That's in the qconsole.log:
log file 'qconsole.log' opened on Thu Jul 2 17:45:58 2020
execing DarkmodKeybinds.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1274 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Lautsprecher (2- Realtek High Definition Audio)'
OpenAL: found device 'OpenAL Soft on Realtek HD Audio 2nd output (2- Realtek High Definition Audio)'
OpenAL: using 'OpenAL Soft'
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 2 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 4800 Series
OpenGL version: 3.1.11672 Core Profile Forward-Compatible Context compatibility
Checking required OpenGL features...
v - using GL_VERSION_3_1
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
Max texture units: 16
Max active textures: 32
Max geometry output vertices: 1024
Max geometry output components: 16384
Max vertex attribs: 29
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
X - GL_ARB_stencil_texturing not found
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_geometry_shader4
v - using GL_ARB_timer_query
X - GL_KHR_debug not found
v - using GL_ARB_sync
v - using GL_ARB_draw_elements_base_vertex
X - GL_ARB_texture_swizzle not found
X - GL_ARB_buffer_storage not found
v - using WGL_EXT_swap_control
----- R_ReloadARBPrograms -----
glprogs/bumpyEnvironment.vfp 3
glprogs/bumpyEnvironment.vfp 4
glprogs/environment.vfp 1
glprogs/environment.vfp 2
glprogs/soft_particle.vfp 5
glprogs/soft_particle.vfp 6
-------------------------------
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors. No code generated
File indexes:
0 - interactionMultiLight.fs
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 12288 kb
New buffer size: 12288 kb
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.08/32, win-x86, code revision 8771
Build date: Jun 17 2020
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
Initializing event system
...841 event definitions
Initializing class hierarchy
...172 classes, 417136 bytes for event callbacks
Initializing scripts
Compiled 'รป': 87.2 ms
---------- Compile stats ----------
Memory usage:
Strings: 45, 5552 bytes
Statements: 20325, 406500 bytes
Functions: 1268, 129304 bytes
Variables: 92036 bytes
Mem used: 1344984 bytes
Static data: 2277600 bytes
Allocated: 3047340 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 3 mods in the FM folder.
Parsed 0 mission declarations.
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load sound 'sound' using default
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file interactionMultiLight.fs failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors. No code generated
File indexes:
0 - interactionMultiLight.fs
WARNING:Couldn't load sound 'sound' using default
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
9 warnings
Couldn't exec autocommands.cfg - file does not exist.
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors. No code generated
File indexes:
0 - interactionMultiLight.fs
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...