Yeah, I know it's been released already so just contributing models was kind of what I meant. I can unwrap and texture the models myself (except for normal maps, but I'll go ask around on some forums for that, it will work this time). I'm just not very good at it, but practice makes perfection, right? Yeah, that is pretty much what I was hoping to do. I've had some problems making steampunk machine concepts as well so I have mostly just worked on concepts that others have made, that container is based on a concept I found on Stephen Martinieres site, so I'm not sure we could have used it anyway. I am making a kind of steampunkish/victorian lamp at the moment that I think could fit the game pretty well, at least in some kind of rich quarter. Here it is: I will of course make it longer and more detailed later, this is just a work in progress. Also the lamps will go all the way around it's just that wouldn't see much of the lamppost if I'd do that now. Do you guys think this lamp would fit in? What would you say that my polycount limit on this thing would be? Also what different kind of textures and resolutions should I use for this? I was trying to learn Unreal Engine 3 so I could try to make some kind of map/mini-mod in the future, but I really don't like the interface so I haven't used it much (Blenders great interface have spoiled me). So it would be fun to make some Fan Missions as well but I have zero experience with both Dark Radiant and map making. Yeah, I know, but the dated graphics have scared me away, I will try it out someday though.