes all missions data, here: https://tdmdb.com/xml. This can be quickly parsed in order to reuse any of the information that currently is only available in both the wiki and TDMDB. Note that I added the tag DarkModComId to each mission, which represents the mission id that appears on thedarkmod.com, which I assume is the id for each mission in the official DB (for example, for The Lost Citadel, the DarkModComId is 150 -> https://www.thedarkmod.com/missiondetails/?id=150).
  13. Thanks! Sorry about the confusion, but the "Mission Type" came from the wiki page, where it is categorized as "Horror". What would you say is the type of your mission (I still haven't played it), among the following: Multiple types are also accepted, if that's the case. Thanks
  14. I agree that editing a database manually is not ideal, but this doesn't have to be the case: an interface can be easily developed for that. For instance, the way TDMDB was engineered, such an interface would be very easy to add (and in fact it's in my TODO list). With such interface, adding/editing missions would imply a few seconds of filling some inputs and marking checkboxes. Quick and easy. I also agree that the wiki is a great source at the moment, and that's why I retrieved most of the information by scraping it, although some information was more accurate on thedarkmod.com (su
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